Those were just examples. They also mention that Sikran and the Gligar boss wasn’t that different either, and that’s practically half the raid. From what I can glean from RWF that BroodTwister was difficult because of the adds, like in Heroic.
The mechanics just started to significantly change with the Assassin and the whole clone/shade with the mask, but even then they just had all of them strike through the boss anyway. Silken Court is probably going to change. Ansurek definitely will.
But again, this is a commentary about Mythic raiding as a whole, not nitpicking the last two/three bosses when you have to take all eight into account.
This is the first week I will not be able to complete an M+ because literally every damn group has a leaver within the first 5 minutes. “Just level your own key! The problem is you!” I literally never want to hear anyone on this forum say this nonsense again.
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This tier, for players who actually get CE, you’ll be spending over 99% of your time in the raid working on the last 4. Yes, they do need to adjust the difficulty curve going into the next one, but the representative part of the raid where people are for the longest.
You haven’t given us any useful info to judge if this is true.
People leaving keys is usually a sign that something’s going very obviously wrong early, so how are you vetting the people you invite? If you’re just doing FCFS, you’re asking for this.
I am a returning player. They said M0 is like M+10 now. And i felt it on Siege, Necrotic and Grim. The rest of the dungeons, their M0 is like a cake. Didnt feel it’s M+10. Can Blizz fix this? Have the rest of the dungeons M0 felt like M+10. Siege, Necrotic and Grim should be benchmarked.
lol “how are you vetting the people you invite” just how stupid are you? you only get to see ilvl and M+ rating; note that this also doesn’t apply to groups you join.
How in the world do you get anything out of simping for Blizzard? I’ll never understand people like you, no matter how long I live.
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If you want to reduce the chance of someone leaving, title your group completion and I won’t join it. At this point I only need certain keys if they are timed because I am 21 points short of KSM.
of course he’s better than the best guilds in WoW history; he has to be, given that he’s defending Blizzard’s terrible decisions.
It just shows that you 2 don’t actually read.
I shouldn’t have engaged with Here’s strawman for as long as I did.
Now that I think more about it, why are you assuming M0 is heroic?
M0 fills the same spot on the gearing tree as Normal mode.
Are you trying to tell me that Mythic and Normal are identical?
Get rid of key depletion probably. or make checkpoint areas like delves have where you can chill after you kill each boss, pause the timer, change your trinkets/talents and decide if you want to go on or not and have the timer resume when you guys leave the area.
idk, too many restrictions and very punishing when you mess up are things that cause high the high stress and tryhard culture. So imo, blizzard is (unintentionally) creating a toxicity problem, and need to start figuring out how to innovate M+, and just move their little E-sports tournaments to tournament realms with their own guard rails.
Oh, and I’m not speaking about myself, I love M+ and being a tryhard, but I also listen to things people hate about the system.
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The problem is, every time you mention the additional changes that would be required to make those changes (removing keys/depletion) , people look at you like you have 3 heads.
They aren’t popular, but they exist to compensate for features of M+ that people do seem to like.
I only quit if I see that the group is really bad. For example, in the mits of tirna schite the tank was already almost dying to the initial 4 adds, and then he decided it would be a good idea to do a big pull. He did this and died about 3 times, wiping the entire group. The key was mine and I was hoping to be able to do it in time. For these reasons I decided to leave, as I knew that with that tank it would take more than 1 hour to finish that dungeon.
Having a dps or the healer get hit by something avoidable during more intense moments can cascade into failure pretty easily though.
“Just don’t get hit” is still proper advice.
Yeah this specifically is a huge negative for keys. Leavers are a fact of life; it’ll happen and you realistically cannot punish them without having hostage situations occur waaaaay more frequently in keys. But this specific affix is terrible and makes keys way, way worse.
When I tank if the dps don’t pull over 800k AOE Dps first pull, I just leave and get into another group in less than 5sec.
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If you run into leavers frequently enough to be a problem, then you are likely the problem.
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They’re almost as common place as bad players and bad groups…
After the collective bedwetting that the M+ community did in season 1 of Dragonflight, I doubt Blizzard will ever go back to having a variety of interesting affixes, ever again.
I mean, yeah.
Would you still be playing the game if Mythic raiding were just Normal mode mechanics, with 3x HP and Damage?
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