Marksman on the PTR - AMAZING CHANGE

It’s not an issue though. A marksman with lone wolf dismisses their pet and gets a bump in damage to make up for it. That’s it. Balanced. It’s worked fine for like 10+ years. The issue has been related to the utility attached to pets, not balancing damage. Balancing damage is just a tuning job.

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Having a pet to taunt and tank and spank while you pew pew is so OP the whole spec is balanced around it in solo play. MM shouldnt be a pet tank and spank gameplay spec.

It should be about being at range and being mobile not a BM hunter with aimshot instead of kill command. Identity in a rework is needed.

Being able to solo content without a pet being needed would be nice.

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It is an issue though. MM has been having tuning issues for years because of the LW and pet options.

But it hasn’t. Maybe in the content that you do but it’s been a tuning issue for years which is why BM has been the main raid spec for years.

Incorrect.

Damage balance is one of the issues.
Pet utility was another issue.
MM trickshots requiring three targets was another

All of these issues are being fixed in 11.1

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These two statements are against each other:

A pet lets you keep enemies at range, so you are able to do just what you wanted. Binding Shot could fill that role, but it would be broken OP in dungeons and PvP because it would effectively make melee a thing of the past. Hunters could then solo everything.

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In what way though? What’s wrong with the idea that when you dismiss your pet you get a bump in damage?

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Yea i am saying MM should be like any range non pet spec you should be forced to use mobility\set up traps etc to kite\kill your target not tank and spank.

Tanks and spank pets should be a BM thing not a MM thing.

Then Blizzard should stop making mobs immune to slows, traps, and stuns, and make those abilities mandatory, not optional. They should also go back to designing content more like they did back in TBC/Vanilla, with wide open spaces between mobs so you can kite effectively without face pulling.

They would need to redesign their entire game to make that happen.

Edit:

I’d also like to point out, the use of traps is really slipping into the SV identity as well. So we’d need to move concussive shot and binding shot to baseline.

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Nah at this point it’s very clear it’s not me misunderstanding something.

If you think there is balancing issues with something even when I explicitly make a scenario where it doesn’t even do damage you are literally just ignoring things being said and repeating yourself.

You can’t unbalance DPS with something that does 0 DPS. I presented a scenario where it is mathematically impossible to cause a balance issues and you still said it’s a balance issues.

There is nothing more to say to someone who thinks adding 0 makes a number change.

Unless you can provide a specific example of how something with 0 DPS can upset DPS balance you’re officially just trolling.

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Maybe not so much anymore survival is basically a melee BM hunter nowadays.

I find it fine on my mage during the last couple of expansions and solo player content like torgast and delves to solo on my mage seems like most mobs or things can be kited around.

it 100% is you.

Because your “scenario” doesnt exist.

I am talking about the game not a “what if” scenario.

If the pet does zero damage there is zero reason to have it.

Again you are talking about a hypothetical that doesnt exist

Because you then have to balance tuning for the spec around both playstyles. I literally have explained this multiple times.

Traps and bombs was always Sv’s kind of shtick before, though granted since it went melee I stopped caring about it so… maybe this isn’t true anymore.

You wanted to keep things at range, that means designing encounters and tools to make that happen. You can’t kite in Torghast, because you’re either in a tight hallway or there are platforms and so on. So you’re going to have mobs in your face the entire time.

Plus, Torghast has an array of bespoke abilities that only work in that instance, there isn’t a “open world only” equivalent for class or spec abilities.

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This is you making a “what if?” Scenario, and i didn’t had to scroll much

:rofl:

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What???

I suggested a change to keep pets. You said it would cause balance issues. I suggest an alternative change that has no damage thus no damage balance issues.

You respond, bafflingly, “You’re talking about a scenario that doesn’t exist”. Huh???

Of course I’m talking about a scenario that doesn’t exist - that’s how suggesting a change works. You wouldn’t suggest something that already exists would you? Because if it already exists there would be nothing to change and nothing to suggest. Just straight up what???

Taunt bot. As an off tank for soloing stuff. That would be the reason. A reason I explicitly stated.

At this point you are either actually not reading or, more likely, straight up gaslighting because you can’t have an honest discussion.

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Nope. I said they are removing the pet because of balancing issues.

Your idea is terrible. If the pet does zero damage its not going to be a thing.

You dont need a taunt bot for any content as MM. If you are that bad you need to play BM

Irony because you clearly cant keep up with the conversation

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I can keep up just fine.

You just made sure to ignore what I was actually saying so I had to run in circles trying to explain incredibly simple concepts in excruciating detail stopping just short of manually defining each word I typed.

However fault was definitely with me because I should have realised you were just being a gaslighting troll.

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You clearly cant.

I ignored it because its not relevant and it wont happen. Not to mention a “tank” that does zero damage has zero threat.

Always an excuse then resorting to calling people a troll when you cant refute their points

For how bad at their job pet tanks are (outside of BM/Demonology), they should just remove taunt from all non-Demo/BM pets.

TBH I never noticed any issues with pets on my Lock or when I played as MM.

Most stuff dies so quickly it doesnt matter

That’s kind of the point.

If I pull out the voidwalker, at least one of the following 3 things happens:

  1. voidwalker dies.
  2. I pull threat off voidwalker
  3. mob dies before it reaches me