Mage Tower - Heartbroken

:+1:

Blizzard “nerfed” crusader enchant and it’s still absolutely absurdly OP. I made a post about it yesterday. Crusader is faceroll and if crusader was available to Bear you would literally see x20 as many Felbears I bet.

Such bad design. I like the content, don’t get me wrong, but I hope Blizzard learned their lesson and will go with stat-templates next time.

This just reminds me of people complaining in WoD about Challenge Mode being too hard. It’ll blow over once there’s something else for people to complain about.

Crusader is available to bear. The OP part of it is the heal. However, the guardian druid challenge isn’t about healing so it’s better to go with double lightless force on Claws of Ursoc for the extra dps.

Bears don’t have big stat scaling so you should be looking for proc effects and on-use damage trinkets.

Mark of the Hidden Satyr (neck)
Eternal Skirmish (chest)
Lightless Force (weapon)
Ravaged Seed Pod (trinket from Nythendra in Emerald Nightmare)
Ghost Iron Dragonling (engineering)

Drums and Unbridled Fury pots for Kruul once you’re consistently getting him to ~10%. Don’t waste consumables until you’ve actually learned the fight.

Balance Affinity allows druid to completely blast Phase 1. Fastest phase 1 out of the tanks I’ve done it on (pally, warrior, monk, druid).

Oh, you seem confused. I did bear pre-nerf with SL gear, please don’t “instruct” me, lol.

I’m talking objectively, having done that, and also having facerolled multiple strength-based Mage Tower characters, if Druid could benefit from both the DPS boost of the crusader enchant as well as the imba healing, it would be just as faceroll.

Okay, but P1 isn’t the hard part for bear. P2 is.

Guardian challenge is one of the easiest tank ones. P2 is harder than P1, yes, but druid is in better shape than the other tanks. Pallys, VDH, BDK, Monk have been gutted and rebuilt as shadows of their former selves over time. Warrior is heavily dependent on scaling and a lot of their dps is tied into covenants. Druids are in good shape tbh, but you knew that.

Prot Warrior Mage tower was a joke, are you kidding me? Even without crusader enchant (or any non-SL gear) I beat it after a couple beers deep. I can’t even fathom if I was actually trying or min-maxing.

Literally the first time I survived to P2 on my Prot warrior I beat it, Prot Warrior pumps incredibly hard. What a joke.


I’m just saying if P2 was as easy for Bear as it was for other tanks out of the box, or if they could take advantage of Crusader, then sure. But you’re talking about going down a pretty long laundry list of timewalking gear just to bring Bear onto the same footing as some other class literally just walking into Mage Tower, let alone the fact that Strength users can use Crusader (which you can buy off the AH) which is stronger than several of those things you listed put together.

You do realize that bears currently do most of their dps through dots, and Velen’s orbs cleanse the demons of those, right?

Further from the truth.

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Yeah, dunno what this guy is talking about. Bear has been the most nerfed/tweaked out of all the tank challenges… because it is the hardest. Blizzard have the data, they know which challenges are objectively the hardest / objectively the most out of line with the others, and Bear has had the most corrections to the difficulty, that’s pretty much QED as far as I’m concerned.

TBH, it isn’t optimal to use orbs P1 anyways so this doesn’t really matter IMO.

The most broken challenge isn’t going to see a nerf anytime soon.

H Priest? I feel like from what I’ve heard that’s the hardest one now after the nerfs to Bear.

Uh…for bears the orbs are on a 2min timer, after two minutes it despawns, so, it very much is a ‘use the orbs in p1’ type deal

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I can’t really consider what they did to the bear a nerve. They did something to the mechanic that they shouldn’t have had to in the first place, you know what I mean. A nerve would be dropping the last boss health by like 20%. Or possibly even reducing the damage they do in phase 2

P1 only lasts about 2 minutes with moonkin weaving. It’s actually a very short fight for us, it’s just P2’s DPS check that’s nasty.

I mean… 10%, when you take into consideration how much of your DPS comes during the window where you’re bursting with lust + pot + berserk, is more than a 20% reduction in encounter duration, because small nerfs means more of your DPS comes from your burst window, which means not only do you have to do less damage, but your average DPS goes up simply by virtue of a shorter fight. 10% HP doesn’t mean 10% shorter. My pre-nerf kill went past 5 annihilates and almost to the 6th. Post-nerf you can get there in like 3 annihilates. You do almost no damage outside of your burst window (when you’re trapped in bear form I mean - hard to moonkin weave effectively p2) so that last 10% not being present means a dramatically shorter fight.

