Mage Tower artifact skins should still be obtainable

I did 24/36 and not one of them do people need. If someone wanted it, they could have easily done the MT too.

Big chunk? You got 1 achievement from winning the MT. They even implemented the MT for people and gave them a reward too. They put it back in because people complained “I couldn’t finish this quest” and still people complain about it. Why? Because you don’t like things you can’t get. It is stupid. There are things throughout wow’s history that are gone and it makes sense because you have to reward people for playing at the time too.

Removing the mage tower effectively removed 1/6th of all available weapons from legion.

So… yeah. I’d call that a pretty damn big chunk.

Where are you getting this math?

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Your math forgets a lot.

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Not done yet either

and many many many many more.

Math wise, around 600+ appearances were added. Lets take away some because they are dropped from when they did the anniversary revamp. So…550. Lets be nice, and say they removed 36 weapon appearances since we aren’t counting each color in that 550, so we can’t count the shades for the MT ones either. Now lets do math.

36/550 is means 6.5% of appearances are no longer obtainable. That isn’t much at ALL. Especially considering EVERYONE had a chance to get them if they played, and if they didn’t play regardless of the reasons, that is on them.

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I would be counting the colours, just as much - given they were hard to achieve and needed their own quest lines, hunts, whatever.

You’re right - there were the Antorus stuff. Ugly but… they’re there.

But to the vast majority of players, the artefacts and their appearance unlocks were legion. It was one of the selling points of the expansion. And those went from 36 to 30 overnight. In an arbitrary manner. Largely, from what I can see, to follow on with the idea of Challenge Mode instances which went away at the end of WoD and MoP - removing far less of a chunk of items with them.

Given they’ve never repeated this removal, and even brought back the MT itself, I don’t think they felt it was a good idea. And IMO removing any old content (bar the occasional bit of anniversary fun) is removing reasons for players to do things. You’d have been far better scaling the MT each expansion and leaving the gear for people to chase. Which would have added FAR more playtime for players like the original poster than simply removing it.

More than that. There were weapons in every class hall. There were weapons dropped from two raids.

Your opinion sure, but they brought the MT back because people wanted stuff to do, and even gave them new stuff to get.

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as much as id love for it to happen its probably not going to happen

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I literally just logged on to start this exact same thread. I am even in favor of blizz just typing /unlockallartifactappearances at this point. It is THREE EXPANSIONS OLD CONTENT. Just make it so if you complete the campaign or something you get all artifact appearances. There is zero prestige behind any of it anymore. It’s unnecessarily gate-kept behind grinding old expansions on multiple characters which is the exact kind of thing we are sick of doing.

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Yeah not true. Prestige comes from the fact you defeated the challenge at the time, when it was available. Same as the gladiator mounts, same as the elite pvp appearances, same as the mounts taken out, etc. Prestige comes from the fact they are not there anymore, and you get something others cannot get anymore as a way to show you did it. The prestige goes away if you make them available again.

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I would argue that Prestige is more tied to difficulty than timing. Gladiator is definitely harder to accomplish than 99% of the artefact appearance acquisition. At this point the biggest thing you “accomplished” by getting the artefacts was “I happened to play in Legion.” So ya. IMO, zero prestige. Just timing.

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Dude, even with the better gear and artifacts upgraded by end of legion, people still couldn’t beat the challenges. They weren’t pushovers (well most. That imp mother one could be cheesed to high heaven and back".

I am all for them bringing one skin back being a recolor like they did with the guardian druid one, think its a great idea because it brings the ability to get them in one way to the people that want them while keeping the prestige and such for those that got it before. These weren’t just appearances you got for playing, at all.

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These and the Pandaria “Challenge mode” armor appearances should be available again.

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I think there has been some debate on how hard MT was. I have seen multiple people in this thread say that MT was pretty easy by the end of Legion.

Even if you don’t want it auto-awarded, you have to agree that at a minimum bringing it back as something you can complete MT again and earn is a good idea. If the challenge really is the prestige then give people a chance to complete it again. If you don’t like that idea, then you have to admit that you think the fact you happened to play in legion deserves some special reward and at this point we just disagree with each other haha.

