Making a melee spec bomb-oriented is really stupid

cool, it’s a really boring animation and by your own standards doesnt really have a place in the kit since there’s no “skill” involved in stabbing in front of you. any melee fighter in wow could do that

look at the comment i was replying too. weird you only had to add something to me and not the other person hm

Thats nice.

The skill is both the strength needed to pull off this martial feat and the deep connection to the wild, that would be the Eagle part if you were struggling there.

No other class channels the Fury of the Eagle.

In case you forgot, The ability originated from Talonclaw, The Eagle Spear, the spear of the Wild Gods.

The only class even remotely capable logically of both the physical demands and the deep connection to the wilds would be Druids. But they dont use their weapons in melee combat and instead as totems of power (stat stick) to augment their forms.

So to summarize.

Fury of the Eagle is exactly the kind of ability that shows Specialization Identity ( melee ability that leans into the primal connected-to-the-wilds hunter) and Skill Expression ( The martial and natural that is unique to survival hunter).

Why would I?

there is no deep connection to nature involved in the ability, you literally just stab forward. your whole post is just you doing mental gymnastics to premise things you like.

"anyone can use a shotgun, but not anyone can stab forward nine times*

Says who?

Exactly! Now you see it!

Everyone can use a Blunderbuss, no aiming required, no physical exertion required to pull a trigger.

Not everyone can take a 5lb weapon and stab it forward 9 times in 3 seconds (channel time of FotE).

You are making such great improvements!

Its defensive and also a PvP only talent, not a strong foundation for your argument lol

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I just noticed how godamn stupid it will be to throw bombs or pull a shotgun out of your butt while you dual wield

how ironic that when they finaly give us dual wielding to match Rexxar, they left us with like 2 melee skills only, trully monkey’s paw wish

Well people say “survival used bombs” as a foundation argument in defense of boomstick, a gun, so i was just playing in the same semantic

they also have poison bomb.

Bombs would actually fit more into outlaw.

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What’s deeply connected to nature about furiously striking? Does that mean Fury Warrior has a deep connection to Nature?

Yes they can? You mean to tell me that Warriors, Death Knights, Paladins, and Monks couldn’t easily do that same exact thing? You don’t think a Rogue could stab 9 times in 3 seconds?

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in a game where a sniper rifle can only fire 40 yards pre-Mastery, no proportionately-set-up shotgun is going to be even as accurate as a rl blunderbuss would be or Boomstick is in-game.

Actual featural differences between shotgun and blunderbuss:

  • Blunderbuss is muzzle-loaded. This allows one to basically just shove whatever tf in there. The flared fronts are as much to suit this purpose as for widening the cone of attack (for which a shorter barrel would work about the same).
  • A shotgun is breach-loaded, which then requires cartridged shot. As in you then need a unique explosive for each packet of projectiles — more what you’d expect from purchasing all one’s shots wholesale rather than making do with what you can find scrapper-style.

P.S. If this were anything remotely realistic instead of a game where a bolt-action sniper rifle could already fire off 10 shots in less than 2 seconds’ time, Boomstick’s fires 4 times off a single load would make it a shotgun with two pairs of internal cylinders between breech and twin barrel, the second internally raised or dropped into position after the first two are fired. I.e., a shotgun, albeit with a flared barrel to specifically hit more things even if at less range (since one could use other attacks for single-target damage anyways).

Thinking hard is rarely the primary feature of any means of AoE damage. It can a part of including a specific tool or spell within one’s arsenal for that (AoE) purpose, though.

This is a game where those whose prior proficiency in hunting is put to use against large simultaneous counts of creatures who live to stand in place until aggression occurs within some 15 yards of their direct line of sight.

Having something with a large enough cone of attack, such that one does NOT have to be so far away to nonetheless hit everything that needs hitting would then make more sense for a Hunter specialized in stabbing things directly instead of only after the mechanical loss of a bow (or, far worse, a crossbow).

  • If we considered guns here at their actual strength while retaining the rate of fire they have in game there’d be no purpose in virtually any other class or weapon.

And one certainly can’t make the point of it being expressing a Hunter’s unique skill. It’s literally the period over which one seemingly forgot how to use their main weapon, replacing expertise with a tantrum.

This retains the same level of inaccuracy (literally the same cone angle) except without any actual reason, though?

It’s crazed flailing despite having a weapon capable of perfectly decent accuracy rather than having a specialized tool.

It doesn’t trade range for coverage, doesn’t cover a separate need, and wastes the potential of the weapon.

You could prefer it just fine for its FoF-reskin visuals or just the fact it’s melee, but how would that be any more sensible?

I could see it if the point of FotE was to strike its 9 times for 9 hits total, prioritizing new targets, to deal direct damage and inflict a bleed, and/or the animation mimicked that akin to Barrage’s animation where the stab animations are each actually aimed at an enemy. But it was opposite of that.

