I haven’t done very much mythic+ yet, a handful of 4-9s and one 10. I agree our mana efficiency sucks right now but even in the chaos of the +10 Sanguine Depths I think I only sat to drink maybe 4 times to top off and went completely oom once.
I run Kyrian, Tear of Morning and Chi-ji with Mist wrap and rising mists. The cleave from the legendary is quite good in my opinion. I also run with a dedicated tank (exclusively for the last 4 years) so that probably helps.
We need some tweaks but I’m not ready to say that the spec is bottom of the barrel or unviable yet. The biggest complaint I have is our abysmal damage output.
Our damage output in raids is pretty big! I usually avg 700+ dps!!! BIG PANDA DPS! Our 5% is huge as well.
My m+ dps is really only 600-700dps
I only did the raid for my legendary. Big group content isn’t really my thing. Our mythic+ damage output sucks though.
When i say unviable, I’m talking PvP and high end M+, I can imagine the legendary does help with a decent amount. But i can’t see it fixing all the underlying issues MW has right now compared to every other healer. Running with a consistent tank definitely helps, having synergy with someone is worth so much imo. The problem is PuG tanks. you have no real guideline of their skill level till 1/4 of the way into the dungeon. Our damage is complete dog for us being “High Risk” In melee, a lucky RSK kick is about the highlight of damage. ToD is our only damage. With a dedicated group i can imagine MW in PvE is decent at best. but for anyone in the LFG life i can see the results varying. HARD.
My main concerns are how we are performing in PvP, the mana adjustments would just be a QoL change for me and help MW as a whole especially EU with the whole, “MW is Bad” that is slowly starting to arise.
If they lower the mana cost of our heals that will only result in lower healing power. Just so everyone knows.
That’s patently untrue, but ok.
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I’m actually averaging about 1.2kish in raids, but I went for Fistweave leggo. I do zero dps in M+, I dont have the time to dps because I’m crapping myself regening mana/healing people standing in stupid. Now I will admit I have no dedicated group to run with. And this IMO really sheds light on our weaknesses because Other healing classes bring more to the table outside cds.
I agree. I don’t pvp so I won’t offer an opinion there. As for pug groups (we pug our dps) it’s always hit or miss.
There are definitely some QoL changes that are needed. I only hope some time soon Blizz will take an interest in monk and make some improvements. I love this spec, I’ve put a lot of time and soul into it. It would be crushing to have to switch to another healer as I don’t like either priest styles, nor do I care for resto shaman. That only leaves druid or pally.
I found pally as a decent substitute for monk. But im with you 100% I played monk now since MoP and through all its iterations, It was the only healer i found that actually kept my attention for the whole time i was playing it. Looking at health bars all the time gets old fast if the game play isn’t fun in between that. I love the play style of monk and way of the crane let us push some good AoE damage and HPS during bfa. Ancient teachings + Chi ji doesnt feel anywhere near as rewarding. Losing statue to take chi ji as a whole really doesn’t feel good, losing 2 reliable CD’s for one. I feel as if i had a competent and consistent group that i ran M+ with i feel you could work around the current mana issues we are having for pve atleast. But people standing in everything and the excessive damage outputs really strain our mana outside of long CD windows. Im sure as the season progresses and people stop standing in everything possible things will get better, but the stigma still holds, if we are bad early we get the BFA enhancement shaman treatment later on of no one wants to bring us. WW brings mystic touch and so does brew, both are doing far better than us in PvE at the moment. I love MW I just wish blizz would’ve addressed the issues brought up in Beta, but i’d rather it be better late than never. I dont wanna be broken, I just wanna feel like a good asset to my team rather than a liability outside of “X” window.
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It’s still early yet so I have hope that as ppl learn and improve the execution of mechanics it’ll get better. We still need some adjustments.
I’ll have to level a holy pally and see if I like it.
I’d suggest you make your own group for keys but you’re right that you never know what you’re gonna get in terms of players.
I leveled my pally, I really like him. But not as much as my monk
That’s what I’m afraid of
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You¿re right.
There is no mistweaver monk, this healer is totally and ridiculously wrong. Too bad, it’s the only class I like to play … it will be time to stop playing and paying until they make a decent arrangement with this class.
In PVP it is necessary to see that the CDs are strong like those of other classes and a real survival. and in PVE, the lack of mana and substantial healing to lift the party.
Yeah i kind of agree a bit. Mana is a poblem in Mythic+. Our healing throughput is enough, but the mana just runs out so fast. I wish mana wouldn’t be so bad. Maybe make our Mana Tea 100%?? I’m running out of mana in 11’s / 12’s atm. I can make 10’s work fine.
However if they nerf the mana cost of our spells that will only result in a nerf to the healing power of the spells. We’d be OP if we had lower mana cost with this healing throughput.
I think Raid healing is 100% fine though. I also still think Yu’lon is a great cd even in group content.
You keep saying this but it isn’t true.
I feel like what MW needs is a better “Oh everyone is dying button.”
how do you not think so?? Our healing right now is at the same level as the others except disc. If we have more mana it would cause our healing throughput to be above every1 else. Its how Blizzard will see it.
https://www.warcraftlogs.com/zone/statistics/26/#metric=hps&difficulty=4&dataset=95
Our healing is on the same level as every1 else for raiding. Its in mythic+ where our mana becomes a problem.
Need some qol changes for sure like being able to cancel roll, make statue and mana tea base line, make envm cheaper and reduce fortifying brew cd would all be great starts.
Struggling a little with raid output healing compared to other classes and arena/mythic mana issues as well especially when there’s prolonged spikey damage.
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