If you’ve ever tried pugging m+ you know that leavers are around every corner. Even in keys that are still easily upgradable if they would just slow down.
Honestly there is like literally 0 reason to leave a key week 1 of the season unless you literally cant kill a boss. Everyone still has something to learn everyone needs something from it even if its not in time. I even solo’d the last 15% of the boss and we were clearing the sneaky npcs in city of threads and this man just up and left.
And i wanted to take this moment to stop and thank Blizzard Entertainment for throwing straight gasoline on the leaver fire with this new “challengers peril” affix. Which basically means at a certain key level a single wipe means the key is a deplete just giving them even more reason to leave.
As a wise man once said “Retail wow is a game built for terrible casuals and hardcore sweaties at the same time. And the 80% in the middle get ignored and given an experience thats so watered down that its meaningless.”-Asmongold.
You have a bunch of people gearing up through delves thinking they are hot stuff and shooting for key levels they probably have no business doing. I think a lot of people are in the right to leave groups lol.
Not sure how removing the timer prevents people from leaving groups. Instead of people leaving because they might not make the timer, they will leave because they are in a dungeon that might take an hour or more and be a massive waste of time lol.
Yeah I admit, the packs from 2nd to last boss? Diabolical and unnecessary.
Personally, still prefer to run Mists over NW and SoB ANY DAY. But with that being said, a healer that doesn’t know how to heal that whole dungeon, is an absolute nightmare. A tank that thinks they can pull multiple packs in that dungeon without CDs? Yeah, like I said: malicious design. lol
Nah, let’s get some accountability going here. This is not an issue of “non-M+ players” stepping into M+ and ruining keys. This is an issue of:
Terrible Dungeon Choices paired with bad squish design.
Veteran M+ players VASTLY underestimating the squish and not handling the learning curve.
All WoW’s squishes have been disastrous in their iterations. Remember when we leveled squish and couldn’t do 8 year old raids back then because we would still get one-shot? Yeah, this is the same thing.
disagree with the vet comment, top end m+ are still the top end m+
i think what more accurately describes the distaste is veteran m+ players seeing this goofy set of affixes and seeing how lazy and uninspired it is, which adds to the grind tedium.
but no veteran was like WOAAAAAH I didn’t account for this currrrrve. lolwut?