Here is an idea that I think would fix M+. By fix , I mean it would remove the meta , make people less willing to leave keys , and overall increase the amount of people playing M+.
1: Remove dungeon specific keys . Make keys just a level . Ex: +2, +3 etc not tied to specific dungeon
2: make every level of key queable like H dungeon group finder . This eliminates many issues such as :
1: you know longer have to sit in que for hours to hopefully get invited . The game will automatically put you in a group like it would for H and N dungeons etc (LFR)
2: It destroys the meta. Every single season, classes and specs get left out for the meta . By being able to que for keys mentioned above , it removes the meta and gives more gameplay chances for every class and spec .
How keys will work with this is simple :
Add key levels to the dungeon finder. If you have a +10 you can que for +10s and lower. You cannot que for higher .
Change keys to make them party wide. So now when you que in for a key level . Everyone in the party has that same key level . (Dungeon is no longer player specific). If you time the key, everyone’s key level goes up. If you don’t everyone’s key in the group goes down a level .
Over time , yes you will reach a wall because you don’t know who you will end up with . Blizz can still have premade 5 mans que for keys but everyone’s key in the party must be the level they are quing for .
Also , doing it this way will make people wanna finish keys out because it affects them as much as the current key holder . The meta no longer controls the game . Sure you might end up in a key with bad players but let the game randomize that . Currently players do that themselves . You wait in que till you see a good geared , high io player and for whatever reason that player turns out not to be good . This way it’s no longer on you to decide who comes and goes .
It will motivate people to play better and get better in order to be able to Que up for higher keys etc .