Well utility wise that won’t happen anytime soon. I’m looking through some of the old abilities pruned and changed. And a few of the ones gone would fix the problem we are having. Bringing back Chi and abilities associated, old iteration of mana tea charges(mixed feelings on this), etc.
If anything Mana Tea needs to be changed or made baseline for a start. Also feels like Deja Vu with a legendary fixing a problem a class has instead of enhancing or changing how the class plays.
I don’t really think that’s a fair comparison, you are comparing 68k parses to 300k, I would venture to say the 68k players playing monk right now are plainly better than the majority of shaman who are playing flavor of the month and are easily keeping up with monk. I think my point is we have to try way harder to keep up with them. But as you know this post was made mostly for PVP and M+ which we are completely behind in.
I hope everyone had a great Christmas/holiday they celebrate.
Throughput wise we’re honestly fine. I’ve healed a bunch of keys on 4 of the healers so far.
Does monk take more effort? Yes, by far.
Your point on mana however is spot on. I’m running oom faster than any of my co-healers in raid. And if I try to conserve mana I sit at the bottom of the meters by a large margin. I think something more is required to fix this rather than just make Mana Tea baseline.
Make >old< Mana Tea baseline. And instead of building stacks off Chi spent, have us build stacks off crit. Oh look, Mistweaver finally has a scaling stat. Have the base functionality work like the glyph did. Instant use 2 stacks, 15sec CD. 2% mana return per stack.
I swapped out my Tear of Morning legendary for the Ancient Teachings one for that dungeon and had much better luck, by the end of the gauntlet I was down to 25% mana left. Now perhaps I got lucky with the dps we pugged but it was much more efficient (mana wise) to use essence font and then go to town with melee abilities with renewing mist and occasional vivifies.
I’m not a fan of that, they just either need to make spirit of the crane or life cycles baseline. Atm these two are never picked, giving one of them just for free to MW would be very nice.
I wouldn’t mind a 15%-25% reduction in mana cost over all, You can move while channeling soothing mist (like in mop) anndd thats all i can think of atm
I’ve been going pretty hard into Fistweaving and am also using the Ancient Teachings legendary. I think you should be able to average a lot higher HPS than that, as long as you’re keeping your fistweaving rotation up properly. Take a look at Ancient Teachings overall healing on these runs we did earlier (remove spaces from links since I can’t post links here):
It’s pretty significant, and on Hungerer I’m nearly at 6k HPS on a smooth kill. I’m not an amazing player but it might help to watch the logs replay and compare heal/damage rotation to your own and see if there’s any major differences.
Running this legendary and playstyle usually parses me at 95-99% in damage as well in raids and mythic+, but I attribute that to assuming almost no one running this legendary and committing to the melee playstyle haha.
You can also do ok in Mythic+, but overheals and mana is a problem since Essence Font is needed to trigger the fistweaving (so you’d think after everyone has taken a good bit of damage), but the fistweaving healing itself is not big enough for triage so you end up needing to vivify during the legendary trigger if you wait. But you can do a decent amount of DPS with this legendary. That run was 700 DPS.
I’ve been gearing this mw at the same time as my disc priest. We are like 1 ilvl difference. Now I could totally toss up part of this to lack of experience, I do find that group healing with mw is harsh if you don’t have your RN cleave set up. Compared to disc you have evangelism, barrier, radiance, PI. Yeah you might go oom but it doesn’t feel like your spells are weak. Grievous + the gauntlet in SD + tanks that think they should be able to tank everything to the face made me realize mw is actually harder in m+ than disc imo.
My guild won’t take MW for rbgs. I can pump out heals in randoms, but the second I get focused for 1-2 seconds I’m dead.
I’m having trouble even single target healing unless I start casting THE SECOND a team member’s health starts dropping because of the gcd ramp up time of having to cast Soothing Mist before I can start pumping heals into them. With how bursty the meta is, I’m often seeing them drop before the follow up viv or enveloping mist comes in.
One of the most common mistakes people make with mistweaver healing is not knowing that channelling soothing mist before casting vivify is rarely the better play. It’s almost always better to just cast vivify. However it could be very different in pvp, I don’t do it personally.
For me I generally limit using soothing mist for instant EnvM and Vivifies after I’ve needed to bubble someone and am bursting them up. Sometimes I use it bc the incoming damage is minimal and that alone is enough to sustain them.
ST monks, imo, have no equal, we can keep a target up much faster and better than anyone else, the problem is mana. One heal costs so much that I think their intention is to soothing mist everyone and keep mists on cd so vivify is used only when needed. I don’t know many who play like that, but I did a raid like that and it wasn’t too bad. I only went oom when the raid started to fall apart at one boss.
That would be pretty cool, it seems like blizz might go down that route. I do feel like a large majority of the monk playerbase already hates that we summon pets though, I don’t think they would want us becoming a pet class
My thing is, they gave the damage to healing identity to disc priests. I know everyone wants fistweaving to be the class identity but then blizzard essentially would have two classes that have the same identity. At least if our celestials influenced everything we did instead of just 25 seconds every 3 min we would feel unique.
Disc heals through damage. Sustains 2k+ dps while doing mad heals.
Holy just using holy fire on cd and refreshing sw:P now does more damage than MW.
Druids don’t often do it in raid, but cat weaving provides more dps than anything else.
Holy Paladin just refreshing consecration and CSing to get holy power does more damage than MW.
Rsham just using procced lava bursts do more damage than MW.
Every single class out damage a mistweaver by just doing a small amount of effort. If they actually put in effort and forego healing, the damage gap would be massive. Mistweavers do next to nothing for damage, and the damage is worthless to them unless they have the legendary.
Very weird for the class that pretty much invented the damage healer.