Those all have reactive buttons, as I’m sure you know. I’m not going to start listing class abilities for you. Just as I’m sure you must know that Devoker have a SINGLE defensive ability and some rather feeble self-heals IF they talent for them. No fears, immunities, bubbles, turtles, feigns, omega parry, or anything like that.
Is it because I already listed a few that are reactive, but lose dps, and evoker has its own forms by reactively healing yourself?
Parry/evasion are almost completely worthless for PvE. Good for soloing, but hover kiting is generally better, and in group content only good if the tank goes down and you use it before you get one tapped by the boss/stack of mobs. Fears? sleep walk/land slide. Against casters you have double racial to interrupt. Feign also doesn’t stop damage outside of survival tactics in pvp, and even then its a proactive defensive.
Name them?
By defensive I mean abilities that actually reduce damage taken, and I hope you’re not including Zephyr which only slightly reduces AoE damage or Renewing Blaze which doesn’t prevent damage at all, just helps you recover from it IF you time it correctly and IF you survive the damage for it to be recovered. Those abilities are certainly useful if used correctly and if you’re lucky (though not really in PvP), but those aren’t even specific to Devastation.
Devastation is unequivocally better in the content you do (and 99% of content anyone does) than Augmentation.
The main problem is with public perception, because people like you post misinformation and nonsense on the forums and people take it back to the game with them.
Obviously not. A wall stops things, a defense blunts damage.
And no, not really since it has to be talented for, can’t be cast while stunned, has a full minute CD (if you talent for the shorter CD) and is not a fast recovery ability (unless you talent for a shorter recovery time, and of course you have to pick one.)
It’s not a good ability, it’s just the best one available for PvP. It would be a whole lot better if it was a baseline ability and came with a damage reduction of at least 10%.
Do I have to link my PvP info AGAIN? You know what they say about assuming. It makes you an idiot.
A wall blunts damage. The term literally means any damage reduction cooldown and is a derivative of shield wall. Blaze as even a 90s cd is fantastic in pvp, as most offensive cooldowns are going to be in the 2-3 minute range.
You’ve literally explained why our defensives are incredible, though. Even Max has talked on his stream about how unkillable evokers are, esp paired with the right healing profiles.
We have proactive defensives, not reactive. All of your issues with the class seem to involve you not understanding the class.
Pettiness in the face of defiance to your ideals is the most telling thing here today and yet it still doesn’t change anything about the general opinion of Devoker limitations.
It’s very clear you’re the one being petty here, how are you this delusional?
The concept that anyone is petty while you die on the hill after being proven wrong is indicative of your mindset with any other evoker discussion.
The common denominator is that you refuse to believe that the struggles you face could POSSIBLY be due to you needing to get better. The design MUST be the cause of your problems, despite the class performing very well at high levels