M+ Tanking for the perspective of a previous key pusher who quit after KSM this season

Just posting this as a perspective incase Blizzard do actually care about how the casual tanker feels about M+ this season and why some of us haven’t tanked as much this season.

I Picked up M+ and Tanking at the END of BFA, got KSM the first season I played, did it again in Shadowlands, didn’t play dragon-flight as the aesthetics didn’t appeal to me, played M+ again this season, got KSM in a week and then dropped tanking so I feel like I can give an informed decision on this.

In BFA and Shadowlands, tanking felt difficult but rewarding and eventually, you could out-gear THROUGH M+, to push keys even if you weren’t the best player ever.

This season is the first season that I got KSM and felt like what’s the point in doing this anymore? I barely get gear for finishing a key on time, in addition to this, mythic level gear is only dropped at M+ 10 which is like the equivalent of M 20+ in past seasons.

Why? What does this do for anyone except for the top percent of players who baby-rage because if a person puts in enough time without the equivalent skill (Which is usually a reflection of the time you can put into constantly tanking BTW). If I am pushing +7s to a point that I feel comfortable about them, but my gear isn’t upgrading, I’m not playing. This season has a horribly slow gearing system in addition to harsher tanking mechanics.

Ppl will say that tanks were OP in the past and 1 man armies??? Ordinary players were not kicking out healers for multi tank runs, maybe those pushing extremely high keys with the most optimal builds were, but the laymen who come home and play for maybe a few hours weren’t.

Blizzard nerfing rewards for M+ in addition to making them more difficult in addition to not allowing tanks to have self-agency is a ridiculous trio that anyone with more then room temp IQ would have understood would deter tanks from playing.

Tanks DO have the hardest role in dungeons especially. You need to know route, you need to know mechanics, you need to make adjustments on the fly for that one hunter who thinks he knows your tanking better then you and pulls additional mobs, you need to adjust when a player misplays a mechanic and their’s more pressure on you and the healer. Why are you punishing that player for already doing the hardest role by making it more difficult and less rewarding.

I don’t know one person who has seen someone in mythic gear and been in absolute awe of them. They’re usually like “Man he has high ilvl, probably gonna be more damage or tankier.”

You’ve made a rare role rarer by making everything about it exponentially less enjoyable. Am I the best tank? NO. Their are thousands of tanks who could push higher keys at the same ilvl as me and have no problems. I, however, also have responsibilities outside of WOW such as a job and family issues to deal with and when blizzard makes it that a tank has even more responsiblities to try to push keys because they wanna stop us from raising our ilvl and caps us to heroic gear for the majority of keys, tanks will go for something they really want, maybe KSM, and then quit because the time invested does not feel good for minimal gains.

from a M+ tank perspective, give mythic gear at +8 to +10, make tank-busters and damage multipliers lower, give tanks more agency or better yet revert the tank changes. WTF is everything seemingly catered to the top percentage of players? +12 keys can’t be depleted like WTF??? How does that help the average joe who is running maybe +8s and has it depleted because a DPS raged after he pulled for the tank and they wiped? Like focus on the majority of the player base who still want to get top gear for doing harder content. People pushed +20s for fun and io.score, not because the gear was there? Now they want everyone who isn’t able to put that much time and effort into M+ to be handicapped and have a harder time because +20s felt that they should get the best gear whilst +15s were trying push keys.

TLDR - Better gear drops for lower keys, less tank busters, less tank dmg intake, more self-agency.

19 Likes

There is no way I’m reading all that.

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Just revert the tank tuning back to DF and everybody who matters will be happy.

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I agree with nerfing tanks, it forced many people to improve on their classes, but the execution was flawed. Main issues with current M+ season are challengers peril and mobs that are casting spells nonstop. Its too easy to wipe for little mistakes and that leads into lobbies exclusively picking the same 5-8 specs on 12+ keys

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You can out-gear through M+. It’s called farming Crests via +8 keys. You also can craft 636 gear with Gilded crests.

You got KSM twice in the past, so no you are not really as informed as you think you are.

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Mythic track gear has never dropped in M+. If you’re talking about the vault, they changed it to require higher keys at some point in Dragonflight. Considering there are only 10 key levels now anyway, the difference is hardly significant.

If you refuse to do higher key levels, and you refuse to find a group to run mythic raids with, you’re not going to upgrade your gear much beyond what’s available in the heroic track. Deal with it.

As for tanking difficulty…plenty of people with jobs and families don’t feel the need to use those as some ridiculous excuse to not learn the new meta. I’m sorry you can’t pull an entire hallway without having a competent group backing you up anymore, you’re just going to have to adjust.

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I feel like blizzard is making some positive changes in the next season with encouraging players to keep pushing for rewards. Gearing has been easier this expansion than any other imo. I don’t get loot when I do every mythic, but I can usually upgrade a piece once or twice if I’m lucky afterwards. Maybe it’s a little boring but I like to see my stats go up a little and then when I DO get a new piece I’m pretty happy. lol

I agree that the game needs better balance so that casual or average players can also feel rewarded. I’ve seen several content creators on YouTube and other platforms, as well as friends and players here on the forums, complaining about the current state of M+.

However, according to what was recently published about the PTR, they have increased the cast time of dangerous spells and reduced the frequency of “tank busters.” Let’s see if things improve in the next season.

I hope Blizzard continues listening to the community’s feedback to create a more enjoyable game for all types of players.

I agree.

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You (and many other people) for some reason forget that this is a video game,
it is player for FUN, improvement, tasks, chores, achievements.
This is all delulu on cosmic level.
That is why from 12kk players left barely 1kk or whatever is the number which blizzard is ashamed to share.

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Honestly blizzard is making me calling it quits as an m+ tank. They’re killing it even more next season i’m over it. I feel your pain

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False statement in bad faith,
vault rewards MUST be lowered, mtrack should be unlocked after timing 7+.

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Thing is, there are so many levels of dungeons that people can find where they have fun at and do that or have fun pushing to learn. I don’t find timewalking fun for example. Plenty of others do.

Its easy really, if you want challenge, go ahead and try M30+,
but stop denying casual players fun.

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Nobody is denying anybody anything? Gear is falling from the sky and every opportunity exists to try every bit of content in the game. It’s more accessible than ever.

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Not everyone has the time to watch and study multiple tutorials on every mechanic of every mob and boss, or the ability to make high keys or participate in mythical raids, and that doesn’t make the feedback from these people any less valid. Balancing tanking difficulty and reward structures isn’t about refusing to learn – it’s about making the game more enjoyable for more players. Remember, the game thrives because of its diverse player base, not just because of a hardcore minority.

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Maximum level gear was available at lower difficulty,
why do you deny that there is no denying of casual players?

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What was rewarding myth gear back then? Lol wasn’t it +18s from vault?

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Yes, you made a false statement and I corrected you.
You welcome.

So play at a level you have fun.

You (and many others) for some reason forget there’s multiple difficulties for a large range of players so they can play at a level where they have fun

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I did and I can say that it is a rant we all have known for a long time.
He has some good points which we’ve been telling since the tww ptr.
It is what it is, blizzard is a stubborn a.s.s.