Actually I like the game as is now - I just disagree with false narratives accepted by the community because of min-maxing and templating.
I chose priest - that was meaningful to me then, it’s meaningful to me now. It sucks right now, that choice I made almost 15 years ago, because shadow priests are a meme and I just don’t like the feel of discipline priests (even though I know they do well in all content) and I never liked holy. Still my choice for sure.
What is not my choice is being subjected to a narrative that alienates me from enjoying a sense of community and being given a chance to prove myself - you never know, you might be surprised. But that’s not how the community operates - people are rarely given chances to earn prove they’re a good player when a site says “X is this, therefore…”.
Until the advent of streaming, WFR, MDI, etc., people were never smarmy and smug about having the right group composition, talents, or otherwise. The most I could remember leaders being upset about was not having consumables. And you know what? We still killed Onyxia, Rag, Nefarian, Hakkar, etc. Was the group optimal? Hell no! We had a gnome warriors back then. Did anyone care then? Nope. Would they care now? Yep. Was it fun? Yes, more than anything in the game since Wrath.
The game was less difficult for sure, but the game is always made easier with better gear, regardless of skill. Most of the time, it’s the gear that’s holding you back, not skill. If your GCD refreshes faster than mine because you have more haste, and therefore you get to press a button sooner than I do, is that an issue of skill or gear? Gear.
You could argue skill got you the gear - and that is definitely true in arena - but in PVE, it’s more a combination of farming and RNG. You didn’t need skill to get the drop you just needed a bit of persistence and luck.
There are so many things that seem like they are the result of a profound choice in the game, but really there are only a handful, the rest are binary decisions.