The impression I got was that it was 10% now instead of 12%. It wasn’t super clear. It’s like they forgot they were going to have it be 12%.
" At Mythic 12, instead of an additional 10% increase to enemy health, Xal’atath’s Guile will now include the increased timer penalty for deaths that was formerly part of Challenger’s Peril, as a replacement for the rotating Bargain affixes. While the mechanic could feel overly punishing for groups still learning and progressing towards gear rewards, a focus on clean execution remains appropriate for the upper echelons of the system, and removing the extra 10% stats should make the transition into the prestige tiers of the system feel like less of a wall."
Considering next seasons 12’s are becoming easier than current seasons 9’s I guess it’s the top 10-20% that can enjoy it, if they choose to go that far.
I was wrong, looking at the notes closer they did specify that the +7% was specifically for +2-10 only and still +10% onwards with the removal of the additional guile completely.
From Mythic 2 through 10, each new level will now increase the health and damage of enemies by 7%, down from the previous 10%. Per-level scaling will remain at 10% for Mythic 11 onwards.
Yeah so it looks like they scrapped the “redesigned Guile” completely which is why I was confused by the numbers.
It’s going to be wild now that S2 +15s are going to be S1 +12s.
Their numbers do not seem to include affixes and are merely the base bonuses at each key level, hence why their season 1 numbers are a flat 10% increase at all key levels.
Too be fair it’ll just be inflated m+ rating that’s the problem, we’re creeping back towards the 1-20 key range.
3k will be the new 2.5k, and titles will be above 4k rating.