My Idea save Wow for casuals(maybe others )

Yes, it should be optional.

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Hereā€™s my opinion, for what its worth, on why WoW needs saving in the first place.

My personal opinion on why people started playing wow in the first place was because they could be what they werent in real lifeā€¦heros, champions, superstars of their own storyā€¦without it being overly complicated to do that.

Then players started yelling that they wanted tougher content, so instead of making the encounters tougher they instead made them more complicated, which turned a lot of us casuals off to the game and began pulling back. Now the sheer number of hoops that need to be jumped through just to remain relevant - or the heck with relevant, just powerful or ā€œheroicā€ - is pretty insane.

The beast has gotten too big for its pen.

The realms used to be separated by geographical zone because they assumed (i believe) that in certain zones people of like time and culture would be more apt to play with each other. I think WoW is technically now two distinct games. One of them is Endgame only, the other is casual solo type content. Maybe what the game needs is a split between playstyles and never the twain shall meet.

This would never happen and honestly im not sure, as sleepyash said, that there is anything that can accomodate everyone.

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its more than that entire cultures and identities and were known for that and people could move to them for that or leave because of that.

Iā€™d like to thank you for bringing this subject up. Many (most) casuals have left the game, and has you can see by number of responses the forum. Casuals that donā€™t play highend is the base, the underestimated base.

Itā€™s been a long day and I will think on my response. For now 2, 3, & 6 seem the most doable in some form, and the least confrontational. I really enjoyed the responses. I expected to see your post attacked. Iā€™m glad it hasnā€™t been. :butterfly:

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thank you ill be looking forward to seeing yours as well as others. as for me right now im headed to bed for the night. you and everyone have a wonderful evening and remember, the night is always darkest before the dawn.

they should add raids into wings like they do LFR but also add them in LFG for all content. in order to unlock say X wing you need to be certain ilvl and completed the previous ones. you want to do newest raid? too bad you got to do the old ones for that expac first at least on heroic but for mythics you need to do the previous raid on mythic as well.

for someone like me who has little time to play now when i get home from work and only 1 real day off itā€™s hard to find any guilds for my needs and pugging is pretty hell in general. if i had a LFG tool like dungeons then it would be easier at least given that it probably will have the same issue i have with pugs but at least itā€™s easier to find a group. not just constantly getting declined or groups requiring AOTC just to clear normal cause they want to speed through it or requiring aotc just to get into a heroic group. forming my own group isnā€™t a solve for this issue as well.

been there done that itā€™s just as bad as joining a pre made one. possibly the same with M+ as well add a que for it and base it off current keys everyone in the party has as well as raiderio from the in game settings.

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massive shortcuts for alts to avoid burnout

cutting excessive grinds on mains

make the ilvl reward changes between difficulties a mere 3 ilvls - stop these gross power spreads solely intended to keep peeps on the hamster wheel instead of letting them play alts

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Oh you know, if they added some kind of player housing, they would tie it to some achievement bs like stupid pathfinder, or some sort of renown crap :laughing:

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Thatā€™s what would make me hesitant about another attempt at housing/garrisons right now.

It seems like they tie every new major feature into some kind of expansion-only grind system that they strong arm the majority of players into doing even if they donā€™t like it, like theyā€™re terrified of the idea of introducing a feature that not 95% of the playerbase uses.

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People do all of these zones. Itā€™s called Loremaster. I finished it by making a spreadsheet of all the zones I hadnā€™t completed and putting levelers through them.

I would like them to sell us upgrades to our garrisons to turn them into something else. Shall I turn my barracks into a cottage, a mansion, or just have an apartment in it? Turn the fishing pond into a swimming pool? Landscape the grounds and change the fence into a hedge? Etc.

Capital cities could have a portal for you to enter your garrison.

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I would like to be able to raid log more. Then to do other fun types of content throughout the week on my main or alts.

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Give me Night Elf Paladins and of never quit or unsub again.

Iā€™d RP the crap out of being an Elune priestess gone rogueā€¦ :crescent_moon:

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Tying some sort of old zone questing to some unique mog rewards would be nice!

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The Day After the Cataclysm Ended (Cinematic) would make a great questline.

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Speaking as a casual solo, I would like my amazing, immersive, meandering, adventure back with something fun, optional and rewarding to do at the end like the Argent Tournament, Sunsong Ranch or Dragonwrath.

Additionally:

The addition of Old World Azeroth timeline to Chromie options.

