To you, maybe.
Your renown doesnât go with you.
Sorry, you didnât have a class until now? I donât get how this is a new thing.
P.S. demands like yours are why we got the âbring the player not the classâ that led to literally every class and spec getting copy-pasted abilities and feeling like one of a few designs.
I was the guildâs feral tank in BC. Rarely changed spec, gets far too expensive to do so. After a time you gain a reputation of being a good feral druid.
If they donât have any impact on the story, then they donât have any impact whatsoever. You might as well be picking out the color of your socks at that point.
No, Iâm picking abilities, cosmetics⌠literally all the things people are discussing. Like what? If there was no choice beyond storyline, this thread wouldnât exist.
Once we restore the flow of anima, there will be even less reason for covenants to be so picky about who joins them or not.
Pets and mounts donât just stop working.
Having an ability suddenly go away because reasons is not a good feeling. Just wait until the pre-patch when people lose corruptions.
I was holy for my guild, but did both prot and holy for dungeons or pug raids. Ret for bgs and other random stuff. The nice thing about the old server setup was you could have a good personal rep.
If this was a solo player RPG, Iâd be 100% behind them being permanent. Iâd also expect completely different storylines, and would be perfectly fine with power differences.
This isnât a solo player RPG. This is an MMORPG⌠where your performance impacts other players. While only a tiny % truly requires the literal perfectly optimized characters to perform⌠the vast majority of players (imo) in general perform at least SOME level of improvement to benefit their team. There are both external AND internal pressures to at a minimum⌠not be a detriment to the team.
Because of this⌠covenants will very likely fail and will very likely be Azerite 2.0. I hope Iâm wrong about this⌠but Iâm pretty darn sure that Iâm not going to be.
Ask yourself this question⌠why is it that sites like icy veins, raidbots, and wowhead (particularly their class guide sections) have become popular? Itâs simple⌠people like to know, in general, how to play their class to the best of their ability. Heck, itâs why people even ask these questions in classic⌠the game that is so easy that a raid boss was killed with an entirely naked raid.
Youâre picking the colors of your socks and acting like the fate of the world depends on that decision.
Yas queen, spill dem truths!
This isnât a solo player RPG. This is an MMORPG⌠where your performance impacts other players. While only a tiny % truly requires the literal perfectly optimized characters to perform⌠the vast majority of players (imo) in general perform at least SOME level of improvement to benefit their team. There are both external AND internal pressures to at a minimum⌠not be a detriment to the team.
And yet it has had wildly different classes with varying performance in different kinds of content since its inception. Arguably its strong-suit.
I didnât say that it did?
Renown does have catch up built in for people who start late or change their minds though. Because the philosophy has always been to allow people to change.
Exactly⌠So why are we adding ANOTHER level of strong discrimination? Itâs unnecessary.
People already complain about X class being FotM, or Y spec being vastly superior to Z spec⌠Why are we adding another entire level of this?
I didnât say that it did?
Ok? Guess that went over your head since you are so short. People donât want to grind that garbage out again, even more so if you happen to be a class/spec that has to rely heavily on their soulbinds.
I can tell you that even during BC I would never have considered respeccing while leveling, and only very rarely at max. Maybe once per major patch.
Itâs not a âmythâ.
You canât compare vanilla-cata era talent trees to this.
The difference is that the talent trees were specific to the specs and lead to an ability that was inteted for that spec. You also had extra points to spend once you were done with your initial build. The classes had most of their abilities baseline and the talents were an extension of those abilities and the class itself. Most individual talents also werenât as impactful as they are now, e.g. giving you a very powerful ability.
Nowadays we have specs completely separate and the abilites we previously had have been taken away from the class itself and put into talent rows of individual specs in a âpick oneâ style, which is the reason we can swap them around freely.
The covenant system doesnât work in the current state of the game because it doesnât fit with the class and spec system. Most covenants abilities only work well for one spec, and some only if you build that spec around that ability. So the covenant ability is essentially a soft lock to your spec and talent build, because the are clear synergies.
âjust because you suck at making gold earning renown doesnât change the fact it wasnât cost prohibitive.â
Do you still wanna stick with that dumb sentiment?
Not sure why you are targeting me, I never mentioned myself in any of that.
Do you still wanna stick with that dumb sentiment?
Iâm not targeting you, just pointing out your glaring inconsistency in the space of like 10 minutes.
You claimed gold repairs in classic were fine, because all the people in the thread who said they found them prohibitive just âsuckâ or were in guilds that âsuckedâ.
But then you think re-grinding renown to respec covenants is not okay.
You canât compare vanilla-cata era talent trees to this.
Thereâs another reason for this⌠the game literally isnât the same as it was back then. And it hasnât been anywhere close to the same for a very very long time.
If you want vanilla⌠go play classic. I hear theyâre going to be releasing a classic BC as well. Go play that (I know Iâm going to).