M+ Loot Nerfed Today

A blizzard classic

Raiding is harder because the fights are harder, not just the logistical aspect. Doing EARLY end boss mythic progression below ilvl cap (no bis) is harder than pushing a +20 key 18 weeks into a season where the strat and route has been determined while in full bis gear.

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You can be a casual and do push content. You can have BiS mythic raid gear and only play 6 hours a week. It’s about the difficulty of the content vs reward, harder content should give a better reward. M+ is inherently easier than mythic raid because of the manpower and time commitment requirements, as well as needing 20 people to not mess up vs 5 people not mess up.
I’ll meet you halfway though, myth track gear drops from m+, but only from keys 15+ and only for your first 2 item drops that week.

Mythic plus keeps players around, playing the game and enjoying it

Mythic raid is dead content

Blizz should just stop with this crap

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Mythic Raiding isn’t dead content per-se. It’s just obnoxious to get into. Plus, it’s not that fun because you often can’t use the talents you like and half to use something prescribed as ‘optimal’ so you can clear the content.

I would love to do Mythic raiding but the whole 20 people, extreme min/max requirement is definitely not in my purvue.

On other hand, M+ KSH is very obtainable. Beyond that is something I may never partake in and I have zero issues with that.

To be fair, they have that weekly aura nerf as well. Maybe a way to get people mythic raiding.

The change is probably a ham fisted way to do that. When they should be either making mythic raids flex, 10 mans, or at the very absolute minimum, boss locks instead of instance id locks, so you can do boss A with one group and then boss B with another group.

But the same people demanding that non mythic raiding rewards be nerfed to oblivion, are just as vocal about changes that might threaten the NEED to do mythic raids with a static guild.

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You’re not telling me anything I don’t know, I just have experience using more direct descriptive words and getting vacationed for it because someone takes offense.

Perceive “good” and “casual” however you like, looks like you understand my broad meaning though. I hope the message got through- blizz taking away from the upper echelon and ensuring they must play with the casually-not-as-good-as-the-upper-echelon.

Mythic raiders don’t need myth gear either to complete the raid. Stop being a gear gatekeeper.

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Can’t really speak about what the mythic raiding comparison to M+ would be because I don’t mythic raid.

But I can compare M+ to heroic. For me at least, a +6 is harder than heroic raiding. Raiding is a casual and much more predictable experience to execute. Much more time just doing rotations. It is more frustrating watching a more casual guild make the same mistakes over and over and under perform, but I’m not frantically target switching, worrying about interrupts, and constantly moving around.

And the inverse appears to be true for the casuals that do heroic. They have much more trouble in M+ and without some extremely mismatched carry helping them they wouldn’t be timing a +6.

Maybe mythic raiding is different and you are having to use every defensive CD and interrupt.

People are complaining how many dungeons it takes to upgrade gear with crests

And Blizzard made it more?

I don’t understand, why are they making the game worse? This is Shadowlands tier development

Edit: I also want to just get off my chest, RAIDING IS NOT VERY HARD.

People act like it’s this massive challenge compared to M+, don’t even pretend it’s not just doing a rotation on the boss and doing your little side activity your raid leader told you to do once or twice a fight.

The fights might have complexity, but each individual player’s job is not complex.

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It’s the business model. They’re not selling boxes, they’re trying to keep you subbed and that means keeping you from reaching your goals as long as possible without pushing you away.

And that seems to be reactive process. Put in one type of grind, wait for the complaints, "We hear you ™ ", and switch to a different type of grind. Complaining and change will never get you there, just give you something new to complain about.

At one point we had Azerite gear which could slow you down by giving you loot that while equipable, two thirds of the time was only good for a different spec. Other times it was lock outs, Other times RNG making it hard to upgrade the last couple of gear slots.

Now we have viable crafted gear and can craft into those last few never dropping gear slots. So the grind they’re moving too is a currency grind.

No solutions, just compromises. So it’s more of a “pick your poison” type of situation. But there will be some poison.

Why do some bosses take professional gaming organizations with a literal 21st man coach all raiding together in the same room over 500 tries if it’s not hard?

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Continuing the discussion from The War Within Beta Development Notes:

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Because RWF is over-produced and over-blown clown show that doesn’t represent 99% of the player base or the game itself and ‘professional gaming organizations’ need something to keep raking in those advertisers and sponsorships.

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So…you’re saying it’s hard?

Non-RWF guilds still face incredibly hard bosses take them 400-500 tries even if there are minor (then by the end of the tier major) nerfs.

Guilds that sleepwalk through keys week 1 for easy mode gearing.

And it’s been this way even before streaming progress blew up in BFA. Infact until SL, Legion had the hardest raid tier (ToS) with no hall of fame, zero recognition , and no guilds streamed anything.

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Eh, kind of, but not really?

Yea, if you look at 500 tries, sure it’s hard. But then you look at those 500 tries and see nothing was lost as a consequence really takes the difficulty out of the equation.

Having an infinite number of retries tends to water it down a bit.

1 change already reverted, going to drop 2/6 heroic again.

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I love keys as much as the next guy, but this is a big nothing burger.