These keys still freaking suck. And a 10 feels unreachable for a majority of the people who used to be able to get that mythic piece in the vault.
Yea the depletion chance on the 10s is high even in a group full of 2500+ players. You’ve either got the healer randomly getting deleted multiple times a boss fight, one of the DPS frequently going down, or tanks just getting white hit to death. The challenger’s peril is too much for attempting to pug these 10s most of the time outside of the very easy ones. It’s an absolute chore and I look around and I’m one of the last of my friend group still subscribing and trying to push for rating. One wipe and in most dungeons you’re already cooked even with all three DPS pushing 1.5 million+ overall by the end of the dungeon.
I keep forgetting to check people’s gear before I start a Mythic 0. A lot of people are trying to get carried through these right now. They’ll be like 580 thinking they can do M0.
I need to start leaving when I see under geared people and I’m gonna tell them I’m leaving because I don’t wanna play with under geared people, no offense. It’s laziness.
If I’m going to farm Heroics to upgrade all my gear, you need to also or I’m not playing with you, simple as.
Good. That means there’s a sense of progression and achievement. Content that provides the best gear in the game should not be effortlessly completed by the majority of players on the 4th week.
The DPS players who don’t interrupt need to be filtered out of group content anyway. They should just be straight up told in game that if they don’t interrupt, bad things will happen.
This game is missing a lot of 1-1 info. The UI doesn’t really do it’s job 100%, the UI should be screaming and blaring and flashing the screen to interrupt. People need to tell these people that if they don’t interrupt, go back to Delves and stay in them.
The UI should literally put a giant spider in the middle of your screen when you need to interrupt something, like the early days of Weak Auras when they would flash icons that covered your entire screen.
At some point you need to actually learn and play the game if you expect to do the highest rewarding content.
I am exhausted after healing 2 M0s where no one interrupted or used defensives or broke 500k or broke 590 ilvl (the tank).
That’s why I’m saying people who don’t interrupt need to be filtered. Stay in Delves until you learn how to interrupt. Also upgrade your gear. Stop joining groups expecting carries.
i wasnt talking about you haha. Yeah ppl need to learn how to interrupt. Still, imo, theres too many stuff happening at the same time; every single pack of mobs have a frontal, an aoe spell, poison, etc.
Yeah the frontals are cringe, especially the ones that have zero telegraph and the ones that take up like 70% of the screen (City of Threads).
Also in City of Threads, if no one kicks the web blasts you are now snared and can’t get out of the frontal. GG. If I get snared in these frontals, I just stand in them and die. Let the DPS struggle to figure out why they’re bad, even though the game, once again, should be screaming at them to interrupt, literally overlay their screen with grey until they kick something. Put a giant screaming zombie in their screen until they kick.
Blizzard WANTS people depending on addons. It enables their laziness.
Absolutely, there needs to be a solid sense of progression and achievement and the more you play the more comfortable you get with mechanics, etc. etc. What it is right now is a soul-crushing journey where every +10 - +11 feels like a full on progression raid and you can do almost every single thing in your power to complete the key and still come up a few minutes short because the [Insert Here] role in your group couldn’t stop falling over. And then trying to do this all again on the alts, there’s no time at all besides you getting carried by your M+ group to one +10 for the weekly vault or something which is funny that most top 1% players do that because they’re essentially receiving the rewards without truly earning them but hop on the forums to be so vocally against others getting anything free.
You can learn the bosses up to +9 fort one week and tyrannical the other. The third week you do a 10 and get to merge those skills. There some keys that are tight, but if everyone in the group is playing at even 80% capacity you’re going to time the key. You can even time the key with a full wipe if it isnt at the end of a boss.
They feel harder because the gear curve is (intentionally) lower. You can farm gilded in +8s and upgrade heroic pieces to 623 which is more than you possibly need.
Nothing in a +10 cannot be learned in a lower key.
Ya everyone playing at 80% is a pipe dream. It’s usually one or two guys at 90%, a few at like 55-80%, and usually one if not more at 15-40% and you either have to completely and utterly overcome the burdens in the group or it’s doomed. The tuning does not realistically match the large majority of the player-base. Which is fine also that their is very high-end content, their needs to be that, but don’t lock the mythic loot behind the +10s so we have to complete 8 per toon per week (along with at least a solid 5-6 disbands along with it for Pugs), it’s simply disrespectful of our times as paying customers. Well, while we’re still subscribed at least which many are deciding not to anymore.
As it should.
I feel like this isn’t as common as it looks. It’s more likely that a bunch of this is DPS who all try to interrupt the same thing and now are all on cooldown because nobody talks about setting up an interrupt rotation in PUGs.
I’ve definitely seen packs where we went like 8+ seconds bouncing the same mob around with our castbar resets (e.g. supernova, blast wave, blinding light, etc.) before anyone used a proper interrupt. Everyone was clearly doing their best, but there just wasn’t an interrupt available.
This is what I mean by you ignoring all objective data because you can’t get past your feelings and personal limits.
Tuning is clearly not an issue based on the numbers.
tuning is a issue but it isnt a issue at 7s. all u need are 7s to get ksm thats super easy to do. whats the numberof people who has ksh which is 10s which is the problem. 7s are the first learning curve since a death is alot heavier now. i know im extra bias cause week after week me and my friends get the same 3 keys and they arent fun but season 1 of df felt easier at this point and people were comparing that to sl season 1. this season is so bad im looking back fondly on a season most people didnt like as it was at least more fun then compared to now
That’s a hilarious movement of goalposts because the first 3-4 weeks have been about KSM being unobtainable. It’s insanely disingenuous to say it’s easy after the amount of crying that was happening here.
Even if you look at 10s it’s not a problem. We are at 6.5% only a month in which is currently higher than what we saw in Shadowlands end-of-season. Statistically, tuning is not an issue. If you actually read the post you might actually understand it.
lol… They can do M0 at 580. Like… Wut.
If you think that M0s can’t be done at a 580 ilvl (they can be done lower than that, actually) then idk that you need to be doing higher than heroic lol.
Heck, I’ve done Tier 8 Delves solo at 560 ilvl lol…
This is such a dumb affix.
I got KSH 3 seasons last expansion without using any combat addons but Cell (unit frames for healing), and MSBT lol. The UI is fine. Most everything is telegraphed. It just requires people to look at what’s happening around them and not staring at the buttons they are clicking with their mouse.
I do all my alts starting at 560~ ilvl in Delves 8 and not just fungal folly lol
Not everyone should be clearing 10s. It every price of content needs to be done by all players