#MakeItPermanent

Honestly the idea I keep seeing being thrown around is player power components being the baseline, in the sense that you can choose one of the 4 covenant skills and generally being able to choose from the 4 generic skills and maybe soulbinds being some form of swappable in oribos or as talent options. Besides that covenants being a thing you pick would still exist.

You can pick based which zone you have advantages in, what mog you want, what mount you want, what faction you personally like. I think that is far more of a meaningful choice then the current, “do I want to raid or m+ or pvp” that we’re getting atm. It would also mean that nightfae won’t be the default dk pick and I can actually choose the scourge faction without wrecking my dk’s potential. Also this system would allow me to keep my mogs between raiding and m+ because theres a good chance I’ll be using some covenant mogs, and a few of the characters i’m looking at will have conflicts between the m+ aoe pumping ability and the generally good all the time with priority damage raid pumping ability.

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That lies the issue, switching wasn’t the norm for the longest time. You’re identity on a server was your spec and class. There were prohibitively expensive talent resets, and you also had to go to a trainer to do so. Identities like “Haunted, the combat rogue” “Ixium the ret paladin” These were legitimate identities that players had because they had to stick to those specs for a while and get good gear for them and get good playing them.
Blizzard completely did away with that over time offering conveniences. But it isn’t for everyone, a lot of players left the game over many changes. Player Identity and server community are at the top of that list.

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Why do players continually ask for more homogenization? Your idea is horrible.

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That’s a myth, always has been. For proof, visit Classic.

I can tell you that even during BC I would never have considered respeccing while leveling, and only very rarely at max. Maybe once per major patch.

It’s not a “myth”.

Ok? Doesn’t change the fact it’s a myth that somehow the gold cost prohibited people from doing it.

Yeah, it is.

It’s not a myth, I played during Vanilla. If you think Classic is anything like Vanilla was, you haven’t experienced it.

The gold cost prohibited me and many of my guildmates from doing it. Ergo, not a myth.

You following so far?

Clearly you didn’t play anything lol.

Ok, so you were in a crap guild and didn’t know how to make gold. Once again, it’s still a myth.

Being able to “make gold” in vanilla was a rare feat. If your guild made gold, it was only for buying progression mats and repair bills for tanks. You would know that if you played vanilla.

Yeah, it wasn’t a “rare feat,” sorry.

I mean we just went over how it wasn’t a myth. Whatever you may think of players who felt it was cost-prohibitive, the point is you’re wrong.

How am I wrong when I’m not wrong?

You tell us. You’re the one who is wrong after all.

I mean we just went over it. It’s not really that complicated.

Her Idea is not horrible. We actually don’t want homogenization we just want the two choices un-coupled because they have nothing to do with one another.

I don’t mind if the Covenants can’t be switched without a ton of work.
I don’t mind if the player power has a week long cooldown to change anything.

I mind that they are put together! My personal styling should have nothing to do with if I can play!

Clearly I’m not.

Seems to be for you.

I described why it isn’t a myth, and all you’ve said since then is “i’m not wrong u r!” so good point I guess.

They aren’t. Locked abilities is the option that will make the game more homogenized than unlocked. Because of the inability to swap around, more people will just say “screw it” and go with the perceived “best”. It prevents diversity and experimentation instead of enabling it.

How about we let all players from all communities actually choose which covenant they want to be a part of based on the factors they are meant to be judged by instead of stressing them with abilities completely unrelated to those factors.

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