Ability to individually turn off/on all blue area spreads, target dots and arrows on both mini-map and map, letting me customize how much help I want with quest objectives.

Ability to individually turn off/on all types in-game pop-ups, letting me decided what is worth having my adventure interrupted and my immersion broken for.

The addition of difficulty (easy, zone progression and difficult) modes and xp gain (slow, per zone and quick) modes.

The ability to separate anything account-wide by character and/or faction so if I want to ā€˜restartā€™ my game clean on a new character or on the other faction, I can.

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Except Torghast (and Visions) were repetitive, monotonous, boring and bleak-looking things that Iā€™d imagine a huge part of the player base would avoid like the plague regardless. Theyā€™re probably fine for those ā€œpersonal challengeā€ players or the type that happily grinds out the same dungeon again and again and again and again, but I would guess those are far from the majority.

Itā€™s time to stop ā€œDiablo-fyingā€ Wow. Diablo 3 is fun for all the reasons that Torghast and Visions are not.

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I think that was originally what devs intended, for Torghast to be a follow-up to Horrific Visions, the only new content in 8.3, that would hook casuals on solo/group challenges.

One heck of a lot of people hated Horrific Visions. There were a lot of people who left during 8.2.5 who came back for 8.3 and left immediately. Despite the fact that players without the cloak were able to cleanse corrupted gear on the PTR, on live it was not possible to cleanse gear until after not only getting the cloak, but running a horrific vision and and completing a quest.

Casuals and their alts were flooded with unusable corrupted gear that they couldnā€™t equip. This was an effective nerf to their gear. Then, because people still werenā€™t getting the cloak, they removed the ability of players without the cloak to buy the rank 3 essences we had been told we would be allowed to buy from the vendor. That was when I left BfA.

Because so many players decided that Horrific Visions were optional, they decided to make Torghast mandatory. If you wanted to play content, you had to run Torghast. Thatā€™d fix those casuals. I guess somebody told them it would be a disaster to block casuals from playing the expansion unless they did hard content. So they nerfed it, and because it was nerfed, they removed the gear rewards that were originally part of the plan.

Torghast was the meta solution that was intended to be a currency dispenser that would force casuals into hard content. Like so many of their meta solutions that cast a wide net, it was only marginally successful at anything.

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That seems to have been a theme with this expansion - especially with Ion infamously saying the devs expected casuals to ā€œgraduateā€ to hard content, a comment that was simultaneously patronising and misguided, showing a real lack of understanding of the larger player base.

Well, theyā€™re paying a heavy price now for the game director effectively telling millions of players to ā€œgit gud.ā€

It would seem to be an especially bad time to be driving casuals away, too, what with the rising popularity of FFXIV, the release of New World, and multiple other options available, most of them not requiring a monthly subscription.

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I could also say that M+ dungeons are repetitive, monotonous, and boring. I could say raids are repetitive, monotonous, and boring. Itā€™s all mostly just a matter of personal opinion.

We donā€™t really know how much of the playerbase would actually play it until it was A. designed properly as a progression path and B. Made not mandatory. Keep in mind Iā€™m also not saying ā€œkeep Torghast exactly as is and just make it award gearā€. That would be stupid.

but even if itā€™s not a majority of players, I donā€™t really see that as an issue. The idea that a huge portion of the playerbase needs to use a new feature is why we have all these grind systems linked to everything: To essentially force high engagement in new features.

The point is to give casual players a way to progress their character without trying to force them into high end m+ or heroic/mythic raiding, and preferably without simply just handing out the gear in world content.

Also M+ can be viewed as just Diablo 3 greater rifts. More so than Visions are anything from Diablo 3.

and that was pretty well received.

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Not even close. Unless theyā€™ve changed things so Mythic+ can be done solo and you feel so OP youā€™re like a god, and gold and gear rains from the sky :slight_smile:

Iā€™ve never felt a sense of GOGOGOGOGOGO from Diablo 3ā€™s greater rifts (not that I play the game much any more) but the main thing here is that WoW is not Diablo 3 - it doesnā€™t hand out gear anywhere near as much, doesnā€™t hand out gold anywhere near as much, and is designed to be played with a team rather than individually (yeah, I know you CAN play D3 with a team of people, but I always hated that, as it always seemed to be a case of running round after an OP friend picking up loot!)

I never had a problem with that, nor with Titanforging. World content giving solo players a progression path has been a part of this game as long as Iā€™ve played it (coming up on 11 years now).

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