I got him down to 24k HP by the time he hit his 4th annihilate. I’m potted up and have gears with multiple sockets. And I still can’t crank out enough DPS to take him down.

Tanks aren’t meant to pump out DPS.

Heartbroken huh?

There are ways to handle each tower.

I also once thought the task was too tall and I couldn’t handle the mechanics or the dps check.

I was wrong. I adjusted. Worked on what I could do better. Actually paid attention to what would give me better results.

Did it.

Did not know that actually. I guess I just had a really easy time with bear, which makes no sense cause I main a pally and haven’t really played my druid other than to level him (his SL gear is ilvl 180 mostly blues if that’s any indication). I had to learn bear and form swapping to do the challenge and was able to do it without much difficulty.

I’m surprised so many found the other tanks easier, but looks like I’m the odd one out here.

I played about 20 minutes of mage tower and it convinced me to take a wow break. It was extremely disappointing. What I thought would be a fun diversion is instead a huge annoying chore purely to pump some meaningless analytics.

I too am crestfallen. I feel stupid for letting myself get excited for a patch feature when I should have known it would be like this. I won’t be making that mistake again.

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In most cases when blizzard “tones things down” - aka nerf things, they nerf it hard. There is usually no in between or middleground; it is either very difficult or very easy. Yes, there is a middleground, however going based off the past, that is not something Blizz is capable of doing. I could be wrong, however, again going based off of experience here and the past, it does not happen. If I had to choose between very difficult and very easy, it should be very difficult. Why? Because people keep getting more and more things getting too easy for them to do.

Sorry if you feel it’s too difficult and sorry if you want it nerfed, but, there is no better reward than the feeling you have when completing a very difficult challenge.

You’re right, nor do the casuals who want it to be easy. Nobody’s opinion matters.

No, they thought it was reasonable to have something challenging. People just get very upset when you throw challenging content at them because “I don’t have time” or “this is too difficult” or some other nonsense. Keep at it or don’t, but people keep getting solo content nerfed because a lot of them just simply lack the skills to do it.

Cool

Actually, so things are like this usually: so, it’s better to start off too difficult and if needed, adjust it downwards via nerfs. They can’t buff things “because it’s too easy” – why? Because what’s easy for someone is too difficult for someone else. If they started out, the only way for it to be “too easy” is for it to be 1 shot kills like how you do in old content, by old I mean things like deadmines at level 60. They can’t buff things up because people would get too upset at them buffing something, but they can nerf things down from too difficult. However, again, I am not on the boat of just nerfing things for the sake of nerfing things. No, it’s not too difficult. It is, however, something you need to be patient with and understand that this is an expansion thing.

Mage Tower, when it came out, was extremely rough. It was to the point less than 1% of the playerbase actually completed it right out the gates in that first patch. Then as the expansion went on people got more gear and more people completed it by the end of the expansion. Again, it was an expansion feature, not something to be done in 2 weeks or 4 weeks unless you really worked at it. Dedication is what fully matters here. 800 pulls is not a lot unless you’re doing it all at once. Do some pulls, take a break when you get tired, think about it and about each and every mechanic. Try to break it down.

It’s for anyone willing to actually dedicate themselves to it.

Eh, probably. People just need other stuff to do really but content draught yo. Next patch probably won’t be out until March, realistically, though I’m hoping much earlier than that.

Most important to me in conversation is that I didn’t demand anything. I accepted what Blizzard gave me and tried my hardest to beat it. I didn’t ace it. I wasn’t a breeze and I had to step up my game a bit.

Blizzard shone a spotlight down from above. It wasn’t shining on me, I moved into it. Other players are demanding that the light should be moved onto them where they’re laying on ground having a tantrum.

As I said in my original post, I think Blizzard did a poor job of setting expectations and should have delivered a version of the tower that catered to a wider range of skill, perhaps with tiered difficulty. However, I don’t think that means that players just get to demand that the game be perfectly tuned for their individual skill levels and that content should be taken away from other players as a consequence.