Mage tower overtuned

Yes. Mage Tower is back permanently!

1 Like

I came back after long break and I’m not super up to date but I genuinely hope the whole “Community Council” is just a pretty tag because I wouldn’t want posts like this to represent the community…

9 Likes

True. Sales in the auction house also have been pretty low for me in comparison to the last time. Those who wanted the skin managed to get it the last time in December. Those who constantly failed have obviously given up.

1 Like

Brother you’re tellin me, I’m basically in the same boat myself…

Stockpiled a bunch of Unbridled Fury pots and other “Mage Tower” consumables a while back during the downtime of January/February.

Sadly, the Mage Tower going permanent seems to have flattened/crashed prices across the board. I bought in @35-49 gold/each on Unbridled Fury pots, but they’re only selling for like 65-80 gold/each instead of the 800+ gold/each I was expecting and hoping for :expressionless:

Even the few crafted/blue MoP pieces I had laying around in my bank don’t seem to be selling… cancel auction, relist, cancel auction, etc. The fish just don’t seem to be biting man, it’s just “dry” out there :-1:

1 Like

How many compromise do you need? They already made it so the mage tower is up 100% of the time.

No it’s not.

IDK why people wants reward from a challenging content by removing the challenge.

2 Likes

I don’t even have to cancel them. Despite being on a high pop realm I usually don’t get undercut for hours with the MoP pieces and still I haven’t sold a single piece since reset. Same with all the Pandaria gems. Managed to sell a few red ones and 4 violet ones. That’s it. :smile:

I see this take so often here in the forums, but obviously you just know “black and white” with nothing in between. Tuning some of the fights that are extremely hard a bit more so it’s in line with other challenges won’t remove the challenge.
That’s like when someones saying “The raidboss deals way too much dmg and has too much HP, a bit more tuning would help” and your answer to that is “You just want a loot pinata that sends the gear right to your mailbox!”.

1 Like

if you dont like the difficulty dont play it. plenty of others who are enjoying it and beating it. get good.

2 Likes

It took me 200 attempts before I finally cleared the new retribution challenge.

I suck, I know, but I think the darn tower is hella overtuned.

In Legion, it probably took me ~50 attempts to clear.

“GD” is a forum, not a playstyle. Really strange comment.

People have cleared it left and right, some even do it witha trial character.

If you can’t get it then just don’t do it? It’s just a recolor, you can literally farm the same thing in the tomb.

Who cares? Some of these challenges are easy or okay-ish tuned so those are doable for a lot more people - and everybody know that there are some exceptionally good players with high cognitive skills who just make a new character and can play them very well instantly. So that’s not really an argument.

It shouldn’t just be a challenge for a few who are lucky to have an easy challenge with their main character or for those who are the most skilled. I think it should be tuned so it’s still a challenge but not that brutally hard and doable for a broader audience.

I have the skin I wanted. I still think the Shadow priest and especially Holy priest challenges are way overtuned. I couldn’t do Holy despite knowing it very well from Legion (because Blizzard didn’t implement the 7.2 version, they intentionally buffed and changed it for different healing specs) but managed to do the Shadow challenge for the skin. It was extremely hard and as a Mythic raider with a lot of experience with this class I’m not really a potato when it comes to gameplay. Funny thing is, after I did the Shadow challenge they made the fight even harder and changed it, but it was already too hard because of missing artifact powers and talents. :woman_shrugging:

2 Likes

The armor recolors and bear skin are not tied to achievement rewards. Just finishing the scenario. That’s just the book mount tied to achievements. And if they are tied to a “clear the Mage Tower” achievement I’m not aware of, then those achievements could get credit. I’m saying keep the book mount as the difficult to obtain thing. The others are recolors and shouldn’t be this ridiculous.

I have zero doubts people would be fine being able to have a reasonable shot at those and leaving the book mount for people who do it as a “challenge.”

Not to mention having an “easier mode” to earn the armor and bear with would give people the perfect arena to practice and hone their skills for the challenge without being demoralized by wiping at 90%.

People have literally posted evidence of videos from when the Mage Tower first went up and compared to now and show how overtuned some of the challenges are. And some of the challenges like arcane mage, are massively undertuned.

5 Likes

The fact you don’t see the issue with the discrepancy of taking 4x as many attempts for you now than it did in legion when you have all the knowledge from legion as well is worrisome.

EDIT: Nevermind. You’re saying it’s overtuned lol. The fact OTHERS don’t understand this discrepancy isn’t acceptable is the sad thing.

Let’s not forget it didn’t cost thousands of gold per attempt in legion as consumables were in no way needed for it, but now they’re practically mandatory.

At the very least, the current expansions borrowed power needs to be enabled in the Mage Tower.

Those class-specialists, theory crafters and Cutting Edge raiders who said that some of those are overtuned, need to git gud according to the forum heroes.

1 Like

Sounds good on paper but, terrible idea lol

Can you imagine how something like Convoke would trivialize the Druid challenges?? Especially with the reduced 1 minute cooldown from the 9.2 legendary :laughing:

Just picture it for a moment:

  1. “open up” on Guardian Druid challenge with full pots/consumables, Heart of the Wild + Convoke the Spirits… boss instantly chunked down to around ~50% in the first few seconds of the fight
  2. kill adds/eyeballs while waiting for the 1 minute Convoke CD to come back up
  3. either pop it again to finish off Inquisitor or save for very start of Kruul
  4. Kruul comes down, pop HoTW + Convoke the Spirits again, boss instantly chunked down to 15% or so (… again, in the span of a few seconds)
  5. finish off remaining 15% easily using whatever random abilities, maybe popping Convoke again once the 1 minute CD expires
  6. “free” Fel-bear skin

Similarly, adding an emulation of the “overcharged artifact weapon” player power-boost would also trivialize the encounters.

