I’m not reading all of that. I’m sure everything you’ve said here is something you’ve said in the past because you seem incapable of logical reasoning. We’re just going in circles at this point lmao
Have fun seething
I’m not reading all of that. I’m sure everything you’ve said here is something you’ve said in the past because you seem incapable of logical reasoning. We’re just going in circles at this point lmao
Have fun seething
Yeah, everything i said is what i said before because you are either too dense to understand facts or just blatantly trolling by ignoring and cherrypicking stuff
But go on, play your pigeon chess, see you later here
People haven’t chosen the pet for MM for years now. Not really anything to cry about.
They are, later on.
This is actually a good thing in my opinion. A whole class with one gimmick is pretty bad, and its illogical that a Pirate would be stealthy. We need a brawler that uses a bunch of tricks and traps, but not one that sneaks in. One you see in the bar and know not to mess with.
Can’t say I’m surprised this is happening given what happened to Frost Mage’s Water Elemental - we had the elemental longer than we didn’t have it; we had it since Cata to DF (7 expansions vs 3 without).*
History repeats itself.
* Instead of buffing it so it’s comparable to running without it … Blizzard just removed it. Isn’t that the point of talents? Choice.
I for one, have always used the pet for world content. I know a bunch of other folks who do the same.
*Warlock adds:
4. Profit
But there is – the current incarnation of MM, where you can choose whether to use a pet or not.
They should have just added petless lust (etc.) and left the pet option alone.
Players have been choosing to have non-gimped DPS. That’s not a playstyle choice, it’s the definition of a fake choice.
There was no opting involved. It was forced by imbalance. Except for casuals, who did sometimes opt to keep their pets even if they were aware they were losing total DPS.
Players will always “trend away” from something that is objectively weaker, even if they would have liked it if it were balanced. That’s why you have to be careful about looking at playrates. Power vs. fun choices are, well, no fun, but the game is full of them unless balance is perfect. Balance is never perfect, but LW is egregiously imbalanced and has been for practically its entire existence.
And just because someone has a talent point in LW doesn’t mean they aren’t calling pets anyway, in content that isn’t extremely tightly tuned. One point is not such a massive loss that it’s worth respecing every time you do something that you want a pet for (even though, technically, not spending that point somewhere else only increases the nerf you take for using a pet while MM).
For the record, I would be fine with LW not being a talent that costs a point, and just being a passive that applies anytime a MM hunter has no pet out. But they should still have the choice to call one or not call one. Taking that away is a bad idea that benefits nobody, even the ones who haven’t called a pet in 10 years.
I made that post before I learned that Lone Wolf is meta.
Anecdotes will get you nowhere here.
Anyone that plays the spec properly surely doesn’t.
Give healer priests an interrupt you cowards.
And again, you are assuming that there is a right and wrong way to play a game. While that might be more true in group content, it isn’t the way everyone plays the spec. Next, you’ll be telling me that my 71 MM hunter took the wrong Hero talents. I literally do not care any more. Without the data, neither of us knows what the majority of MM players do, or don’t do. It’s all anecdotal.
The main difference: I’m willing to admit that there are playstyles that differ from my own, and that there is some compromise to be had. Belittling other players, and their own choices, doesn’t further the discussion. It just attempts to place your opinion over the opinion of others, for some sort of WoW internet cred. In the end, it’s just opinions, over a video game, played for fun.
You said it was baked in and non-optional before it was a talent.
That is incorrect. It was a talent first.
Further, it has never, in the history of WoW, been a mandatory thing in live servers.
Also, you started your comment by telling people they should have complained 10 years ago - they did, which is why MM didn’t lose pets in Legion or BfA.
Pirates fight out in the open, not stab in the back.
They do stab in the back they are pirates.
If you read that as one whole statement instead of picking it apart, it’s actually correct.
- It wasn’t always optional for MM, it was in fact baseline for a period of time.
This is false. Lone Wolf has always been optional, meaning that MM has always been able to choose to use a pet if they wanted.
- They did have it baked into their toolkit at one point (that’s what baseline means). It’s irrelevant whether it was before or after it was a talent.
If it’s irrelevant whether it was baseline first or a talent first, why did you bring it up?
- They could play with a pet while it was baseline, but why would anyone do that? They lose 10% damage.
Because sometimes you would rather have the pet than the damage. That is rarely if ever the case in group PvE, but is common for soloing.
You’re not arguing whether or not I’m right or wrong, you’re arguing semantics.
No, I’m calling out bad faith arguments based on inaccurate information. If you hadn’t started with
Yea, but they could have been upset about it 10 years ago when Blizzard implemented petless hunters.
I wouldn’t have even bothered. 10 years ago, Blizzard implemented a competitively tuned talent, and nobody had a problem with it. 8 years ago, Blizzard implemented (on beta) a mandatory (i.e. Call Pet was disabled for MM) Lone Wolf, then people complained, then Blizzard reverted it to a talent. 6 years ago, Blizzard implemented (on beta) a mandatory (i.e. Call Pet was disabled for MM) Lone Wolf, then people complained, then Blizzard changed it to an optional passive.
I’ve said it in all these threads, and I’ll say it again - I like the idea of the rework. I like MM not being dependent on the pet for core utility. I like the eagle from a thematic standpoint, though I would like to see what customization options they come up with. I prefer petless MM in group content, and have for over 10 years now (I was asking for a Hunter version of Grimoire of Sacrifice as early as TBC).
I also like to use a pet for most solo content, and have preferred to play that way ever since Lone Wolf was implemented in WoD. This is solo content, so nobody else’s gameplay is impacted by how I choose to play, and the game isn’t balanced around it.
The rework is doing a bunch of really cool stuff, but it does not require the removal of Call Pet in order to do those things. People who don’t want a pet aren’t in any way impacted by me having the ability to use a pet if I want to, provided there isn’t any essential utility tied to the pet - which in 11.1, there isn’t.
This is very similar to what they did with Reforging at the end of MoP - remove the problematic thing (now, pets, back then, reforging) at the same time as you remove the thing that makes it problematic (now, mandatory utility on pets, back then, hardcap stats like Hit and Expertise).
If you’re removing the problematic aspects of an optional thing, you do not also need to remove the (now no longer problematic) thing entirely.
Anyone that plays the spec properly surely doesn’t.
That’s rude.
Solo with pet works properly. Leveling with pet works properly.
Players have been choosing to have non-gimped DPS. That’s not a playstyle choice, it’s the definition of a fake choice.
Folks didn’t pick Lone Wolf back during Warlords because “it did higher damage”, folks wanted it to do higher damage … so they could be justified in picking it in PvE situations so they could purposefully avoid having to rely on the pet AI. Which only further made MM’s role as a physical ranged damage dealer more and more pronounced as simply just that, especially with the characters that during Legion associated themselves with Marksmanship.
I already addressed this, so… no. You are quite plainly just wrong in your assertion here.
Players wanted Lone Wolf to be a good choice so it got buffed because people wanted to play without a pet as MM. That desire then meant buffs to Lone Wolf to make it on par with having a pet but without the pet utility, and that cemented it as the default way to play MM.
That is a case book example of how player behaviour steered gameplay changes and improvements. This new version of MM is not really anything new either, since players (regardless of one playstyle’s strengths over the other) have been playing like this for at least the past decade.