Exactly. An option user side so that others don’t have to concern themselves with it
I think they should try to fix it whatever it is. But if it wins some kind of vote fair and square and they can’t fix it I don’t think anything else should be done that’s just how I feel
It’s so funny how arrogant people on this forum are. Two people disagree with them over something and one is either a friend of the other, or an alt. People can’t accept the idea that people would disagree with them. You’re either a troll, gaslighting, a contratian, or an alt of one of the former three apparently.
Really is like a bunch of self centered people who have no idea diversity of opinion and thought are even things and they’re too narcissitic to even bother to try and understand why they’d disagree. They just get tinfoil hat about it, assume it’s a slight against them and not “hey maybe I don’t agree with you here.”
I’ve had keys depleted due to both tazavesh dungeons having softlocking issues. I guess QA doesn’t play protection paladin.
Then they need to do something about the M+ score/achievement, imo.
Yep, that’s one of the most common triggers. People that don’t get motion sickness are actually the oddballs. It’s an evolutionary feature that they theorize was to help us from poisonous things. Your eyes and ears mismatch their sensor information, so your brain thinks you ate some poisonous berries and makes you sick, to get them out of your system.
Higher refresh rates don’t fix the problem. And 240hz is a gimmick anyways(you’d fail a controlled test over 120hz). You would have been fine with anything in the 144hz range. It likely has less to do with your 240hz and more to do with your pixel ghosting/transition times and things like contrast ratios. I know this because I also get terrible motion sickness and have spent a lot of money testing things out, like using different monitors.
The best advice is to get a 144hz GSYNC monitor, get a rig that can run the game on your settings of choice, with almost zero fluctiations in the frame rate. If you pick to run the game at like 120fps, make sure your graphics settings are tweaked to where the fps will not go below 100fps, even under super heavy load like raiding. It’s the frame time variance that bothers most people(stuttering/fps dips/etc), not the frame rate.
Yeah, I’m not sure I believe this. Just because I personally know roughly zero people who have had issues with these dungeons.
I actually tested this theory a while back.
The higher framerates did help. The display by itself did not. Capping games to lower rates made the issue worse, even with the monitor running at 240.
The upper bound of having an effect for me was around ~180.
Maybe they didn’t want to be outed as an oddball.
Like I said, I’m glad you found something that helped you. I was just commenting that it wasn’t going to help me
I was responding to Pawgwalker about my specific case.
Something specifically about choppy turning with the camera sets my nausea off.
If there’s no camera turning I’m perfectly fine playing at sub 30fps.
And 240hz is a gimmick anyways(you’d fail a controlled test over 120hz). You would have been fine with anything in the 144hz range.
240hz is more for cases where input lag might be an issue since it’s a slight bit less of that and a little more wiggle room. Though end of the day we had this argument in the past when people were complaining about 144hz being a meme because the human eye could “only perceive 60 fps” in actuality a human can perceive up to much more than that, but the result is so diminished after a point they can’t accurately tell after around 150 exactly how fast its refresh rate is.
However it is noticeable because if you use a 240hz monitor for an extended period of time and drop to a 144hz one you will notice a significant difference in how things feel and flow. Just as it is if you use a 144 and go back to a 60 after a week or even a month, everything feels more choppy, your brain feels something just isn’t right.
Eye conditioning does come into play a bit, but the bottom line is that it’s not really a gimmick, it’s an additive luxury some people like or may actually have a use for like in FPS where those things do matter a ton. An easier way to put it is think of it like driving. If you’re just randomly asleep and wake up in a car moving on the interstate at the speed limit (usually like what, 70ish mph?) you won’t be able to at first glance have any clue how fast you’re going. However if you’re awake the whole ride and the car drops down to 25 mph, you definitely can tell you’re moving WAY slower and everything feels off.
For those suffering from Motion Sickness I recommend these bands on your wrist. They work my hitting a nerve that often is related in motion sickness.
Pregnant woman use these during pregnancy, it also helps for like when you are on a boat.
Low- budget use rubber bands.
As for blizzard they should probably enable a toggle that whites out the background.
Perhaps with the affix they can change the dungeon graphically to like freeze time or something? Give it like a time stasis look.
Yup, I got a 240hz monitor originally to “fix” the latency issue with games that have forced triple buffering.
It was a side-effect that it alleviated my issue with camera turning causing motion sickness. I didn’t know it’d help with this beforehand. There’s no information out there mentioning this…
I am glad you found something that was able to help your ailment. If I had to guess, it might have to due with more fluidity not disorienting you since things probably feel more seamless and closer to your daily life which you are adjusted to.
The required framerate to prevent this issue personally is proportional to the camera turning speed, so this is likely.
It’s not a static magical number. The minimum before the motion sickness goes away varies by game.
The “skipping images” look exacerbated by lower framerates is definitely the trigger for me.
Motion sickness really sucks to have. And it can be pretty serious medical speaking.
Yeah, and some games can also just have really choppy movement or controlling. I will give that WoW has ALWAYS been pretty good about this, everything isn’t necessarily snappy, but it feels very real time, like there is no delay. In contrast you have some other games, like I want to say Guild Wars 2 had (dunno if it still does) this slight issue where if you mouse turned, your character would respond to it half a second later and it felt like trying to steer a ship in some cases.
It wasn’t enough to be a hindrance or an actual issue, but it was DEFINITELY noticeable.
240hz is more for cases where input lag
240hz is 4.2ms per frame
144hz is 6.9ms per frame
Sorry, but your brain is not going to notice a 2.7ms difference in frame times or input delays. People that claim it makes a difference are just lying to themselves and falling for placebo. In a controlled A/B test setup, with no access to frame rate counters or monitor control panels to see refresh rate metrics, you’d fail 50% of the time on anything above 120fps.
But hey, I’ve got some $10,000 USD audio cables that I’d like to sell you… You’ll really hear the difference!
Something specifically about choppy turning with the camera sets my nausea off.
Get a GSYNC monitor, it helps. Also, don’t try to turn 180 degrees in a quarter second. If you were at 60fps, that would mean your camera would be turning in increments of 12 degrees per frame, which would definitely have some judder. This is another reason why a lot of games on consoles don’t allow super high camera turning speeds, if they are 30fps locked games, outside of technical issues with frustum culling and asset streaming. It’s to make the game feel smoother at lower fps.
I have the AW2518HF, which has freesync. And the driver doubles up frames if it’s running below the bottom end of the range.
VRR is a blessing. So many games are a mess without it. Not even talking about motion sickness at this point.
Also the issue is the latency is multiplicative. Many games will buffer 3 or more frames before output. It’s why I go out of my way to use low latency mode in the driver and turn off triple buffering wherever it’s present.