Man this really sucks... Will Blizzard listen? Unofficial Mistweaver support group:

Please Blizzard, fix our mana !!! :frowning:

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I don’t think adding lifecycles or spirit of the crane as baseline will have as big of an impact as is needed.

I agree that a lot of monks aren’t going to want to be a pet based healer. It feels clunky and given Blizzards history with pet AI, I doubt they’ll get anything that feels as good as Scholar in FFXIV.

It’d be interesting if they’d re-visit stances, unlikely but interesting. Though instead of cast vs fistweave stance, have a throughput vs manaregen?

Somethings gotta adjust, we scale with nothing and so far seem to have the least mana-efficient kit of the lot. I honestly feel like our throughput is the smoothest it’s been in quite a while, but I run oom at 30-40% on most bosses.

Yeah I hate that they did that. Disc didn’t need a complete over haul like that. Mistweaver should have been the one to be the heal through damage spec. Or at least tied with Holy Paladin.

Honestly I wouldn’t mind being a pet class healer. That sounds like fun, but if they did it that way they would really need to fix the way Chi-ji interacts with our damage. Make Chi-ji the fistweaving pet and Yulon the mistweaving pet but also rework the talents so there is a better distinction between them.

Bottom line is the devs need to give monks some serious love and stop treating the class like it doesn’t exist.

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A bump here, a bump there…

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I think I was talking about dps in that post, haha. my hps is about 4-6k aswell, with mana of course.

@ [SĂźntzu]
I actually don’t want my identity to be fistweaving, I think its a nice niche for saving mana and should simply be an optional path through talents and not through a legendary. I would rather see soothing mist castable while moving, the return of smart heals to our statue(who honestly complained about this back in the day), a reduction to our mana costs even 10% would feel perfect imo, and a return to a baseline mana tea with 2 charges.

I have been doing the same thing lol… Bring lots of Mana Pots as well

I actually rolled into the hidden mobs in Spires this week because I was trying to get ahead and drink, haha. XD

Hello fellow MWing sufferers. I am by no means a decent player, but I’ve generally cleared hc raid tiers before AOFTC, which I am content with.

I am yet to defeat Slugfest for Tear, so this week in pumped my soul ash into Ancient Teachings with the hope that fistweaving would;

  • Solve some of my mana issues
  • give my M+ groups an extra 500-1k dps
  • Be able to use my CD’s for more of those ‘oh crap’ moments

The Good
Mana wise, things were 100% better, I ran a few normal Mythics, just for practice, and i didn’t have to drink after every other trash pack. This was also the case in the 6 normal Castle bosses we cleared. The Blackout kick mana refund from spiriti of the crane, plus the cheap mana cost of RSK healing is really nice.

The Bad
I realised that I am not a huge fan of being in melee. I personally found that it lowered my spacial awareness and ability to see/gauge pools of stuff. This is realistically an experience/skill issue, but I thought it necessary to state.

The second issue I faced was that, in prioritizing my dps rotation, I found i was not focusing on single target tank healing (which is one of our stronger aspects in raids). Alot of the time I was dpsing and getting minor throughput/raid healing, but at more difficult times, I’d just have to switch back to my original soothing Myst spamming vivify, enveloping and Renew when possible. In theory this isn’t an issue, but with respeccing into Spirit and Rising mist, I loose alot of the synergy between the efficiency of those.

I also felt that I simply had a huge unweidly tool box, where nothing is easily ignored or left out.

The Ugly
My biggest issue, or at least the part i disliked the most, was the lack of control i felt with Fistweaving. My opening would be; pop 2 renewing, essence, TFT then dps rotation of as many RSK, jab and BOK as I could fit in the ancient teachings window, rinse repeat.
The issue I had, especially in relation to tank healing, is that the essence font hot didn’t always nab my tanks. This resulted in overhealing for the melee raid members and a lack of direct healing to those that most needed it. The RSK heal didn’t always heal the most needed either…
In the most damage heavy periods, I would revert to non fistweaving, which simply made me mana inefficient.

I have always loved Monk healing. On my old EU account I healed throughout MOP, Legion and on this account I thoroughly enjoyed BOA both raids and M+.
But this really feels like hard mode. I was constantly 4th/5th on our healing meters again this week, and although we beat most of the bosses we attempted, I still felt lacklustre and frankly didn’t enjoy the experience.
I am at a crossroads. I feel like if I am to reroll, I’d need to do it ASAP so as not to be so far behind, but I want to hold out for buffs/balance…

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I feel like Blizz does not know what they want us MistWeavers to do. We have an insane kit to focus heal a tank but nothing really showing that’s what we should do when a pally is much better at it with instant cast heals.

My biggest issue is as follows: (Raid specific)

I don’t like Upwelling. I don’t enjoy running around casting Essence font for so long. It counterintuitive in itself. Essence font is all about getting the second Mastery Proc but by the time we are done channeling the damage is normally gone.

We use way to much mana to the point we don’t use half our abilities. Enveloping Mist cost to much for what it does and turns mostly into Over healing. Vivify has to be ramped up with RMs to the point we don’t spam it either. In raid mostly I just cast EF, EM, and RFW. That’s all our healing. Revival is pretty lack luster.

Mana Tea should be base line. I am healing to the best of the classes ability and run OOM when the shammies and pallies are near full and higher HPS

I would love to see some attention from Blizz on this and get some changes out there to make this class, that people are FLOCKING from, some love.

-Sinu_

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It would be neat to see a change to where we choose what Celestial we have out changes how we heal. Making this a little more permanent would be interesting. I guess similar to HPriests Mantras?

-Sinu-

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That could be interesting.

Me and my wife were talking about this last night and we came up with an interested base line change.

