Update: Mechagnomes are now live!
Gnomest has created a new mechagnome discord server, for those who want to share art and ideas and continue the discussion: Mechagon Factory.
Update: Patch 8.3 PTR
It really happened — mechagnome allied race CONFIRMED! Resistance is futile! What do we know about these mechagnomes so far?
- Reach Exalted with the Rustbolt Resistance
- Earn Achievement The Mechagonian Threat
It appears that mythic-only Operation: Mechagon will be split into two heroic dungeons: Operation: Mechagon – Junkyard and Operation: Mechagon – Workshop. This should satisfy the final step toward the achievement.
- Mage, warlock, priest, rogue, monk, hunter, warrior
Although nothing has been announced at this point, death knight textures were also datamined for pandaren and allied races, including mechagnomes.
- Combat Analysis : You gather and analyze combat data every 5 sec, increasing your primary stat by 50, stacking up to 8 times. The data decays while out of combat.
- Hyper Organic Light Originator : Summon Organic Light duplicates to distract your foes.
- Mastercraft : You function as a personal Blacksmithing Anvil, Cooking Fire, and Mining Forge. In addition, your limbs include every profession tool.
- Re-Arm : When you fall below 20% health, heal for 20% of your maximum health. This effect cannot occur more than once every 2.5 min.
- Skeleton Pinkie : Allows opening of locked chests and doors that require a skill level up to 100.
Mount and Heritage Armor
This image shows the mount and heritage armor, which gives the appearance of full mechanization like the hostile sentries on Mechagon:
Update: Mechagon Comic
With the release of Patch 8.2 around the corner, Blizzard has published a new comic about Mechagon! The story and art are very well done, and the comic shows the nuance and tragedy of Mechagon along with the origins of the Rustbolt Resistance.
Update: Patch 8.2 PTR
With the release of the Patch 8.2 PTR, we have more news and information on mechagnomes! It is apparent that a lot of effort and imagination have gone into their design.
Story and Faction
We assist Tinkmaster Overspark in locating the lost island of Mechagon. There we meet Prince Erazmin, the leader of the Rustbolt Resistance of free mechagnomes. We then work with the Resistance to overthrow the mad King Mechagon, who wants to reverse the curse of the flesh and turn everybody into full machines:
Models and Animations
Both male and female mechagnomes have a full array of cybernetic face, arm, and leg customization options, in addition to metal body colors, hairstyles, hair colors, and facial hair options. Plus they can equip player armor.
Build your own mechagnome here:
Alternatively, here is a video showing some of these cool customization options:
Mechagnomes also have several new animations, which are still being implemented on the PTR. Female mechagnomes have new cheer, rude, and salute animations along with a new dance animation! Their dance is (drumroll please…) the robot:
Justification in Lore
After being teased with their disappearance at the Abandoned Junkheap in Tiragarde Sound, we will finally be solving the mystery of the missing gnomes! Patch 8.2 will lead us to Mechagon, an ancient lost island where the Kul Tiran gnomish population seems to have gone.
According to Blizzard, “the beginning of the adventure is within the Junker Wastes where heroes will be beset by death robots, but there are potential allies nearby. Hunted by robots themselves, the mechagnomes introduce you to a whole new society and take you to where higher cast gnomes live who have dedicated themselves to their king and have embraced robotics. King Mechagon has a vision to return anyone of flesh into more pure robotic parts and it’s up to you to put a stop to him.”
Potential allies? How about potential allied race! I am excited to befriend these mechagnomes and find out more about their culture, history, appearances, and architecture. With a whole zone and mega-dungeon of their own, they have a chance to be really fleshed out (heh) and given enough interesting lore to make them an awesome addition to the Alliance!
The following slide from Blizzcon in November 2018 shows some exciting concept art for a mechagnome allied race. The variety of robotic “upgrades” plus hairstyles makes me hopeful that these guys are intended to be playable one day. The hairstyles of the ladygnomes look super rockabilly—I am digging the victory rolls! The hairstyles of the dudegnomes are a little more generic—I hope they can get some fun pompadours and other iconic 50s looks. Two words… Hand. Clamps. Unfortunately, I do not have the permission to embed images:
The following classes are baseline for most races and make sense for mechagnomes as well. I included monk because nearly all the allied races have been given this class option, regardless of strong justification in the lore.
I think there is a good chance that mechagnomes could be either paladins and priests or shamans.
Paladins are righteous warriors who protect the weak and bring justice to their foes. If we are allying with mechagnome freedom fighters who are trying to overthrow a tyrannical ruler, then I can see these guys being more zealous and ideological than your garden-variety gnomes. Like the humans idolized the watcher Tyr and formed a paladin order around his sacrifice, I can see mechagnomes idolizing Mimiron and forming an order around his ingenuity. If mechagnomes can be paladins, then priests should be available to them as well.
Shaman are spiritual masters who balance the elemental forces and channel them to their own ends. In Legion, beastmaster hunters learned that Mimiron devised the Thunderspark, which harnessed the essence of storms and focused it into concentrated blasts of energy. This sounds a good deal like what an elemental shaman does! Similar to their creator, I can see mechagnomes being proficient with lightning and storms, and perhaps even reverent when it comes to the spark of life and the elusive element of spirit. Mechagnomes are the ghost in the machine, and I can see them having a unique perspective on technoshamanism.
The gnomes of Kul Tiras have not really been exposed to the Burning Legion and fel magic like the gnomes of the Eastern Kingdoms, so I can see losing warlocks as a tradeoff for gaining paladins or shamans.
And as awesome as mechagnome transformers would be, I do not think there is a high probability for druid to be a class option. If the tinker becomes a class in the future and mech suits are a defining feature, then maybe we will get some sweet gnome-style shapeshift forms.
Almost certainly not:
So far, hero classes have not been given to any of the allied races, probably because of their higher starting level.
- Death Knight
- Demon Hunter
I was more creative coming up with the names than the actual abilities, so take all of these ideas with a block of salt!
- Arm and a leg: Good thing you have spare parts on you at all times. The amount of materials needed for crafting recipes is reduced by X%.
- Ghost in the machine: X% chance to resurrect on death.
- Resistance is not futile: Resistance to death magic (or whatever) is increased by X%.
- Unpuntable: A reinforced elementium endoskeleton has its advantages. X% of damage taken is reflected back at the attacker. (Could be a low % passive or a high % active ability that lasts X seconds.)
Mechagnomes could get a reskinned mechanostrider, but there are so many cool gnomish mounts these days. Mechanowolves are relatively new models that have been featured in the Broken Isles and Kul Tiras—put a saddle on ‘em! Spider tanks are another gnomish mount that I hope becomes available to players one day:
/dance: Like most allied races, mechagnomes would probably get the same dances as their parent race. But how cool would the robot be?!
/charge: Resistance is futile!
/silly and /flirt: Not my forte. What are your ideas?
I am so excited for Thursday and the reveal of more information on Patch 8.2. Who else is getting hyped for mechagnomes?