Oh yeah. Endwalker launch was probably its most popular point as a game, and it spiraled down after that hype period ended.
Shadowbringers is still my favorite expansion of FFXIV and probably would compare to some of my favorite WoW expansions, lol.
The music is still great (generally… Exceptions exist, looking at the Dawntrail trailer music), but they’ve just taken so many steps to reduce any friction or rotational difficulty that some classes are starting to feel like shells of their older versions.
And yet people still can’t do rotations to save their lives. People that play these games are just bad. People are crying about difficulty in FF14 too and I just have to roll my eyes. Japanese servers have like 3x the clear rate of the Chaotic raid compared to the rest of the world lol.
BLM play in end game was just as difficult as most rotations in wow from my experience. And sometimes it was quite a bit more difficult due to how unforgiving the rotation is if you stop for too long.
WoW will never have serious completion because the MMO genre is dead.
There simply aren’t enough new players looking to get into an MMO to get one off the ground, and the players that do want to pick up an MMO can just play WoW.
True. How a Necromancer is defined in D&D or any game that isn’t WoW doesn’t need to define it in WoW.
WoW CAN certainly take inspiration from other things for where it takes classes, but doesn’t need to hold itself to them.
Eh, no. WoW DK is either the modern Oathbreaker Paladin, or is older iterations’ Anti-Paladin.
That doesn’t really mean much? Necromancy is generally a more specific school of magic in usage, and the fire produced by the classes you mentioned is different in every case.
Shamans utilize elemental Fire (and in some cases Earth) to produce their fire spells.
Mages utilize Arcane to produce Fire. Technically every spell school of mage is just artificially produced element with Arcane as its base.
Warlocks blend Arcane with demonic/dark magic iirc, hence why their fire isn’t quite as clean/precise as Arcane Fire or Natural Fire, respectively.
Evokers straight up use dragon magic. It’s closer to natural Fire than it is Arcane, but it’s blended due to the influence of Order.
Priests really don’t throw actual fire. Most of their stuff is just altered Holy/Radiant fire, so divine Fire.
Druids source a fairly different natural Fire than Shamans, considering theirs is more in relation to the sun than it is any Azeroth-bound elements.
What they did to Dragoon in Endwalker and Dawntrail angered me greatly.
Playing on the Japanese servers for about 4-6 months during ShB was definitely an eye-opening experience, lol. Some of the fastest and cleanest running I’ve seen in both that game and this game while I was on those servers.
And that is (IF) it, even see’s the light of day. Which I hope it does, because I am always in favor of having more things on the market to have fun with than fewer things.
Maybe, but it’s hard to determine what a “reset” entails.
I doubt they’re starting over from scratch completely. It’s likely a lot of the assets they designed will be reutilized in some capacity in their new direction (art, character models/skeletons, etc. etc.) because throwing all of them away would be a waste, unless their reset includes a pivot to a new engine.