Bring back the celebrity commercials and in-game promotions. Like the mountain dew one back during WoTLK. WoW lacks in commercial/AD space. WoW used to dominate TV time and got the awareness out there.
intresting ideas !
No thanks.
Honestly, all Blizzard needs to do to âsave WoW for casualsâ is have a good casual-friendly end-game content you can repeatedly play. Something focused on fun and not so gloomy and oppressive like Torghast. Something like Islands but not timed by default. A meta-progression system like Tower Knowledge. Challenge content built on top of that for people who want to push beyond the casual part of it.
Yes they do, but thatâs not the goal of the OP.
They want a long, comprehensive, lore quest series that addresses the key meta points of each expansion as well as local zone lore.
If someone goes through the entire series, they will have solid foundation in lore for the entirety of the time that WoW covers, delivered in a focused way.
the idea is for people to have the option to do it all in chronological order, to have an understanding of is happening at what ever is the current expansion. which they could add voice acting for this which would help alot of people this would hopefully get people invested in wow more .
What would you say the difference between those two is?
What do you consider powerful or heroic?
Just trying to get a clear idea on what youâre saying.
To be perfectly honest, im not sure (Idiocracy puns notwithstanding) what the answer is to either question. But i think in the first question, were you to bring more than one definition to âtougherâ it could mean a far larger HP pool rendering it tougher to actually bring down and near exhausting resources to do so, as opposed to, like i said, jumping through hoops to avoid mechanics that arenât ideally suited for every type of player. Again, like i said i think there are 2 distinct âversionsâ of WoW players.
As far as the second, I think i was referring exclusively to scaling mobs⊠it never feels as though you progress against a threat if they scale up with you.
Yea, not sure how you can make an encounter âtougherâ without making it more complicated besides simply scaling up damage/health/adds.
Those kind of encounters you either survive or you donât, if all youâre doing is rotation and cooldowns.
Add in some spells that need interruption, some effects that need avoided, some spawns that need to be shut down andâŠwell, now itâs complicated.
I was doing that Kyrian âclear the mobsâ quest next to the WB yesterday. I certainly made it tougher on my DK â by pulling, like 10 of them all at once. Even got to 1/2 health at one point! Solid 5 minute fight lol. Fun fight that wasnât complicated, but I got to scale it myself.
In contrast to the deep Eye of the Jailer fight in the maw with pats joining in, assassins popping up, meteors slamming on my head. Lots of mechanics in there to get you in trouble.
20 minute tank and spanks? Idk that thatâs really tougher so much as it is just tedious.
The scaling is definitely overdone, but at normal raid-ish ilevels itâs seems like youâre about invincible in the open world unless you do something crazy, and youâd get there pretty quickly from any of the Solo activities available currently.
Theyâre greater rifts in the sense that itâs the same thing run at ever increasing numbers over and over again with a timer.
For all the technicalities youâre talking about, I can pretty easily claim Torghast is also not a âDiabloifiedâ system as well. There is no timer, gold and gear doesnât rain from the sky, you donât deal billions of damage, etc.
Another Diablo 3 system, as Titanforging is just Ancient Legendaries: The exact same item that the RNG randomly decided to improve all the stats of.
Other than that world content giving out some gear is fine but Iâm talking about a progression path into higher end gear and content. It also doesnât need to be exactly like Visions, but using it as a template and tweaking how it worked exactly I think can work better than âdo the same WQs over and over again and hope the RNG blesses youâ.
Which ironically feels more like Diablo 3 to me than anything else.
Perhaps. But itâs also why im not a game designer⊠im sure tougher can be lots of things other than âstop stepping in badâ and a requisite for multiple addons just to be able to effectively win.
Against maybe 1 to 4 mobs, yes. Not if you get âmobbedâ, no matter how high your gear, youâre gonna get KOâed
Updating the graphics and assets would be a waste of time and money if they donât give us a reason to go back to those zones.
Iâd love to see a casual end-game where there are massive quest chains like the Paladin or Warlock mount. It takes time, resources and, maybe help from others. The end has a great and well earned reward without stepping on the hard work and efforts of the mythic end-game players.
There is so much lore and room to accommodate all of us. This way dungeons and raids can be tuned for those who like this stuff and extraordinary quest chains for those of us who donât enjoy learning the boss dances and/or prefer to play solo as much as possible.
It would add very little to development as the only unique aspect of it would be the reward(s) and quests. Weâd simply have to work out which are account-wide and which are unique to individual characters or classes.
While addon integration is great, the truth is that TRP3/MRP are often used by ERPers and contain adult content. While this is still technically reportable, nothing ever comes of reporting that sort of use of TRP/MRP.
If Blizzard integrated RP profiles, they would also assume responsibility for actively policing content in them, making more work for Blizzard and ensuring that a portion of the playerbase continued to use the addon (so they wonât have to change their âadultâ profile.)
thats why i believe there should be as i made in point 2 and 5
Or, perhaps, like names, rely on community policing. If it doesnât offend anyone then itâs fine. Granted it is subject to abuse but thatâs where a Blizz employee would have to judge whether it is outside of the guidelines.
I like everything you said, but that above is critical to the future of wow.
No. Leveling content is merely an introduction to the actors who will be taking part in the real action of an expansion. None of that real action is still in the game, aside from raids that are not in any context and are inaccessible in Chromie time.