Honestly the idea I keep seeing being thrown around is player power components being the baseline, in the sense that you can choose one of the 4 covenant skills and generally being able to choose from the 4 generic skills and maybe soulbinds being some form of swappable in oribos or as talent options. Besides that covenants being a thing you pick would still exist.
You can pick based which zone you have advantages in, what mog you want, what mount you want, what faction you personally like. I think that is far more of a meaningful choice then the current, âdo I want to raid or m+ or pvpâ that weâre getting atm. It would also mean that nightfae wonât be the default dk pick and I can actually choose the scourge faction without wrecking my dkâs potential. Also this system would allow me to keep my mogs between raiding and m+ because theres a good chance Iâll be using some covenant mogs, and a few of the characters iâm looking at will have conflicts between the m+ aoe pumping ability and the generally good all the time with priority damage raid pumping ability.
That lies the issue, switching wasnât the norm for the longest time. Youâre identity on a server was your spec and class. There were prohibitively expensive talent resets, and you also had to go to a trainer to do so. Identities like âHaunted, the combat rogueâ âIxium the ret paladinâ These were legitimate identities that players had because they had to stick to those specs for a while and get good gear for them and get good playing them.
Blizzard completely did away with that over time offering conveniences. But it isnât for everyone, a lot of players left the game over many changes. Player Identity and server community are at the top of that list.
Being able to âmake goldâ in vanilla was a rare feat. If your guild made gold, it was only for buying progression mats and repair bills for tanks. You would know that if you played vanilla.
Her Idea is not horrible. We actually donât want homogenization we just want the two choices un-coupled because they have nothing to do with one another.
I donât mind if the Covenants canât be switched without a ton of work.
I donât mind if the player power has a week long cooldown to change anything.
I mind that they are put together! My personal styling should have nothing to do with if I can play!
They arenât. Locked abilities is the option that will make the game more homogenized than unlocked. Because of the inability to swap around, more people will just say âscrew itâ and go with the perceived âbestâ. It prevents diversity and experimentation instead of enabling it.
How about we let all players from all communities actually choose which covenant they want to be a part of based on the factors they are meant to be judged by instead of stressing them with abilities completely unrelated to those factors.