Madseason boosting video

How dare people like something I don’t!!! Am I doing this right?

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You forgot to call everything they said a logical fallacy because you heard it somewhere once, then ignore all their points while committing your own fallacies. Its a hard job, but someone has to do it, and with dedication you can become a youtube simp too.

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Boosting in Retail doesn’t have an impact. I agree with you there. Because Blizz has effectively turned other players into irrelevant, nameless strangers. There is no community in Retail.

Should design decisions for Classic TBC be made because of the sorry state of Retail? You know where that leads? Right back where it did the first time.

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To be fair, you don’t really have to watch it, you can just listen to it on double speed while doing something else, the visuals aren’t that important. And lol its not like you are giving him your own money for the ads, not sure why people are so against listening to him.

But in summary:

1)The level boost is not really for new players, it is for people looking to minimax gold making alts. For new players who don’t want to feel “behind” because they haven’t played classic WoW, the much better solution would be to offer “Fresh” TBC servers, rather than a service that is pay to win for current players.

  1. He did the math, after accounting for the cost of boost+sub, botting will become 86x more profitable, so the gold inflation we have now will be a joke compared to what bots will be able to do thanks to the boost.

3)Designing a game around players paying to skip most of the game is a problem.

4)The impact of boosting through profession alts and why boosting breaks certain aspects of the endgame.

5)The logical problem with the arguments “well the problem you listed exist to a certain extent now, so we should be fine with worsening the problem” instead of pushing for changes that fix the issues at hand

There are more points made in the video, but I think these are some of the strongest.

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It does feel like a washed up game, and the boost is part of the reason for that. Nothing you do really matters in retail, because it will all be replaced in the next patch. And hey, if you didn’t even play the last expansion, guess what? It doesn’t matter, we’ll give you a boost with better gear than someone who actually raided in the earlier tiers of that expansion! Designing a game where players pay to skip playing the game leads to it feeling washed up. In TBC it’s even worse, because the boosts will actually hamper the expansion endgame experience, whereas at least retail designed their endgame like a single player game with multiplayer functionality.

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Video is way to long. We have mage boosting which is basically the same thing but longer and more annoying.

I’m for it so I can have a char on another server without needing gold to boost it.

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Video addresses this argument as well. Mage boosting is not an argument for paid boosting.

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It is an argument because they are essentially the samething. Your not lvling your char someone is doing it for you.

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A TLDR version of points he makes across the video:

  • The old world being abandoned
  • Botting getting even worse
  • Making it easy for cheaters (bots who get banned can jump right back into money-making)
  • Being able to buy gold without getting banned (via xmute alts - requires level 50 to learn Outlands professions)
  • An inconsistent target audience (Bring players into BC who are uninterested in Classic - yet players with level 60s can buy a boost)
  • Creating advantages based off IRL wealth disparities ($60 might be too steep for some people)
  • Leveling being ignored (“Leveling is boring, leveling takes too long” so Blizz decides to just nuke it, offer a paid way to skip it instead of Blizz taking time to fix it)
  • Speeding players closer to stagnation (People already complain about long phases, not enough to do. MMO time commitments include leveling. Stagnation happens quicker if people can skip most of leveling)
  • Opening the door to more cash shop services (slippery slope argument)
  • All for players who will struggle to even play the game (“I don’t have the time to level through Classic” - Ok, will you have time to do your attunments? Grind revered to do heroics? etc.)
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Something seemed fishy about that math and I looked into it more. And it’s incredibly misleading.

Let’s use the figure of 1000g = $15. And let’s assume $40 character boost (unconfirmed but it could be more).

To make back the investment of $40, the botter would have to farm 40$/15$ * 1000g = 2,667g. Taking the figure of 100g/hr, that would take 26 hours to farm that gold (rounded down to be generous).

It will take at most 3 days played to level from 1-58 with the new xp nerf. That gives the boosted botter an effective 46 hour head start. This doesn’t account for the gold that would have been accumulated leveling the normal way (which is minor) not does it account for subscription fee for each boosted account. It doesn’t account for the fact that boosts don’t give professions. So they can’t automatically bot herbs out of the gate. And that head start becomes less significant the longer the bot is active.

So yes the boost is good for botters, but the video is extremely misleading.

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Dungeon boosting, which might be a problem, is limited to in-game currency, which is earned on another character you have already leveled, and still requires a player who has already leveled their own character to help you. The Blizzard boost is straight pay to win, functions as gold buying for the casual player, and also makes botting 86x more profitable vs the current leveling methods available to bots. Again, saying “this problem kinda exists already, so let’s just make it worse” isn’t exactly a sound argument.

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The subscription fee is paid for a bot account, whether it’s boosted or not. So, this expense is the same for both sides of the argument.

A way to look at it, is exactly how you said. It gives the bot account a 3 day head start (I’d argue more - I think 3 days played is pretty average for efficient leveling. Bots in the open world are anything but efficient). Can the bot make $40-$60 in three days? If the answer is yes, they’ll buy the boost. I think more often than not, a bot will make much more than $40-$60 worth of gold in three+ days.

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I’d say the botters/gold buyers are already profiting off of boosting. The blizz boost makes it easier to obtain for the regular consumer. Not to mention its only limited to 1 per account.

The blizz boost is evening the playing field for regular consumes vs those who profit from illegal gold buying&botting.

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I used to like this guys videos before you turned into a crying lunatic about classic.

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Sure, it might not end up being the exact multiple that he calculated, either of you could be right there, but it will be many, many times over more profitable. I think that’s enough to make the point.

Again the head start is only significant if bots are active for a few days then banned. If a bot is active for 400+ hours, that head start doesn’t really mean much.

I just think the video is misleading.

Imagine gold per hour vs. time active graph of a bot. A boosted bot just has its curve shifted left on the graph. If you sum up the total gold generated per bot (think calculus) the difference in the area under of the curve for a boosted vs. non-boosted bot becomes negligible the longer the bot is active.

Just the non-boosted bot has more of a ramp-up time to get to level 58.

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Another example of not having an argument to stand on. So turns to personal attacks instead. Just pathetic lol

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PvP server.

I can’t wait to see the forum whiners when Blizzard changes their mind and removes the boost feature lol.

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It did seem like he lost a portion of his sanity doing the rank 14 grind.

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