Is entirely irrelevant to what i’m discussing. Shows your true motives though
I never said we had to lower the rewards. I simply stated to have difficulty equal to the rewards. They can’t step up, they can’t get the gear. Same with people who can’t cut it int Heroic/Mythic raiding or stopped in m+ below 10s that offer the best gear.
We have all the numbers of people who complete normal raid vs those who complete mythic raid. They’re not getting cut short. They have the option to step up and do better and get said rewards.
Same with M+. Many people cap out before 7, yet the rewards go to up to 10s. Not cutting them out of anything. They can improve and get the rewards like everyone else.
Same with delves. I want difficulty = rewards. I’m affected by that just like everyone else is.
Not at all. They’re very logical. Only problem is, people know that if difficulty = rewards, they wont be able to get all the rewards because they’re not good enough to tackle all the difficulties so they feel like they’ll be missing out because they lack the skill to get said rewards.
So be it. I’m affected by that as well. I’m a 3k io player and yet i’ve never sat at +/- 3-5 ilvls of max ilvl for a season ever. Yet i’m not over here crying about the changes to m+ or the nerf to gear rewards from DF → TWW. Just means I have to work a little harder than normal.
Blizzards parameters. Would you like me to link you the blue post about why they changed the dungeon format and how the overly rewarded gear in relation to the key levels played a part in that?
Only people who actually seem mad are the solo players. Everyone else is just saying to not get too comfortable because a nerf is coming in one form or another.
No i don’t mean upgrading the coffer key. What i mean is that the tuning of delves currently makes it so you hit lvl cap and immediately jump into tier 6 and depending on your spec you’re doing 8s in 540-560 gear when its 600 reccomended.
If all tiers were harder, people would have to start with lower tiers 2-4, and in order to be capable of clearing higher tiers(especially 8+) they would need to upgrade their gear. The reason why thats important is because for a player who only does delves, the only reasonable avenue for doing this would be to use their coffer keys(a limited resource) on tiers 2-6 rather than immediately spending them in 7-8
My Motives are that I don’t need content to become harder for me so I’m unable to do it.
That’s it.
I shouldn’t be punished for solo play. Apparently you think I and others do.
I think you’re trolling and this is some kind of contest to you, where you feel the need to show off, etc…
Personally I’m not interested in an epeen contest so I’m going to ignore you now and hope Blizzard does as well.
More mechanics, more HP, more damage. increase it all.
? I’ve strictly solo’d them. Finished my first 8 around 580 (20 ilvls below the recommended ilvl).
My Dev Evoker is my most recent brought up to speed alt and he’s 570 and finishing 6s just fine. I’m actually having to start a little lower as i’m not as familiar with their toolkit as I am my other alts.
How is having the top difficulties that offer character progression not be completed the week they’re released punishing anyone. You’ve got 5 more months to work towards it. That’s what players asked for. A progression path. Not much of a path if it’s done within a week?
Again, you’re just wanting challenging content level rewards, but at solo level difficulty. What’s with people afraid of bettering themselves??
I’m simply putting things into perspective since you think that you and your own little world are the only things that get affected by any changes put forth into the game. You seem perfectly fine that the rewards for M+ got nerfed, but you’re not okay with the idea of delves being nerfed?
Double standards are not something to be bragging about sir.
First, i would allow all mobs including bosses to be cc’d(with dr’s if possible) i would give mobs/bosses more mechanics more hp and more damage(mainly damage). I would eliminate mechanics that require you to kick the same cast at intervals faster than CD’s for casters kicks.
But yes, i would make them do and take more damage since you can currently solo 40-50 ilvls lower than the recommended
This is making Delves easier, not harder lol. If all things are able to be avoided and interrupted, then there’s really no reason to use defensives or any kit that revolves around surviving at that point.
Mobs only cast once per 45 seconds so all specs can interrupt every cast…that takes any ingenuity out of the equation. It’s not hard to figure out how to survive when you know you can just sit there and face tank while DPS’ing and hitting your interrupt button once a minute.
But also, you are avoiding the point, I’m asking from the customer’s point of view, which segment of the customer audience is your perspective forming your opinion on.
Im not talking about every cast, im talking about the mandatory interrupts. Sorry for the confusion. Ive heard complaints that on certain delves certain bosses have madatory interrupts that come up faster than caster kicks. As for cc, its important to know that in my scenario i would implement Diminishing returns on cc and would massively increase damage and health.
But if it is the case that despite all that this would make it easier? Then nevermind.
I want it harder is the point(in a way thats fair for all specs)
As a customer and my point of view, the perspective i’m forming my opinion on would be the parameters that Blizzard has set forth.
Like in the link, the modes that were change were underutilized because people weren’t feeling a progression path because the rewards were too high for the given difficulties. The tuning in keys 2-9 were so low that it was treated much like Heroic Dungeons in that people would just bulldog through and ignore mechanics because gear would carry them. Then around the 10-12 range, difficulty scaling started out pacing the reward levels, so now failing a mechanic actually hurt (this is why you can ignore everything and pull boss to boss in a Heroic and then go splat when trying that in an m0 - and also why lots of people are complaining that mythics are over tuned (few bosses/mobs but overall they’re not).
Heroic encompassing what was keys 2-9 and ignoring mechanics and mass pulling
Then the “wall” of going from Heroic → Mythic 0
Scaling caught up to the gear and now you actually have to progress about one level at a time instead of going 2 → 5 → 8 → failure.
With the restructure of affixes and when they appear, it more or less made M+ easier for those who pushed it, while those who used the lower levels to get free gear are screaming that things need nerfed because they were used to good rewards with little to no effort. Now that effort is required for those rewards, they don’t like it.
This is the same path delves are heading down, and the nerfs aren’t even here yet and you’re already crying about them because you fit into the crowd who doesn’t want to work for your rewards.
Even if the nerf it and increase the difficulty, you’re not losing your rewards. Youre just having to increase your effort to get them.
This is a good thing. Now you’ve got to learn how to balance your cooldowns. Do you use an interrupt on this one and a defensive on the next? Do you pop your big defensive on this and continue to dps and just heal through the next one and pray you kill him before his next cast is available.
Having an interrupt available for every big no no will indeed make it easier overall.
The system definitely needs to be expanded. Higher tiers delves should award higher ilvl gear. There is absolutely no reason to cap them at tier 8 and ilvl 603.