Title and gear are two different things.
Not really? they’re both rewards.
Mythic Ansurek still drops gear.
Yes, because it is.
I do, because gear is what places people into their content. When i say im not playing for gear, i mean im not going out of my way to get gear, im not farming gilded crests to upgrade everything, and if mythic track got moved beyond my skill range, so be it. Im not gonna ask for it to be reduced to my level just because i think max loot needs to be at MY max skill range.
Lol, yeah completely identical.
Players killing world quest mob 0.02 seconds faster is such a tragedy.
The only issue is that I’d like m+ title to be competitive. And mythic track being vastly easier to get in raid kind of goes against that.
Max ilvl ending beyond my skill level isn’t an issue though. Only in m+ and delves does gear stop getting better upon a completely arbitrary point.
Does not happen anywhere else.
Oh yeah, I forgot, if you lack the ability to go to radier io and actually look as people’s experience you have no other choice than assume big ilvl = good player. Makes sense.
This shows your ignorance on how gear carried people.
Can have two players both with 620 ilvl and 2500 io
Which one does tank level damage and which one plays at the 90th percentile. Show me which tab on raider io shows that?
That’s why people tend to take overqualified players for more insurance heh.
But as a basis… can’t see.
And this is exactly the issue
Gear is already abundant. And getting rewarded for failing an m+ run lets people fail upwards
So now we have two players who look identical, but on opposite sides of the performance spectrum.
Keeping gear separated, maybe even more, keeps this overlap from happening.
Its better to have rewards beyond what players play at to give everyone something to strive for. Theres always going to be something.
If we lower myth track to +4s and normal raids, that just killed everything for everyone who plays above that level.
As it is now, everyone has a difficulty they fit into, and anyone below max has something to strive for.
Tell you this Faux,
move mythic track vault to completing 15+
and watch M+ die the next week (and WOW along with it).
Why would a game die if people can’t get top end rewards?
Few people get CE.
Few people get gladiator (in the past, there was power in pvp rating.)
Look at the landscape of hardcore MMOs and ask that question again.
And what landscape?
Wildstar existed by deleting all the easy content.
Tell you what Eau
Move Mythic track vault to completing 5s
and watch the entirety of WoW die because no one has any reason to play beyond week 4
Wildstar crushed down without casual content,
same happened to Lost Ark.
But you are a troll Faux, you argue just to argue.
Though you know I am right.
So whatever.
The person who struggled to beat Zekvir?? at 630 ilvl and claimed they were playing perfectly and also didn’t realize they had a “slow” clear for a talent and blamed the game.
That person being right? Oofta thats a dark horse if i ever saw one
Lost Ark was never in the running as far as I’m concerned.
You are wrong (as usual),
they had like 700k players, and then developers decided that top end content,
is hardcore only, - result current 6- 10k players.
Same would happen to WOW.
Again, this is a ridiculous argument.
No matter what level you set myth gear rewards at, this is going to happen. It happens right now with people who can comfortably do 10s and take their 630+ ilvl into 12s.
And you can never guarantee you are choosing the correct person for your pug. Despite their ivl, despite their flat io score.
But there are things you can do to minimize the chances you get a bad player. In the scenario you mentioned, allow me to help lessen your ignorance because their is a huge factor you have neglected. How many successfully timed runs has each player had in that key level range? If one guy has 3 and the other 50 one is a safer bet than the other. Also, you can usually see of one is a main or an alt of a higher io main.
Oh, and a lot of player’s mythic + runs show up on warcraft logs too.
And if all things are equal, then it’s a toss of the coin. Both players could be good or bad, one could be having a bad day, you don’t know but you make best guesses with all available data.
But if you are seriously suggesting that problem goes away by moving myth tack gear from 8s to 10s… like really?
Getting KSM in two seasons, years ago, doesn’t mean you have an informed opinion. You can have your opinion, but you tied your argument and validity of it to your experience. Which isn’t much.