The typical lazy fat butt Hunter also sets traps to not have to wait for prey to come by, learned to make use of a spear to not have to get quite so close, and even before that, used weapons to not have to wrestle bears to death, emasculating as those changes may have been.

You set up your arsenal for the purposes required, then execute upon them. A Boomstick is technically no more out of place in that than any trap or even the spear itself. The game —since it is a game, wherein one cannot simply drop meteors on enemies ad infinitum even without any pesky mana cost holding it back— presents each as having a proportionate drawback or constraint.

Why then would building out and readying a kit that covers different features each be ‘lazier’ than just facing each and every situation with only a pointy stick?

It’s literally a Fists of Fury copy, and the sudden unfitting inaccuracy of that ability has been just as criticized (as compared to, say, a Hundred Fists type ability with aimed hits and diminished damage against a given target per additional hit landed against it).

And it can be channeled through a giant spoon. Its namesake hasn’t mattered since we ate our artifacts.

You’re free to like what you like (hell, it’s… fine… I guess, even imo), but enraged flailing in no way shows the Survival spec identity.

It’s not even unique to Survival hunter, though. It’s a green-tinted version of a pre-existing ability, and we have multi-hit melee cleaves on 4 other specs.

…Yeah, gotta agree with that somewhat. The bombs, especially, since once they’re permitted, everything else obvious goes, too.

Tbf, not having a free hand available anymore is why I never understood why people wanted dual-wield in the first place. It feels like you should basically be choosing between going all-in towards melee and the occasional boomerang or chain-weapon throw of either hand’s or being able to grip both hand’s worth of melee weapon with one while you toss or shoot rq before returning to swinging.

But I guess once they decided it was fine to teleport one’s offhand weapon to its sheath and back like on Outlaw, the floodgates were open for a temporary 2h weapon as well. /sigh

I mean, to call it a Monkey’s Paw there’d have to be at least something dual-wielders asked for or got for which the reduction in melee skills would actually lead necessarily to that dual-wielding (like becoming rich… only through inheritance — assuming one actually liked their family).

Instead it’s just an entirely separate (A) people asked for and got DW despite its wasting our previous Lunge range advantage and making our tool use fit far less and (B) maybe some people who wanted ABABAB spam (the other kind of “BM gameplay” got what they wanted? Bleh.

The FoF copy’s hit-rate of 0.333 seconds is incomparably faster than its original’s (pre-buffed) tick rate of 0.400 seconds, after all.

  • Funnily enough, FotE was only 5 hits over those 3s originally. Fury, Monk, and Rogue would each do as much in about half the time.

A simple molotov like WFB, maaayybe. Both survivalists and pirates would have pretty even purchase on it and now both are stuck teleporting a weapon to and fro to use them.

Sticky Bomb or the various WFI bombs, though? Ehh. I feel like the more complex or purpose-driven or (head-canon-ably) prey-specific stuff would still more fit Hunter.

All that being said… both can DW, both can apply bleeds, both can stealth (even if wonkily in Hunter’s case), and it wouldn’t particularly make the Outlaw any less Rogue to use them but neither does it make Survival less Hunter to use them either.

For a Rogue, the vibe leads more towards quick tactics while for Hunter it’s more about the strategy of taking something down, and that could remain distinct (especially with more kit depth on SV’s part) even if that overlap were extended as surely as SV could still be more SV —not less— with poisons, readied crits, ambush skills, exposing weaknesses, etc.

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you mean the ability that makes me slap the air 100000 times? idk that looks silly

dude do you know what a sawed off shotgun is?

theres a wikipedia article about it if you wanna get informed about “in real life examples”

again idk why people try to put irl examples to help their bias argument and then conveniently ignore the irl examples that completely dumpsters their arguement

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Fairly sure i can do that irl in a world where i can’t jump 30 yards out

I bet 100 bucks you cant

You just want me to traumatize my neighbors trying to record it

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this is just a crazy response, holy moly

The addition of bleeds and bombs: The idea of a hunter even using bombs blows Hemet Nesingwary out of his pants!. Season of Discovery Melee hunter had better direction. Give Wyvern Strike to melee hunters make it 100% armor pen. nature damage. Add vipers venom back. Redo the hunter pet talents (like battle pets). Delete boomstick and bombs. Add Flamefang pitch as a main AOE. Nature dmg/ Fire dmg and melee strikes. Remember, Hunters are protectors of nature, not “lets blow up some ‘stinkin’ giraffes”.

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Hunters arent druids

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Hunters were using explosives literally day 1. The time to complain about bombs was two decades ago.

No they’re not

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hunters arnt druids

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I’ll be protecting nature by blowing up demons and dragons with bombs and a shotgun. And sure, any giraffes that try to stop me are gonna get it too.

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???

What? Hunters are not druids, or shamans. Hunter’s hunt nature.

[Everyone disliked that]