Leveling should not feel like an endless grind.
Im finally 1shooting normal mobs with stormkeeper up but without it still takes to long still at ilvl 370 sigh but atleast thats something i can do now so not to bad anymore for me.
It doesnāt, you can level from 110 to 120 in just a few hours
Isnt there an item made by one of the proffs that stops you being dazed while mounted? Is it monel stirrips? Not on at the moment but Iām sure thats the item I was thinking of.
If you get a decent rep in 7th Legion you get bind on account item that reveals all the flight paths you donāt know, I believe.
As for scaling, I like it. It was always stupid to have quests turn grey before you got half way through a zone. Now there is still plenty to do to gain experience as you level and questing is a lot more useful for that. Of all the things that might be wrong with the game atm, I donāt think scaling is one of them.
Pretty crappy game design if I feel weaker after leveling up (donāt matter how easy hard getting to a certain ilevel is) the idea of leveling is to grow and feel stronger than you were not weaker till you farm more gear.
*ex, Just as my hunter turned 120 I was killing some mobs at 119 no issues at all, then ding sent pet back in and it got 2 shooted, and i had to FD to live, same dam mobs I had just been wiping the floor with. (no other way to put it but bad design *even more so for a RPG game.)
thereās more to leveling than 110-120
I agree scaling is bad. The higher geared you get the mobs stay the same. It doesnāt have the feel of your getting stronger by working hard to gear up. Your better off to stay 330ish as at 380 there is no changeā¦ This is what I hate most about this xpc, that and the constant stuns.
Only places i feel powerful are 5 man heroics and 3 islands that it and maybe LFR scaleing sucks.
I played in Legion.
I remember being being lower level and asking other players why my DPS sucked in 5 mans while we were IN them.
There is.
And in no common sense situation should a 110 be out DPSing a 120ā¦except in Bizzaro world, assuming that gear level is the same.
Blizzaro world
Scaling was needed and itās fantastic. YOu do have scaling caps in lower level zones where you will eventually out level the content, but for the most part, it keeps every zone relevant. Itās nice, you can start in a zone and stay there the whole time now rather than just grabbing a few quests and then popping off somewhere else.
On top of that, your gear is very intertwined with the leveling experience. If you do not have heirlooms then I suggest getting better gear. If you donāt have that option, then patience and perseverance is the only solution. Thatās any MMO that requires that.
I am very happy with the art work and zones. Itās a shame that itās been harmed by issues like scaling, class design, and azerite.
I was fortunate enough to be in the beta, and there were a number of us who said scaling was being implemented poorly. It still went live, and I suspect like many others have said that it was a miss-guided attempt to increase time played.
I wouldnāt mind it so much if the scaling was not just a step or two behind our level progression, or if the scaling was actually the same from one zone to another, one dungeon to another, but it isnāt anywhere near it. Draenor is a good example of scaling gone whack, some stuff just falls over and other stuff feels like you are trying to kill a dungeon boss. And donāt even get me started on how out of whack the cata timewalking dungeons are.
citation needed
Scaling has pros and cons for sure.
One thing I donāt really like about it is that it substitutes what feels like natural progression for something artificial and enforced.
It also seems to have strange inconsistencies and there really isnāt any transparency with how it really works, especially in PVP.
But Iām sure it makes things easier on the back end and like systems such as sharding, itās not really going away.
How would dynamically changing mob stats on the fly between several different leveled/geared players be easier on the back end than just spawning a mob with static stats?
I think youāre assuming I mean performance and thatās fair because I wasnāt really clear about what I meant but āback endā in this case is referring to development.
Clearly the developers as least thought it would be easier for them to use a scaling system rather than manually tuning everything.
What we got was a system that is definitely not without faults, of course.
I really like scaling - zones can now be done to completion and Iām not ushered out at 25% done like I used to be. I can then pick the zones I want to do - which is really great. MoP in particular has been salvaged with this system as I really like the Dread Wastes. Only Legion is still hammered with Suramar being locked the entire xpac of content.
Iām pushing up a new toon through the 60-80 period, which was a bad slog before this last patch. It feels a lot better now and Iām going to do that whole 20 levels in outlands, which is awesome (I hate WoTK zonesā¦ they are a mess of traveling around).
Iām currently pushing up a rogue, an arms warrior, and a enh shammy and killing mobs has just not been a problem on any of them. It wasnāt either on my 8.0 pushes of a paladin and some huntersā¦ shrug.
I think your just a lazy player who wants everything handed to them.