Ahh, most of my questing is done as demo so everything just dies lol
I dont know what you want from me. I played solo content and kited quite well on range classes without pets i think most people did.
Why is it so hard for people to imagine a range class kiting or keeping things at bay with knockbacks\slows and kiting in a circle.
cool story whatever you say
It likely is not hard to imagine such, but the issue is some donât seem to be able to imagine that some might have issues doing such, and not just cause they are lazy.
Think of it like out of 100 MM hunter, 60 are masters of kiting and exciting a decent portion of their rotation, 30 can do it but can haveâŚfat finger issues if trying to do their rotation at the same time, more so if they try to place traps or something, that last 10 canât kite at all so need to rely on frontload damage, being able to face tank or some kind of decoy to do things in solo/world content.
It is not that we canât imagine it, it is more that ones like you canât seem to get different people, different skill/skill sets. Like You could be a master at kiting, I could be more suited to being a true sniper, landing massive hits on targets from LONG range, possibly lying in wait or setting up my âsniperâs nestâ to give me max distance from the enemy.
If we were a hunting team, Iâd let you kite and everything to your hearts content, while I was doing things like leading the target in order to help you keep them away from you while also letting loose with my hard hitting shots.
More or less, if the argument boils down to âI can do it, others can do it, if you canât you are badâ has the very justified counter of âI am not you, you are not me, I am not others, others are not me, to call someone bad for being unable to do something you and others can makes you an abilist, or discriminating against others based on abilityâ.
Current content does not make that kind of gameplay viable in many areas. It is not designed with âoh, you should be able to kiteâ in mind. The elites during the storm phase of Siren Isle would be ideal for that, but you canât exactly CC or slow them enough to keep distance, and the mob density will leave you chaining more and mobs onto you. Doable? Sure. But not readily available, and most importantly: the game makes no effort to teach you how to kite from 1-79 anyways.
Why are you asking a question that doesnât follow from what weâre talking about? I can imagine it. I am. I am pointing out that the design you want doesnât work well in the current encounter and game design. There are too many places and times where âkiting and keeping distanceâ donât work. Aimed Shot is your main ability, and it is makes MM want to be a turret, not a kiter.
So to make it work, we either need to make mobs less dense, reduce terrain variance, and invest in teaching players how to use an otherwise useless skill (non-solo content doesnât require any kiting) or you need to make Hunter an overpowered CC class that breaks the game in nearly every other context.
Both can be overcome, but will take even more investment in resources and revamping multiple other systems to work.
Meanwhile, if you want to feed into that ranged fantasy, you can do that just fine solo on live now. You can MD mobs onto your pet, sending them off in a direction other than you to keep them at distance. You can just use your pet to tank. You use your pet as a longer-lasting binding shot so you can feign, move to a safer position, pop a heal, and resume your kiting without the mob fully reset. You can also more effectively AoE multiple mobs at once. Your desired fantasy can be more closely approximated on live than it will be possible on the PTR with the rework as it is.
Nah we all know the true Marksman fantasy is shooting something at point blank range as it punches you in the face.
The bump in damage while having no pet is the balancing. This isnât complicated.
Delve bosses canât be slowed or knocked back. Delves also tend to be very tight spaces with stuff all over the floor that you have to avoid standing in, impeding your ability to kite even against regular mobs.
It isnât hard. Plenty of us learned to kite back when:
- Hunters had a dead zone.
- Hunters had to hard cast and couldnât cast on the fly. Or if in Aspect of the Fox took a DPS hit.
- There were places where kiting in a circle wasnât possible.[1] So youâd kite back and forth in a âslotâ to stay at range. Swapping âendsâ with your pet.
Back when if you knew what you were doing you could:
- Hold 3 mobs in Freeze trap by overlapping.
- Kite multiple mobs with the pet while micro managing Mend Pet, movement, and MD onto the pet.
- While focusing down targets one at a time.
Blizzard has nerfed/fixed a lot of those over time. Hunter today is a different beast, but thinking that if you want a pet means you donât know how to play hunter doesnât go very far with me.
Personally I like having the pet.
- Micro managing the pet was part of the class when I played Hunter.
- I donât buy the Blizzard canât fix the pet AI or pathing issues. Pet classes have always had those issues. Being a hunter meant playing around those issues.
HoweverâŚ
- Blizzard is going to do what Blizzard is going to do.
- I donât have any control over that so Iâm not going to worry about what may or may not happen.
I just finished leveling a hunter to 80. Iâm going to hop onto the PTR, for the first time in years, and check out how it plays.
At least this controversy got me to swap to BM to hit Northend and Mount Hyjal to look for pets. I managed to pick up Gondria, Arcturis, King Krush and Loque in about an hour. Then got Ankha and Magria a couple of days later. Never saw them when they were current - lol.
[1] - Because super tight quarters. Or super high mob density meant you had to âclearâ your slot and stay in it as you worked through the crowd.
Because I have the same level of right to be here and express my approval as you have to express your disdain.
So you are the âgoodâ guy, fighting against our âdisdainâ of wanting our option to summon a pet back
How noble of you
Thatâs not how it works. On top of that I have already explained that you canât buff the base numbers because it affects lone wolf.
Itâs not complicated and yet you canât seem to understand it
Neither side is good nor bad. People taking this change personally though probably need to log out for a bit, regain their composure, and return when they are not emotionally charged by pixels in a game enough to continually complain about a change that some of us find positive.
They donât want to understand it mate. They want to shout louder until Blizz caves on this change and reverts it for the 20 people on this forum who disagree with the change. Meanwhile, the other 5+ million people in the game are logged in and playing it, and will likely accept the change as it comes.
You think you are so much better composed than these âplebâ who get âemotionalâ, but you are here, getting triggered by comments, trying to respond with sarcasm and âhumorâ.
Its ironic you talk about continually complaint about pixels, but you are complaining about us, continually, maybe you need to log out for a bit if you actually donât care?
âi find that you losing an option that would not affect me in the slighest if existed is very possibleâ f off dude
Yeah, of course you would agree with the chief clown department
Yet, its at least 250 people who liked the thread that was closed about not removing the pet, who is with you again? snuzy and some other trolls?
Source: your pulled from your behind
Yes it is. Itâs what they have done for the last decade. With a pet you do slightly less damage, because your pet make up the difference. Itâs extremely simple. Just like when frost mages had a permanent pet. You could take lonely winter which removed your pet but boosted the damage of all your abilities by a percentage to make up the difference.
And you wonder why we think you are all emotionally triggered.
And imagine if you actually cared
And now that the pet is being removed, the damage is offset. Itâs a unique take on hunter not relying on a player controlled aggro grabbing meat shield, and more reliant on movement and skill.