I was talking about play style. I’m posting on my hunter now so you achieve check and armory check me. BM is just easy it’s similar to the way bard is in ffxiv. Any mobile spec should be low damage periodt
Again @Xarbin, if you are just talking playstyle, a subjective concept, and not something more tangible like movement = DPS, then i again ask you why anyone would accept your argument. It’s like saying humans are better looking than mechagnomes, therefor they deserve to be higher damage. Its a nonsense argument. Also, if you could point we to where in the ToS it says if you decide to play BM hunter, you deserve to be in the bottom tier of DPS
You just want to have your cake and eat it too. For many classes, the challenge is to execute mechanics while maintaining uptime. BM is a spec that can maintain uptime 100% with little to no skill or planning. Can you explain why a turret caster like destro or melee or a set up based class like shadow priest or aff lock shouldn’t have a higher reward for perfect execution over a BM hunter that can play a game of dance dance revolution while executing its rotation? I literally just started playing hunter this patch and I’m already 1900 rating and geared out. BM is a joke (I play it) and it doesn’t need a single buff.
Maybe this is the case in PVP, in PVE this is not. BM needs pve buffs to remain even close too competitive. Bears with 4pc are absolutely trucking our damage at the moment in m+keys on damage overall, its not too out of the ordinary to have them finish a key 16k overall, its not just bear tanks either any half decent geard tank is doing almost as much if not more than bm don’t get me wrong in happy for tanks doing solid damage but just that one use case shows that bm is just ushered out the door with the more peopel getting 4set this problem becomes much worse.
Then swap to marksman you can mostly keep the same gear. Wtf do tanks have to do with BM hunter?
The question is more to do with what do you have to do with bm hunter you play at a level below most of the casual playerbase. Why do i have to change specs when i play a range class with pets because thats what i want to play. Why does it do significantly less damage because players like you whine about its mythical movement
@Xarbin, please don’t say you are doing great. You gave me access to your logs after all. But i am not here to flame anyone. Instead, I again ask you to differentiate your opinions from the numerical facts. It’s not hard to do. Take a deep breath and open up the logs for mythic raiding and look at the classes at the top and the bottom. What separates them, other than numbers. Nothing. Your opinions about ease and playstyle differ from mine and countless others, but in the end they are just opinions. its about numbers. I don’t need to be at the top, middle is just fine.
Lol what…I know I hear this stupid stuff all the time but if perceived difficulty of spec was how they determine who should do competitive dmg then my warrior and demonhunter wouldn’t be destroying mplus and raids. Cant say that much about moonkin yet as it’s a side project but I’m literally spamming one button for 6 sec at a time. Can’t speak about any other classes but maybe aff lock and that wasn’t hard…just annoying staring at dot timers. Just a silly argument.
Make the specs and classes be within 3 % of each other and let the ppl decide what’s fun for them instead of constantly shifting power. Let your talents decide whether you do strong soe or single target so you can make an active choice of how you wanna play your character.
Just did a 15 streets with pugs
@xarbin Since you like to play Shadow Priest (btw I am assuming that here for arguments sake) i find it to be too good at off healing and DPS. Also , because your dots insure 100 uptime, it isn’t fair to classes who have to move out of dps range for mechanics. For these reasons you should be at the bottom of the dps parses. Sorry, but thats just what you signed up for. If you don’t like it, may i suggest you play holy priest or boomkin. Unless you find them to be good, then i will decide my reasons why they should be nerfed and give you an entirely new spec or class to play.
I don’t care about pve in the slightest I just join a few bosses for tier chances. Nice try tho
@Snozh Did you log it? details, as has been mentioned countless times, inflates the DPS number by 1-2K per run. In reality, you did about 8.5K. If you don’t believe me, next time you do a run, log it and then compare to details. Then we can talk
Wroooong. I’m pvping as destro lock and bm hunter but I do main disc on my priest.
@snozh That being said, good job man. I like seeing BM hunters rockin’ it in M+
@xarbin So you hop in a conversation about PVE. Right. Trolls be trollin’ tonight
This entire thread and conversation is centred around PVE and the buffs that are needed for BM in PVE.
Why are you here to agitate people having a conversation about the class/spec that they love and want to play.
In M+ your overall DPS will be higher than your boss sim DPS because of all the AoE. 10-12k overall is a more than reasonable benchmark as BM. He even makes the point that MM is a lot higher than that.
LMAOOOOOOOO indeed.
Hahahahahahahah!
I’m pretty sure log DPS and Details overall DPS (the figure most people use) aren’t directly comparable figures. I sincerely doubt 9k DPS would amount to a 99th percentile figure.
It seems to me people in this thread are largely unaware of the amount of DPS people are pulling in M+.
When people talk about DPS in M+ they’re usually using the Details figure so it makes sense to use that as the point of comparison.
There isn’t a single fight in the current tier where mobility is such an advantage, to warrant a lower throughput potential. Heck, throughout most of WoW’s history, there have barely been any fights like that, ever, even based on old design philosophies.
And like has been said, skill ceiling, or any such requirements, are irrelevant to what throughput is warranted for any singular spec. That simply isn’t how throughput levels are determined by the devs. They might, in theory, take complexity into account when it comes to individual talents etc. That, however, does not apply as an overall. Especially since, again, complexity and skill requirements, in many ways, are also subjective.
Simply, a tank shouldn’t be able to do more damage overall, than a damage dealing spec. And also, the gap between the top performing spec and the bottom one shouldn’t be as wide as it currently is.
Be that as it may, stop comparing PvE to PvP. They aren’t even remotely the same in terms of how throughput should be/is being determined.