Making a melee spec bomb-oriented is really stupid

And yet somehow the ability to use a 2h ranged weapon, which is unique to Hunter… could be passed off to any other class?

Anyone could learn to throw fireballs, yet no one else is a Mage and no one else can presently throw fireballs.

So how is it that one being theoretically able to use a 2h ranged weapon means that 2h weapons wouldn’t be a part of Hunter part of Hunter despite being unique to Hunter?

Hell, imagine if we had scrolls in this game for more than just buffs. Would suddenly a Scroll of Fireball mean that a Mage is not a Mage since others could just aim, press hand while thinking of target, and accurately fire off the spell? Or would a Mage still be the one with a skillset that has relative unique interactions with the needs and opportunities of combat that would best situate them to use the core schools of magic?

Would anyone else be able to prep and release the next spell so quickly? To maintain that spell-barrage? To synergize with what they had cast?

Or would, even if one small part were now easy enough for others to theoretically do, they remain masters of that while most wouldn’t even bother with the scrolls since it’s not an approach they’d particularly even think to take to combat, aren’t situated to leverage meaningfully, and would waste uptime otherwise spent on what they are actually specialized towards?

And fcs, if you’re going to say that our ranged attacks are too easy to pull off to be appropriately “Hunter”, look at our melee swings, man. Even with Butchery, Flanking Strike, a separate Mongoose Bite, etc., they are no works of art. They would not pass a unique capacity purity test.

And they don’t have to. Because being the absolute only one to be able to craft/do a thing is not what makes a class that class. It’s their approach to everything, some of which will probably generate unique capacities, but all of which generates some unique collection of skills not every part of which has to be something only they can do but instead need only fit the mindset such a class would take in-universe under no more or less constraint that any other class would (including Fireball, Butchery, Death and Decay, etc., being no more capable of friendly fire than Wildfire Bomb is).

The only part of that combat-related or even specific to Rogue outside of the random long-defunct Poisons proficiency is the actual throwing. And between accurately throwing something that makes the job easier and something not optimized for the job but nonetheless managing it, yes, the first would require more skill.

More steps, yes. None of which have to do with skill, let alone “skill expression” in any way that has ever been pertinent to a game.

Enough of this Classic Andy “I grinded bloat-items to unlock my toolkit, so my no matter how mechanically identical, my skills are more ‘skill expressive’ and my person more skillful than you[rs]” BS.

Then how the hell is buying Blinding Powder (which was literally available for easy purchase in every major capital city) more “skill expressive” than just using the skill???

If unique crafting systems (or, in practice, visiting a vendor) were the only thing separating the capacity of a Rogue from everyone else, it wouldn’t be a Rogue, and everyone would now have Blind, but they don’t, because what makes a Rogue a Rogue is in its approach to combat, not in how it sources its items.

No, it doesn’t, and no, it isn’t. What makes the Rogue a Rogue is still in the things it actually does in combat, in the set of combat tactics it’d see as relevant, in how combat opportunities are responded to per its kit.

Your Aimed Shot wouldn’t become less “skill expressive” for no longer firing a bullet blessed by the wind-gods of Kalimagu. If anything, that you land your shots accurately without their being thus specialized by means outside your actual palpable control would be the more impressive.

Because you —yes, you, specifically, not your “camp” or anything else— have thus far happily suggested what would be sacrifices to gameplay seemingly in favor of flavor-text based on nonsensical warrants.

Most things for which you’ve said “Hey, this would be cool!” has been in the interest simply of removing options others like because your preferred version wouldn’t ideally use them (despite their still being plenty canon and explicitly intended parts the spec) or has been based only on the name [and only occasionally animation] and nothing to do with thematic decision-making or enjoyable playflow. Which is not a great idea for a game in which we’d hope to be able to engagedly play a given spec for a great many hours.

But if so needs explicit inclusion, also:

  • Do NOT screw over the resource economy such that we’re left to spam KC (such as by adding your massive Focus spenders).
  • Do NOT remove geometrically more interesting tools and core (especially, partly bankable) CDs that can innately carry increased skill-expression.
  • Do NOT remove options for further tool-usage.
  • Do NOT remove options for manual afflictions.
  • Do NOT encourage rote rotation through additional effects.
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When the 2h ranged weapon in question is a blunderbuss which requires no skill to aim or pull the trigger then yes. Thats what we have been saying for 400 posts.

Youre still backwards. I have the ability to throw fireballs, I am a mage.