Seems like you haven’t thought these proposed nerfs of yours through very well. It sounds like you’re calling for big nerfs more because you feel entitled to the rewards/appearances as a collector (…Bear skin, in your case) rather than because you care about preserving the “challenge” aspect of the Mage Tower - which was always meant to be difficult content right from the start.

1 Like

Did mage tower back in legion with NW gear
/flex

1 Like

They’re definitely frustrating and hard but they’re doable even without cheesing it with some of the older trinkets etc.

Except some specs are quite literally balanced around their borrowed power, and have been since Legion. There are gaping holes in rotations and toolkits of some specs without their covenant abilities.

Holy Paladins for instance have pretty much no AoE heals. Those are balanced around their covenant skill and 2p.

Tell me you’ve never played a druid without telling me you’ve never played a druid. Convoke is not as overpowered as people act. It is insane burst on Balance and Feral because it can throw multiple Ferocious Bites and Starsurges at once. However, EVEN WITH HEART OF THE WILD ACTIVE those Starsurges as a guardian hit like wet noodles. And even then, that’s just burst, Venthyr ends up as more dps overall for Balance. Feral, I BELIEVE still runs Night Fae, but I don’t play Feral.

Also, Venthyr is the recommended covenant for Balance and Guardian right now, not Night Fae. So yea.

Anyone who thinks the overcharged artifact weapons trivialized the Mage Tower literally lose all respect they might have from me.

They were still challenges. They were easier, but they were not pushovers by any means. Mythic Raid geared players could push it over, just like they could the current tower if there wasn’t an ilvl cap this time. But for LFR geared players, it was still a challenge even with the overcharged weapons.

Except we were outright told the challenges should feel about the same as they did in Legion, and you and many others just ignore the videos people pulled from youtube showing things like a Guardian druid killing the adds in a single thrash and swipe. Whereas in the current Mage Tower, those adds are going to survive long enough for 3-4 Thrashes normally unless you use a cooldown of some sort like Barkskin with Brambles.

Again, I have ZERO issues preserving the challenge for the book mount - the ACTUAL unique reward for the Mage Tower.

But keeping recolors locked behind a ridiculously overtuned challenge isn’t okay. Period. And since you brought it up, go read the announcement of the Mage Tower thread.

The Were Bear was brought back because, AND I QUOTE, " But for Guardian druids, the Mage Tower prize was an alternate bear form with a unique silhouette and animations. There is simply nothing else like it in the game. " Locking a druid form that was readded for having a unique silhouette and animations behind a ridiculously overtuned challenge is downright insulting.

Again, keep the book mount as the reward for doing the tower at “Full Challenge” - but add a way for us to weaken it in some regard, either a straight damage buff, health debuff, enable borrowed power, etc. and forfeit credit towards both the Book Achievement and the 36 Specs Achievement. Let us earn the transmogs and bear form.


I also love you conveniently ignoring the person above saying they’re a mythic raider who struggled to down the shadow priest challenge, and then they buffed it after they did.


I also don’t see you asking Blizzard strip the rewards from fury warriors and such who cheesed it with double crusader or such before Blizzard nerfed it because it wasn’t intended.

After all, they didn’t have a challenge, did they? They essentially cheated to win by taking the entire threat of dying out of the equation.

So unless you start telling Blizzard to strip the rewards from those, stop telling us you care about the challenge.

1 Like

Give me legion legendary power or covenant power. I don’t understand why they took away both.

Also, here’s a video that’s been used as evidence to show the overtuning. And FYI, the only reason I keep using Guardian in my examples is because it’s the only Timewalking one I’ve put dozens and dozens of attempts into this time. Mainly because I don’t like the hunter armor recolor (who thought bright blue and red looked good together?) and the guardian tower made me lose interest in WoW in general at the time, so I didn’t bother with my other toons, and it’s still making me lose interest now.

Guardian druid in 7.2.5 (before Antorus and the artifacts Overloading):

The first thing you’ll notice? He can reach the boss with Thrash without the debuff, something you can’t do in the Timewalking Version without jumping. It also does significantly more damage than it does on live. They supposedly fixed this right before the Mage Tower went down months ago, but I tested extensively yesterday on my druid and I was never able to hit the boss with Thrash unless I was getting the debuff, so their fix obviously didn’t go through. (And don’t lecture me about going Balance Affinity, I’m well aware that’s an option, but again, you hit like a wet noodle as a boomie in Guardian, even with Heart of the Wild Active, unless you blow cooldowns that you’ll need when you get to Kruul)

Second thing you’ll notice the adds die in 2 thrashes before they even had a chance to even start casting. On live, the adds don’t die til multiple thrashes and swipes are cast, as well as Moonfire, and they’ll get their casts off and you have to interrupt it. And if you’re even a NANOSECOND late, you’ll take like 40% of your health in damage from the first tic. There’s even one instance in this video where he kills them with a single thrash and 2 tics of the DoT it applied.

That’s just two of the discrepancies between the difficulty of the Guardian Tower during Legion and in Timewalking. There’s many many more.

There’s videos people have posted showing Velen outright taking tics from the adds and not dying in Legion, whereas on live, he will die if they hit him with one tic of their cast. Just one. A single tic. Not a single tic from all 4, just a single tic from a single add.


The Mage Tower is VERY overtuned for multiple specs (and again, VERY undertuned for some specs like Arcane Mage, there’s someone who literally cleared it in like 27 seconds the other day on youtube just spamming arcane blast), and if you refuse to see that, you’re purposely ignoring the facts presented to you.

9 Likes