wing clip is great for gaining some distance but hunter melee weapons are there for stats and to look pretty
If you’d like to make an additional post though feel free!
melee hunter is great!
I’m not deflecting. The game is more casual, more ‘collect mounts and dress up and play pet battles’, less about organization of large groups, less about class balance considerations (which buffs you need for min/max) and more homogenized that ever before. There are people who actually think they should combine the 2 factions, because…at this point why not? Everything else has been lost from the soul of the game.
The game became more casual, not just in raiding considerations but in design, in effort, in the struggle. Nothing was worth anything, because everyone got everything.
Long after? I’m afraid not. Most of this took place in Wrath, and the trajectory from Vanilla to TBC (when the game design actually peaked) very very quickly leveled off to Peak Sub Count, and has fallen ever since.
There’s literally no argument based on sub counts that says ANYTHING they have done since TBC has grown the game. Momentum from Vanilla/TBC got this game to its peak which yes occurred in Wrath, and its been downhill since.
Thank god, we will have Classic officially, soon.
Well all games follow a basic bell curve of popularity. They just usually don’t drag that curve out over 15 years. Wrath was the peak and it’s statistically been downhill since.
Yeah I was talking about Retail SV…best spec ever. Responding to Affut…
Anyway melee hunters in Classic are gonna rock anyway. Raptor Strike weaving is where it’s at! Super fun!
M U N T E R
and
Not very good.
My son in vanilla around age 8 Munted and had fun, also lots of corpse runs.
Let’s just hope it has 500k players after a year.
I’d say 200k(US) tops will be more likely after a year. Still plenty if Blizzard doesn’t put out ~90 US servers like the vanilla launch.
So now, instead of deflecting, you pivoted to a buzzword-filled mess of an argument. What the hell does “Nothing was worth anything” mean, or the “soul of the game”? You’re clearly just dumping emotive terms in the thread that sound meaningful to you but you don’t have the capability to actually make them meaningful.
Transmogrification and pet battles are both very popular ADDITIONS to the game (i.e. they affected nothing in the base game) that only serve to keep people playing and give them more things to work towards. It is utterly ludicrous to imply they were negative for the game in any way. Homogenization is a joke because in terms of core gameplay (i.e. the parts that actually matter) the specs are more distinct than ever before.
You’re also failing to detail why you think making the game casual caused people to quit. Most of the people playing the game are casual players, for crying out loud. Are you honest-to-god arguing that 60%+ of the game’s population were super bleeding-edge hardcore players? If that were the case, why did other MMOs specifically designed to cater to hardcore players hopelessly crater in an era where WoW was allegedly “irreparably casualised” or whatever? I’ve asked that question many times in this thread and I’m aware that I’m repeating myself, but it’s because you are failing to answer it.
It peaked at the end of Wrath, and most of the casualisation process happened before then. Badges and PvP welfare epics? Beginning of BC in early 2007. Loss of 40-man raiding? Again, beginning of BC. Loss of attunements and forced tier progression? Patch 2.4 in early 2008. Easy heroic dungeons? Beginning of WotLK in late 2008 (actually, it happened in BC, arguably). “Bring the player, not the class”? Same time period. Raid difficulties? Beginning of WotLK again, but doubled down upon in Ulduar. LFD itself? Midway through WotLK in late 2009. Yet peak subscribers were reached in late 2010 at the launch of Cataclysm.
And here you are trying to link “casualisation” to subscriber losses? What a joke. Cataclysm very proudly and explicitly made the PvE content a lot harder, aznd it was the first big sub loss. Sub losses in the west actually slowed down once all the PvE content was nerfed and even moreso later on when LFR was added.
But the elephant in the room here is that not only do you have a bad/non-existent correlation, but your argument is entirely dependent on there being a correlation. You’re making this huge leap of logic while ignoring all other factors. For example, later on several high-profile MMOs released that, while individually not competing with WoW significantly, all managed to have staying power (ironically by *mirroring WoW’s casual model). Rift, Star Wars: The Old Republic, Final Fantasy 14, Black Desert, and so on. Hell, we know for a fact that the majority of the sub losses in WoW from about mid 2011 to 2014 were in China specifically due to the enormous amount of east Asian MMOs releasing that out-competed it there, but I’m sure your eyes are glassing over when considering any factor other than the evil casual barbarians or whatever.
If you replaced every singe post in this thread with just the two words “Correlation Fallacy” it would have the exact same amount of substance and impact.
Do you actually think repeating this in every single one of your posts helps your argument or are you sticking to a template or something?
Quit hijacking my melee Hunter thread you RSV clowns!!
Raptor Strike!
No, its just a reminder for myself.
I see you care deeply though, so we can just move on. If you dont think the cumulative effect of all the things you listed that have changed the game from Vanilla to Wrath (middle, beginning, end, whatever) for the worse. Thats really just great.
To me, those things ruined the game, and the ever decreasing sub count is indicative of that.
You disagree? Thats 100% fine. Enjoy your game.
Not true. Even if nothing changed, about the game/community, the game would still decline. Games tend to follow a natural bell curve. WoW just happens to have dragged that out over 15 years, instead of the 6-12 months that most other MMOs tend to last.
Hey, and thats fine.
i would try it lol might be fun, isnt there an old vid of some melee hunter doing pvp in vanilla? would like to see that
It’s somewhere in this thread, scroll up!
No.
As a hunter you might do “jousting” sometimes, where you run though them and hit them once with a reptar strike and mongoose bite, but never prolonged melee, it’s like one hit and out (and it’s preferrable to never be in a position to give that one hit to begin with)
With good gear, reptar strike will hit like a truck but it has a cooldown so in a prolonged fight you will lose
Just make sure to /roll NEED for melee weapons and claim “HUNTER WEAPON”!
Says you, I’ll raptor Strike weave all I want, thanks.
I think im talking about PvP and you are talking about PvE.