Then don’t play with that guild.
I’m gonna say this, and I say it every time.
In no situation, under no circumstance, in no way shape or form will anyone convince me it’s okay to call a system personal loot, and then prevent me from personally deciding what I personally do with loot I personally won from an encounter I personally took part in. No, sorry. That’s not okay. Ever.
It is not okay to tell me I cannot help my team. It is the worst thing Blizzard could have done, in my opinion, with any loot system, is tell me I cannot help my team. That is absurd.
i agree with you. i think any hockey player who’s on a winning team should get to take the stanley cup home with them and just keep it. they worked for it, so it’s theirs.
obviously. that’s the only logical thing to do, right?
ML worked fine. It shouldn’t have been removed.
I understand your line of thinking, but I don’t feel Blizzard will change Personal Loot to be able to trade anything at anytime. As for the naming of the current system, I am fine with it being called something else.
We (both guilds I am a member of) were able to overcome the trading limitations within the first few weeks of the raid tier because of this I don’t feel there will be any changes from Blizzard on Personal Loot and I don’t think the limited window of not being able to trade gear is crippling for progression.
Do you actually feel your guild raid progression was crippled by this?
I don’t care if it was or wasn’t. I care that I hear my people occasionally be dejected because they want to help one another, and then be told they can’t. So long as this system is called personal loot, and not “personal loot - but with limitations, so it’s semi personal” I will have this major problem.
People do content at different paces. A casual heroic guild consisting mostly of friends and family who play together weekly should not be told, in a system called personal loot, what they can or cannot do with it. That’s the bottom line. To hear my people be sad, or angry that they cannot willingly gift loot to their friends who they play with every single week? It’s a terrible feeling.
It’s not about this “crippling feeling to progression” you keep talking about. It’s about friends and family who know each other by first name wishing they could help each other because they actually like each other. And then being told no.
Bring back master loot…
they should’ve limited it to 100% guild groups. that way personal loot would’ve only been forced on pugs. both sides would’ve had no reason to complain.
No one ever cared about the raid, they cared about the highest power gear. Take away the gear advantage, and there’s way fewer people who want to deal with the cat herding nonsense that is 20 man raiding. Bring back 10 man raids, and I’d care.
No one cares about the story, because it’s fanfiction tier trash. Green jesus, edgidin, dadgar, and edge queen sylvanas. Oh boy, how could we not care about all of that?
Story has been garbage since they ran out of good content around WOTLK.
I don’t even think Blizz has to do this.
All they have to do is make it so loot is hidden, but trading restrictions are gone within 100% guild groups.
In other words, when people go to loot a boss, all they’ll see in chat is the loot they themselves won. That way, people can openly opt into sharing “Hey, I got this. Does someone need?” Boom. Problem solved.
Maybe you could request 100% trading of “Personal Loot” in 100% guild only groups. I am not opposed to it personally, but don’t feel like it would happen due to other concerns/issues.
I have. Repeatedly. That “We tried ML for a raid tier” thread has had hundreds of posts, myself included, saying we would be fine with removing the trading restrictions. People have been begging for this since BFA when ML was removed.
Edit: I even said it in this thread.
wow is an mmorpg first and foremost. if you want to just have endless loot shoved at you you could’ve played diablo or any other arpg without the same time of story arch system that wow has in place. and you just prove my point. you don’t care. you just want small group content you can use as a loot pinata. you just essentially echoed everything i said was currently wrong with wow as to why you play. that’s why you responded to me. because i called players like you out on your crap. if you don’t want to play an mmorpg go play an action game loot simulator. you should’ve moved on when you thought the game was trash. there were millions of us who still loved it. what’s turning US away from wow is that they’re catering to people like you who actually hate the game and only use it for dopamine hits.
that may be true among the groups you’ve raided with, but it’s not true at high levels
the whole reason lfr existed in the first place is because the STORY was being kept from the majority of the player base. we’d gotten purples for years from valor etc. but killing deathwing? a raid boss for the first time for a lot of us? that was something we’d never hoped to dream for. but we got it. and it was something that got me to tank normal on my pally for the first time. i was so afraid i’d be terrible at it that i never tried to raid. but essentially every expansion since cata i have done it. not at a high level or anything. but killing a raid boss after you’ve done all the questing and the intro dungeons that give more bits of lore. was more satisfying than i could ever explain. dungeons could never give me that kind of feeling. even lfr does more than any mythic+ i’ve done. i don’t care about gear.i care about the story. and the raid is the ultimate ending to that.
I was thinking more in terms of the accomplishment of killing the bosses because they’re there and they’re challenging, rather than the story specifically – but that’s a good point too.
i know, but i was just saying that for more than one group it’s the most important part of an expansion cycle. i am not a great player like a lot of you are. you play for the challenge which you can only get from raiding. and that’s cool too. but i can’t imagine anyone going “man i really loved spamming +2 MoS for 90347859385 years in legion.” you know?
I want “small group content”, because it’s significantly easier to find 9 or 4 people I can stand to interact with on a regular basis, than it is to find 19.
I’ve played on and off since the diremaul patch, and I’d prefer the game be more mmorpg than not, but mmorpg does not mean requiring guilds.
10 man raiding was the absolute peak of raiding. It also prevented tank/healer shortages by having a consistent ratio of tank/healer/dps between all forms of content.
Oh please, the mythic raiding types are the ones most likely to be shrieking at the top of their lungs about not being able to raid log, because they need to do content that isn’t the raid.
Same types that flip out when anything below mythic raiding drops decent gear.