My take on why Warlocks just don't perform

I’ve been playing since beta. I’ve been playing this expansion for two weeks. If you had any semblance of knowledge on the game you’d have seen that in my achievements pretty easily.

So you’re conceding? You’ve not raised any form of point that contradicts what I (and many others) have said in this thread. You’ve just thrown tantrums and flung attempted insults that’d realistically only land on an incredibly small subset of players.

What do you mean, I literally just answered your last thing point by point…

warlocks have health stones so they have to do less DPS

That’s the most disingenuous thing I’ve ever heard. The problem is a simple one, warlocks have a lot of hard casts, very little in the way of meaningful instant casts, and any real DPS they produce is the sum of multiple hard casts chained in quick succession. M+, especially on Quaking and Volcanic, requires cast-breaking, hard movement every 1.6 seconds or less. Portals and gateways do nothing to alleviate this. That simply means it’s utterly impossible to play the class effectively in that setting, and makes for a wholly un-fun experience.

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Yep, 100%. Though, unfortunately you’re wasting your time. Adalid literally knows nothing about this game, and is all-too-willing to showcase that.

Are you mad that the content you consider high end, i sell while watching netflix.

Case in point. No value add whatsoever. No discussions, no counter-points, just attempts at flinging insults.

The most hilarious part about this is that the only person who would be offended by these “jabs” would be a no-lifer. Anyone else would just laugh. Especially based on the rating and item level being HILARIOUSLY bad for being a no-lifer.

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I tried giving you context on what makes warlock good but it didnt fit into your pov so you think im just upset.

He’s just troll. Report him and move on. You’re wasting your time with someone that’s obviously not trying to contribute and just wants to get a rise out of you. Every time you reply they get what that want.

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Oh for sure. The idiot doesn’t realize that in doing so, he’s just increasing the visibility of this thread, however. Visibility is good :slight_smile:

M+, especially on Quaking and Volcanic, requires cast-breaking, hard movement every 1.6 seconds or less.

I don’t understand why people need to overexaggerate issues. Movement sucks as a caster but it’s no worse than it has been the past two expansions, imo. Quaking and Volcanic do not force you into movement every 1.6 seconds or less, even with everything else going on. Warlock is effective in M+ and 2 of the specs just received buffs with more on the way for affliction. The specs aren’t topping charts in the highest of content, but that’s ok.

Don’t be obtuse. Quaking and Volcanic don’t by themselves, but when you throw in the utterly insane number of ‘mob puts swirly under your feet’ events, in conjunction with normal raid mechanics and affixes, you’ll almost never have a point where you can chain off multiple 1.5-2 second casts in M+.

I don’t give a wet dog fart about streamer tiers, wow head ranks, ‘charts and muh parses’. What I do care about is having the opportunity to execute my class-spec. M+ movement requirements are wholly incompatible with the Warlock design.

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I said even with everything else going on. Still working towards KSM and I pretty much just have time to fill the vault each week but I am able to stand and chain multiple casts whenever it’s critical to do so. Some of the areas and pulls are painful but it’s not rampant throughout every dungeon.

The main problem is that Warlocks have high cast times across the board, with very little to fill the space while moving. Either you hold onto the very few instant casts you’ve got (and risk losing procs, such as Demonbolt), or you just attempt to power through your rotation and cross your fingers for a grace period from RNG. Either way, it feels clunky, and the logs certainly showcase that sentiment.

The point I attempted to raise is that the complexity of mastering a Warlock’s rotation does not yield the damage it should. When compared to virtually any other DPS spec, the damage output vs player input (rotation complexity) is inferior. Either Warlock rotations should be simplified, or the damage should be higher. Why play a needlessly complex rotation that also suffers from low damage?

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I don’t give a wet dog fart about streamer tiers, wow head ranks, ‘charts and muh parses’. What I do care about is having the opportunity to execute my class-spec. M+ movement requirements are wholly incompatible with the Warlock design.

You don’t have to care but charts and ranks show that warlocks are able to complete high keys just like everyone else. If movement was as restrictive as you are implying, it would be reflected by a massive gap in what the class is able to complete.

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heres a 99th percentile guy’s parses that proves that warlocks don’t suffer from movement and everything is fine.

It must be a disingenuous comment competition. It’s been a growing problem ever since M+ started. Warlocks have always required sustained periods of immobility to put out effective damage. The problem is, every season, every expansion, the developers have been tunneled-visoned into the idea that the only way to add difficulty to M+ is to create an ever-expanding amount of movement requirements. We’re at the point now where is makes playing a Warlock in M+ one of the worst experiences going in modern gaming.

Most classes don’t feel it. None feel it as much as Warlocks, and it flat out sucks. I know they’re not going to fix it. They’re just going to keep making it worse and continue to double-down on cast-breaking, hard movements as the preferred way to add difficulty without overhauling how Warlocks deal effectively damage.

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The point I attempted to raise is that the complexity of mastering a Warlock’s rotation does not yield the damage it should. When compared to virtually any other DPS spec, the damage output vs player input (rotation complexity) is inferior. Either Warlock rotations should be simplified, or the damage should be higher. Why play a needlessly complex rotation that also suffers from low damage?

I don’t find the Warlock specializations to be any more difficult than other caster classes. There are a few exceptions like frost mage but i don’t even really think destro is much more complex than frost. This is all subjective though as people process rotational concepts differently. If you wanted to throw hunters in there, I think you could say BM is probably simpler than any warlock spec.

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They’re not competing for damage, though. They’re used for their utility and speccing into AoE stuns. Conflating progression with DPS only perpetuates the confusion surrounding the issue.

If one Warlock spec is widely valued for its utility, fine. I’m all for it. However, Demo is the only strong contender currently, with Affliction (which is a pure DPS spec) being extremely lackluster currently. That’s a problem.

And Destro + Frost are both sitting at the bottom of the Wowhead DPS chart.

MM is ridiculously easy rotation-wise. They also can move while bursting or generating Focus, so there’s that.

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I agree with you to a degree here. Alot of melee specs are tuned a bit higher right now overall. With the recent buffs, hopefully destro and affliction jump some. Demo looks to be on the outside looking in from a single target perspective after these buffs but we will see how it plays out.

you have a 3 second stun on a 45 second cooldown, just do that on cooldown and run in circles while your pet autoattcks. That makes you as effective as any other class.

Yawn.

MM is ridiculously easy rotation-wise. They also can move while bursting or generating Focus, so there’s that.

Eh i don’t really like the hunter comparison i guess. I find Demo to be really simple and mobile outside of your nether portal window. I would like to see some improvements inside Nether Portal to address that but it’s still a rather simple rotation, imo.