I think it would be interested to have stances. you know as a martial artist class, that would change some key abilities and how they preform.

For Example:

Crane Stance: This would have fist-weaving be base line and Tigers Palm, BOK, RSK would all heal near by allies for % of damage done. (There would be more to this but I only skimmed the idea)

Jade Serpent stance: This would be more raid healing stance. More AoE healing for ViV or something to do with the way EM spreads making it easier to get more out (maybe when EM leaves a target it splints into two HoTs with the same duration). Id love to see some changes to Essence Font and how it works as well.

Ox Stance: This would be more Damage reduction for the raid CD stance. Maybe in this stance your Spinning crane kick would have a 3M CD and while channeling everyone inside takes 30% less damage (The channel for this would need to be a little longer but I like the idea).

Then, depending what stance you are in you can use your Summon Celestial CD and it would have different effects for each stance

Let me know what you think

-Sinu-

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Don’t reroll my friend, hopefully with this forum post blizzard can do something about it. Tear will totally help you, I am sure. I think just a simple mana nerf to our spells would fix a lot of our issues. Fistweaving, I agree is nice, but is not friendly to the people taking large damage, only sustainable damage. Thank you for sharing your story and your ideas! <3

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I rerolled druid and after less than 2 weeks at 60 it’s better and easier hands down, even though I basically have no idea what I’m doing.

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In terms of damage for M+, part of the problem is damage vs. globals compared to other healers. Sunfire or conc are great at that, Spinning Crane Kick is pathetic in terms of damage per global spent.

To change that, Spinning Crane Kick should get a cooldown for MW, but do significantly more damage on cast so that it can do more damage in a single global.

I also think they should add a Crackling Jade Lightning affect into thunder focus tea that makes it AoE and do a lot more damage so Mistweavers have a ranged damage button to press that isn’t worthless.

While this wouldn’t solve MW mana issues entirely, after playing all 5 healers at 60, I find it highly obnoxious in 5 mans how different they are in terms of how often you feel you have to stop and drink. Maybe one solution at least in M+ since it’s on a timer, would be to give a buff in M+ specifically that increases out of combat mana regen by 5-10x or something so that all healers basically get to auto-drink out of combat on the move. Then they wouldn’t have to find time to sit and drink in a timed dungeon and the differences in mana efficiency between specs wouldn’t matter as much.

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TBF, we should just get a base-line buff on all damage/heals & mana efficiency, not more on use CDs that augment 1 ability. Make spinning crane viable for something other than getting druids/rogues outta stealth. Allow it to heal again (for MW only) or work with AToTM.

I think it would be interested to have stances. you know as a martial artist class, that would change some key abilities and how they preform.

We had stances in MoP, when the class came out, my dude. Tiger, Crane, JS, Ox. It was ‘meh’, bit clunky. Feel that would just add unnecessary complexity to the spec/class.

As for the PVP ‘reeee’ above, I’d say we def need 3 of 6 things we’ve had in the past. Simply for utility/survivability reasons.

  • Dematerialize
  • Cocoon in Stun/Silence (Baseline)
  • SooM while moving
  • Disable (self peel)
  • SHS (i.e. Kick)
  • OG Fort Bew
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Another thing that would be great that was mentioned in beta is make RJW deal damage and healing instead of just healing. Then you could add easy AoE damage while doing other things. This is also how it worked originally (though the healing was via eminence).

On stances, we actually only had 3 stances in MoP. They added crane in WoD to separate caster from melee healer. I think that was a mistake. Having all the tools available at once and just deciding when you want to do one or the other without having to change stances was fine. I think they thought it was too complex, but in the process of simplifying the spec, they ruined it.

Moving from MoP to WoD I think they were also trying to slow the spec down, which is why they removed the 50% haste from items bonus from serpent stance. It went from a fast paced unique spec in MoP, to a slow generic and boring spec in Legion. Now it’s just been left half finished somewhere between MoP and Legion.

The stance idea is cool and it fits with the ethos of the monk. They could even explore more the mythos more and open up other WIld Gods as gyph options (stance of Bonswamdi anyone?)

I would even add Tiger stance: Increase the damage of your base attack abilities or increase crit chance.

As for the Jade Serpent stance I would make it allow soothing mists be castable while moving (including rolling and torpedoing) and any party or raid member caught in the beam between you and the target of the heal gets Enveloping Mists or a charge of Essence Font cast on them. Basically allowing you to dance around and trip wire heal.

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My brother and I were talking about MW last night after we finished our +10 of HoA. I had mentioned the idea someone above had suggested about making the celestials permanent pets.

For Yulon we had come up with her abilities being basically the same but you could direct her soothing mist channel to any party memeber you chose and it wouldn’t change when the monk channels on someone else. Like hunter pets you could keybind Yulon/Chi-jis abilities so you can direct them where needed. So essentially you could have 2 separate soothing mists going out.

With Chi-ji I would add the damage increase to monk (bake in way of the crane) or make Chi-ji do damage. I would change it so Tiger Palm adds a stack to the free enveloping mists instead of/ or in addition to spinning crane kick. It feels bad when you only have a single target to hit and both black out kick and rising sun kick are cool down and you need to use spinning crane kick to get that 3rd stack. Again the heals specific to Chi-ji could be controlled by the monk and directed where needed.

Just some ideas we came up with during a brief conversation.

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I kind of second the old stances. Fist weaving is the main reason I play monk personally.

The problem with the original Implementation was serpent stance increased throughout quite significantly (20% iirc). Crane was only 50% of damage dealt (too low). Swapping ate a gcd, which always felt terrible.
If they do them again, I think it should focus mana regen and/or adding interesting mechanics for the 2 healer roles instead of throughput.
I feel like it would make the 2 styles easier to balance in the long run.