Theoretically everyone can use a blunderbuss the way boomstick is being portrayed. The points we have brought up about boomstick are us bringing the uniqueness of boomstick to question. Our stance is that it is lazy and not unique or skillful at all and so should be thrown away in favor of something that is more skillful and unique. Like channeling the Fury of an Eagle.

Thats a good question. I would probably sit on the side of dont have scrolls in the game that can do what other classes bring to the table which would then render the spec or class less unique. Theyre still a Mage but what am I bringing them for if I can do the same thing myself without being a Mage. For instance I dont use Gale in BG3 not only because I dislike Wizards but also because I have so many scrolls that make his presence worthless.

Depends on how effective the scroll is now isnt it. Using the same logic, if the scroll or Boomstick were better than what the individual were capable of they would probably just use those items instead.

They are what separate us from the non adventurers. They are what makes us the ‘Champion’, the ‘Hero’. You want to split hairs over every ability up the ladder go ahead girl. Im concerned with the few that are the red flags. The Boomsticks and the FFPs.

You’re mental.

Youre so deep into this tree youre missing the forest.

Thats what weve been saying. If all there is to blinding is throwing dirt in someones eyes then everyone can blind like a rogue can. It doesnt take skill to throw dirt in someones eyes, kids do it all the time on the playground.

Paladins have a Blind that shows skill expression and class identity. Guess Paladins are Rogues now?

I have never said anything about sacrificing gameplay for the sake of flavor. I have stated multiple times:

I am flattered, really, that you think of me so. I hope you dream of me tonight. <3

Thats fine, I can see how you could be wary of such desires. It would obviously require deeper thought than ‘this sounds cool’. I would still like more meaningful melee abilities to press other than spamming raptor strike a million times. Flanking Strike was nice, would love to see that come back to Midnight as it was rewarding to press. Would love to press it more often.

Exactly dont remove Fury of the Eagle and replace it with Boomstick! Youre getting it!

Like traps being removed from class tree! Here here!

Yeah bring back Serpent Sting! And bring back Lacerate!

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then why doesnt any other class use a shotgun?

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Because its stupid

they know that and dont use it

okay, then whats not stupid?

This thread has been derailed to some sort of Eternal Conflict. :dracthyr_shrug:
It’s ok if people don’t share your opinion Tinker enthusiasts.

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nobody has said anything about tinkerer but you. hunter class has always used tools. if you dont like it then get over it.

Thread is at 666 replies, posting for Jesus

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Shotgun good.
Blunderbuss, like Boomstick, bad.
One you have to aim, the other you just obliterate a 15-20 ft cardinal direction without any thought.

No no. You and I had a whole bit about how you want to play a Titan Tech, Mimiron grenadier Tinker class.

Amen. Beat me to it. Christ is Lord.

Didn’t a post go around about a survey of future classes from the Chinese servers that had Tinker on it? Never followed up to see if it was accurate or a fake

it ended up being real, but theres like alot of specs there some of which got more votes than tinkerer

i feel like your taking this to seriously, in any game with a shotgun its kinda the same thing. you have to be close range and it obliterates everything in the direction pointed at.

is this one of those weird things where people are trying to link real life to a game about killing dragons and beings of physical shadow/light? cause like yall are legit smoothbrained if you want to bake realism into this game

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Fury of the eagle

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I understand how on quick glance it could seem like that. However, do a modicum of research between Shotguns and ye old 7bore boomstick blunderbuss and youll see the differences.

The shorter barrel and wider muzzle make it so you dont have to aim to hit close targets. The shot spread is significantly wider per foot traveled. However Your range and kill potential drops off drastically than that of a shotgun because of those differences.

Shotguns can be lethal beyond 100 yards depending on slugs and rifling.
Blunderbusses kill potential drops off the cliff after about 15 maybe 20 yards.

To the people that loves bombs and shotgun, why not just play outlaw rogue? The new “Killing spree” is straight up a cooler version of Boomstick etc

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To be the devils advocate you can’t say if you like bombs go play this class with no bombs

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to the people who hate bombs and shotgun, why not play fury warrior?

wiggling your hand in front of your body a few times is dumb animation and not satisfying. not to mention, ashraelan would say it’s a very low skill expression maneuver. anyone can do it.

We want to fight along side our pet.

I’ve said multiple times FotE is a great ability and should not be replaced by Boomstick.

im just wondering what people that dont like bombs have been playing since 2018? also rogues dont have ranged options and i play all 3 specs.

They do have, smoke bomb by example.

At least is you performing the maneuver, you know, the the melee hunter moves trying to kill the enemy by stabbing with a spear

Its much better that your lazy fat butt just pointing the stick and pulling the trigger