roll on a pvp server
pvp happens
surprised pikachu.jpg
roll on a pvp server
pvp happens
surprised pikachu.jpg
I wish blizzard went back to âPvP problems require PvP solutions â
Actually it by definition is. What you described is that youâre in an area of activity and trying to do something on a PVP server, and the other people AROUND you are killing you when you res. Thatâs not griefing, thatâs PVP. REGARDLESS of your level or ability to fight back. Because âfairâ is arbitrary.
I personally would consider giving someone a 2min respawn timer, then waiting around to kill them again, griefing. Where would you draw the line between PvP and griefing?
Actually that definition is FROM vanilla. That has always been their stance, and doesnât change the PVP problems require PVP solutions argument. They arenât mutually exclusive stances.
been saying this since day 1, classic rez timers are terrible by design and do nothing but punish those who lose
This is a function of how often you are dying. Why do you keep dying in the exact same spot? Did you try spirit resurrection?
But you JUST SAID that itâs different people. So which is it? Is it someone waiting around to kill you specifically over and over again and following you, or is it different people in the area killing you? You cannot have both. Being killed everytime you res in the same area by different people is not âwaiting around to kill you on spawnâ.
I already made a statement on this. The same person or group of people following and targeting you specifically and following you around for an extended period of time (a bit arbitrary). Killing the same important NPC on spawn for an extended period of time. Abusing gameplay to cause negative impacts to another player in a way that there is not a standard PVP solution. (Example, dragging additional mobs intentionally into another same faction player to get them killed.)
pvp on pvp server is not griefing
When the GY is being camped, there is no chance to spirit res or body res. Rogues have a gap closer while stealthed and the level difference make it delete from half health.
Again spawn camping people is griefing, it happened in one zone so I changed and it happened again. Are you saying that GY spawn camping enough times to give 2min timer isnât griefing just because itâs new people? Is that not just 2 different people griefing? Itâs not a case of one person following me between zones to camp, itâs a case of multiple players spawn camping in different locations and Iâve just entered a new killing ground.
Do you not consider spawn/GY camping lowbies as griefing?
on a pvp server? no it is not
this is what you signed up for
PvP is not âspawn camping players 10 levels lower than yourselfâ
I donât understand how so many people are still stuck on this concept.
Look, I am not trying to say you are being disingenuous or lying, but there is a WHOLE lot of information being left out here if you are SPIRIT RESSURECTING and even the GY area in a completely different part of your region is being camped. Something isnât adding up here for your story.
Ok what level difference are we talking about? Are you 25 and they are 40? Are you 40 and they are 50? Because you can still be worth honor to them. And at that point it is absolutely PVP. ALSO didnât you say it was different people? Why are we singling out classes now about this situation where it has nothing to do with the argument. Again, your story does NOT add up.
Then thatâs not spawn camping.
I do not consider killing a lower level flagged player griefing and I already explained this. Yu can be mad all you want, your fault for choosing the server you did.
Let me give you a lot of additional scenarios about why your whining and complaining is grating on me and makes no sense, because you donât seem to get it.
What if I am a high level player and I want to farm some lower level mats for crafting professions? Am I supposed to just follow around every low level player and wait for them to pick or mine something before I kill them? Who is supposed to enforce that?
What if I am doing lower level quests for gold, specific item rewards, or just for fun? Do I have to tolerate lower level players around me stealing tags and doing the quests too instead of killing them? Why?
If I need a rare spawn or NPC, do I have to check with the lowbies to make sure itâs ok? Who is enforcing these arbitrary standards of PVP engagement?
The simple fact of the matter is:
If you are on a PVP server, in a contested zone, or a hostile zone, and another player kills you, thatâs not griefing, that is PVP on a PVP server. I donât care if youâre level 1 in broken gear and the player that killed you is 60 in Naxx bis. PVP happened on a PVP server.
If a specific player/group of players is making a concerted effort to kill you, THATâS griefing depending on how long they do it and how far they follow you. Especially if they are targeting you and ignoring others.
only way youâll get banned for this is if the player is a popular streamer lol
Players 10 levels lower than you give honor. So, yes it is.
Or get rid of layers entirely, and bring realm populations back down to a reasonable number that works for a layerless server.
Open new realms. Set queues to appear if the population is higher than what 1 layer can handle, and offer free transfers off. Throwback to what the devs said 2 years ago:
Thatâs actually not true. We used to have a lot of Alliance griefers on Anathema back in era. People sitting at flight paths like Felwood and mind controlling the players that landed and throwing them off the ledge, using rogues to keep them ccâd so they couldnât fight back or run away.
We got them reported and a GM told them to move along and stop doing it. This DOES happen. itâs just far less likely these days because the days of active GMs is dead and gone.
Youâd have to increase server infrastructure and a lot of other aspects that go into it. Blizzard is still a business, and we have no idea what the cost to benefit ratio is for these servers. And if you keep pop caps too low, what happens when a server starts dying out? When do mergers happen? How do you manage that? You want an idea of what that looks like, ask CS how they feel about it.
People always give these hand wave solutions without realizing just how insanely impossible the situation really is. There is a reason they donât do server management like they did in 2004.
A mega realm would be several layers, not just layers in general. I think the streamer servers had something like the same guild spread across like 10 versions of a guild or something. Thatâs not remotely the same thing.
These threads crack me up.
If you canât take the heat, then get out of the kitchen.
I was being camped earlier today and called in a few buddies who then proceeded to camp the campers.
PvP solution to a PvP problem.
Low levels or otherwise. You chose to play on a PLAYER vs PLAYER server. Period.
Stick to the starting zones if you donât want to be âgriefedâ or go play on a PVE server.
This isnât rocket science.
Your whatboutscenarios are not the same as spawn camping a player. If you were doing low level content youâd blitz through it before it became camping. None of your examples include repeatedly killing a player immediately upon respawn.
For full info, I died between rebel camp and Kurzen. I body ressed, died immediately, twice. So I took res sickness at the GY, stealthed and started toward Rebel camp, same rogue got me. Waited the two minutes and took res sickness to hearth, same rogue got me again.
Again we come back to the line between PvP and Griefing.
Iâm 37, so Iâm not worth honour to 50s.
Itâs okay Iâll just start reporting them in game for gameplay sabotage and leave the result, either agreeing or disagreeing with me, up to Blizz.
@Zahaios, at least youâve acknowledged that itâs griefing.
But again you said it was DIFFERENT PEOPLE doing it. So again which is it? Youâre just lying about it at this point and itâs getting frustrating.
Oh so someone taught you about STV I see.
So wait wait wait. Let me get this straight. You died in a place, and instead of trying to leave that place, you kept going BACK? This is ABSOLTUELY A YOU PROBLEM! You have no idea what weâre talking about. You take a spirit res, you donât GO BACK TO WHERE YOU DIED. You use the spirit res to LEAVE the area.
That should have always been your solution, but just know thatâs not considered griefing. You had every opportunity to leave that area. You could have corpse hopped away resurrecting further and continuing to run forward into STV or back into Duskwood.