Microsoft VS Riot

Problem is people are mixing sci Fi and fantasy

Necromancers are fantasy trope of a dark sorcerer like warlock but for the dead.

And here people seem to have a false belief that sci Fi necromancers supposed to be normal.

As we say here don’t mix frogs and grannies.

They haven’t defined necromancers because they’re not a class

If we go to the very traditional fantasy of D&D, i’de consider DKs closer to an eldrich knight than a necromancer

Shadowbringers was actually really really good.

It fell off hard after that. If they had kept the same vibe I’d probably still be playing it but it’s just too “lighthearted” for me I guess.

I think it was all of the rock music :joy:

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Oh yeah. Endwalker launch was probably its most popular point as a game, and it spiraled down after that hype period ended.

Shadowbringers is still my favorite expansion of FFXIV and probably would compare to some of my favorite WoW expansions, lol.

The music is still great (generally… Exceptions exist, looking at the Dawntrail trailer music), but they’ve just taken so many steps to reduce any friction or rotational difficulty that some classes are starting to feel like shells of their older versions.

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What other sci fi and fantasy stories do is irrelevant.

Feels like a cop out. I just dont see why non necromancy things are being used to dismiss DKs as a necromancer.

Sure, but its largely irrelevant. How a different fantasy world interprets different classes doesn’t really matter within the scope of WoW.

Shamans, mages, warlocks, evokers, priests, and druids all can shoot a fireball… Yet they’re different

But necromancy is necromancy and that’s it? Seems like a lack of creativity and logic

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As a BLM main I hard agree.

Dragoon and black mage were my favorite things to play.

You understand that death knights and necromancers have historically co-existed in almost any fantasy work right lmao

Death knights are dead and imbued with dark magic. Necromancers channel it.

Kind of like how priests and paladins use the light but are different in their approach lol

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And yet people still can’t do rotations to save their lives. People that play these games are just bad. People are crying about difficulty in FF14 too and I just have to roll my eyes. Japanese servers have like 3x the clear rate of the Chaotic raid compared to the rest of the world lol.

That’s what I’m trying to explain to him but it’s going over his head.

BLM play in end game was just as difficult as most rotations in wow from my experience. And sometimes it was quite a bit more difficult due to how unforgiving the rotation is if you stop for too long.

Yeah, when I read that comment I was kind of like “nah man, Riots dead”. :confused:

WoW will never have serious completion because the MMO genre is dead.

There simply aren’t enough new players looking to get into an MMO to get one off the ground, and the players that do want to pick up an MMO can just play WoW.

True. How a Necromancer is defined in D&D or any game that isn’t WoW doesn’t need to define it in WoW.

WoW CAN certainly take inspiration from other things for where it takes classes, but doesn’t need to hold itself to them.

Eh, no. WoW DK is either the modern Oathbreaker Paladin, or is older iterations’ Anti-Paladin.

That doesn’t really mean much? Necromancy is generally a more specific school of magic in usage, and the fire produced by the classes you mentioned is different in every case.

Shamans utilize elemental Fire (and in some cases Earth) to produce their fire spells.

Mages utilize Arcane to produce Fire. Technically every spell school of mage is just artificially produced element with Arcane as its base.

Warlocks blend Arcane with demonic/dark magic iirc, hence why their fire isn’t quite as clean/precise as Arcane Fire or Natural Fire, respectively.

Evokers straight up use dragon magic. It’s closer to natural Fire than it is Arcane, but it’s blended due to the influence of Order.

Priests really don’t throw actual fire. Most of their stuff is just altered Holy/Radiant fire, so divine Fire.

Druids source a fairly different natural Fire than Shamans, considering theirs is more in relation to the sun than it is any Azeroth-bound elements.

What they did to Dragoon in Endwalker and Dawntrail angered me greatly. :frowning_face:

In what way do WOW and LOL compete? They are completely different games in different genres.

Riot delayed their MMO last year to do a complete redesign. It could be 5+ years before it sees the light of day.

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Playing on the Japanese servers for about 4-6 months during ShB was definitely an eye-opening experience, lol. Some of the fastest and cleanest running I’ve seen in both that game and this game while I was on those servers.

And that is (IF) it, even see’s the light of day. Which I hope it does, because I am always in favor of having more things on the market to have fun with than fewer things.

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Has everyone forgotten about the ghost project?

I have hopes for it. It’s still years away from being released but I like what I’m seeing so far.

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So we got elemental fire, artificial fire?, arcane/demon fire, natural fire, divine fire, sun fire?

But necromancy is way too specific it would be impossible to distinguish a mage learning death magic over a warrior raised by a lich lol

Maybe, but it’s hard to determine what a “reset” entails.

I doubt they’re starting over from scratch completely. It’s likely a lot of the assets they designed will be reutilized in some capacity in their new direction (art, character models/skeletons, etc. etc.) because throwing all of them away would be a waste, unless their reset includes a pivot to a new engine.