M+ S1-S2 Side-by-Side

The impression I got was that it was 10% now instead of 12%. It wasn’t super clear. It’s like they forgot they were going to have it be 12%.

" At Mythic 12, instead of an additional 10% increase to enemy health, Xal’atath’s Guile will now include the increased timer penalty for deaths that was formerly part of Challenger’s Peril, as a replacement for the rotating Bargain affixes. While the mechanic could feel overly punishing for groups still learning and progressing towards gear rewards, a focus on clean execution remains appropriate for the upper echelons of the system, and removing the extra 10% stats should make the transition into the prestige tiers of the system feel like less of a wall."

the top 2% rejoices. it is meaningless for 98% of the players.

but if the death penalty (peril) is gone, I am all for it.

Considering next seasons 12’s are becoming easier than current seasons 9’s I guess it’s the top 10-20% that can enjoy it, if they choose to go that far.

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Nothing below a 12 needs help with depletions as it’s part of the power track. They also massively nerfed those key levels.

It’s clearly not if you look at S1. You seem to have forgotten about their redesign of Guile.

No, they were removing the added +10% and replacing the base tuning to 12%.

It’s not really a redesign if they just tune the number from 10% to 12%.

i know quite a few very capable people who did the same. they just didn’t see the point. more incentives are definitely welcome!

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That’s unfortunate. Was hoping they would make it more exclusive to satiate the outcry of typical 2800-3k players mad over mid level rewards.

Sure but they referenced the 10% they removed in December in favor of 12% moving forward.

So they’re referencing what it was before they made it 12%. Which is about as clear as mud.

More io to flex in GD! “My score is higher so i know more!”

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You’re supposed to buy carries.

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Same - I just stuck on 10s for the same reason. Looking forward to having incentives to actually push higher.

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M0s will give champion too

I was wrong, looking at the notes closer they did specify that the +7% was specifically for +2-10 only and still +10% onwards with the removal of the additional guile completely.

Eww…

Well, into 35+ keys we go this season

Good luck with that. It ain’t happening.

I usually do the carrying :frowning:

  • From Mythic 2 through 10, each new level will now increase the health and damage of enemies by 7%, down from the previous 10%. Per-level scaling will remain at 10% for Mythic 11 onwards.

Yeah so it looks like they scrapped the “redesigned Guile” completely which is why I was confused by the numbers.

It’s going to be wild now that S2 +15s are going to be S1 +12s.

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Their numbers do not seem to include affixes and are merely the base bonuses at each key level, hence why their season 1 numbers are a flat 10% increase at all key levels.

Key S1 Bonuses Total S2 Bonuses Total
2 10% 110% 10% 7% 107% 7%
3 21% 121% 10% 14% 114% 7%
4 33% 133% 10% 23% 123% 8% <-overtuned pls nerf
5 46% 146% 10% 31% 131% 7%
6 61% 161% 10% 40% 140% 7%
7 77% 177% 10% 50% 150% 7%
8 95% 195% 10% 61% 161% 7%
9 114% 214% 10% 72% 172% 7%
10 136% 236% 10% 84% 184% 7%
11 159% 259% 10% 102% 202% 10%
12 185% 285% 10% 122% 222% 10%
13 214% 314% 10% 144% 244% 10%
14 245% 345% 10% 169% 269% 10%
15 280% 380% 10% 195% 295% 10%
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Too be fair it’ll just be inflated m+ rating that’s the problem, we’re creeping back towards the 1-20 key range.
3k will be the new 2.5k, and titles will be above 4k rating.

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