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Nope don’t agree. I have said, make a new version of it, or offer a new tint only that someone can get like the fel hulk bear? That is totally fair game.

Not even close to summing that one up right champ. Not once did I say because I played in Legion. If you were paying attention when BfA was launched, people were here complaining they just couldn’t beat the MT for their wanted spec. Lots of people couldn’t do it. Not saying it was an impossible challenge, but it was a challenge especially for those that learned whole new specs and classes to get ones they wanted.

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When it first released I thought it was pretty easy for some classes and nearly impossible for others. Frost mage and Afflock had the same one and Afflock was SO HARD without Sacrolash. Same for Feral Druid and Fury warrior, without the bloodletting manacles for fury defeating the imp mother was extremely tough for me. But doing it on my feral druid was a joke because they had real self heals.

Imp mother was really the only one that could sorta be cheesed. If you did it when the world buffs were up, and used items you could use in the world to help increase damage against demons it would work, because at the time that ONE challenge was actually considered under the broken shores. Was cool to see giant fireballs reign down and help lol

The only one that retained any semblance of difficulty in later patches compared to the tuning they had on release was the healer challenge because of the “higher health%=bigger explosion” mechanic in the last phase. Having more health and stronger heals(especially on HoT-focused classes like druid) made it harder to keep your health down to a level the npcs could survive when the mechanic went off.

I started playing wow for the first time about a week after 7.1 dropped and still managed to get all the mage tower skins. I was very much not a good player in the general scheme of things and still managed to get almost half of them before 7.3 dropped and Argus gear trivialized most of the dps checks to the point where you could ignore certain mechanics.

Anyone telling you they were difficult enough to maintain any illusion of “prestige” by the end of Legion either has a bad memory or is lying to you.

This was an interesting testimonial. Here’s mine:

Depending on your class, spec, gear, and race (looking at Tauren healers with that sweet Stomp), there were certain challenges that could be considered easier by the time Antorus dropped. This was quite variable however, especially with titan forging being a huge influence from when the tower first opened. Many specs required specific legendaries to be considered viable, and it was a total roll of the dice whether you got them. Cold Heart was bis for FDK, and absolutely could have helped with the frost challenge. Except it never dropped for me. The reality is that even with set gear, many players had to hodge podge whatever legendaries they had and adapt their builds around what they had.

In general, Agatha was probably the easiest DPS boss. Vengeance DH basically cheesed the tank challenge by virtue of their glide. Affliction Warlocks could flat out skip a phase on the twins.

By comparison, this current tower has been much simpler due to gear cheesing (stacking gems in old gear and busted trinkets like seed pod), and class kits being able to overwhelmingly handle the tower mechanics. During SL, you could still use of enchants on gear like Mark of the Hidden Satyr and Crusader. I decided to take my FDK into the tower a couple weeks back just to see what it was like, and I steamrolled in two attempts with Aberrus tier gear whose bonus was disabled.

The Legion tower took a lot of time and practice, and in general was more difficult than the current version. And while the Legion tower did get easier over time, it was still difficult. Hence, only about 1/3 of players got a single challenge skin, and only about 1/10 got all challenge appearances for all specs of that class (about the same number have done the current tower).

While I can appreciate how easy the tower was for you specifically, the numbers tell a different story. In essence, if they were all gimmes, everybody would have got em.

But since people are getting hung up on semantics: the tower in both cases is the most challenging content available for solo play- visions in BFA and Torghast are a joke by comparison.

And let’s say for the sake of argument they were totally easy cheesy and everyone playing Legion got them. The purpose of the rewards per the devs was to act as a badge of honor for anybody who did them at the time. In essence, they function identically to the game’s ecosystem as AOTC mounts.

Yes they were. They were only available via the physical Trading Card game. You had to be playing/collecting at the time the specific sets were available and in print, They were limited prints with even exceedingly more limited actual loot variants of those cards.

I pulled a Spectral Tiger loot card back then. While it was nice to be in that “exclusive club” back in BC/Wrath, I’d have little problem with the mount becoming more available via another avenue other than gold cap on the BMAH or the increasing RMT price for an extant card.