Hmm. I havent had a single group have a leaver yet.
what is even the point of this post ? you have leavers in every kind of games . no harm done just move on
What happens when you leave a key?
My trinket is off the first boss in Grim Batol.
You see what Im saying?
What do you call Mythic Raiding then?
Mythic raid encounters have additional mechanics. Not the same thing.
Affixes for M+?
Extra mechanics where you actually have to do something different, which is the good way to do difficulty.
And affixes don’t?
Not when all your affixes are some form of +health, +damage.
Affixes sort of filled the role of extra mechanics from Legion through DF, but they don’t anymore.
So, you mean to tell me that adding one mechanic to something like Bloodbound Horror for Mythic (which doesn’t change the fight) is somehow less lazy than adding health/damage/affixes?
I think we’re being a bit dishonest here.
You still have to do something different.
Yes, bloodbound isn’t the best example, but from the past, there’s been: do the fight while playing hot potato, do heroic P1 and P2 at the same time, Nexus princess where some of the lines have to go through the boss, but you can’t send too many through the boss, the guaranteed empowered adds on broodtwister, Razageth’s removal of the grounding effect during the winds.
The early bosses are also generally gift bosses, and are intentionally kept easy. There’s supposed to be a difficulty curve throughout the instance.
Wow, its almost like giving players easy access to champ gear, that have never set foot into a M+ try and jump into them and have no idea waht they are doing and make the situation worse.
I give it 2 to 3 wipes on a boss and then I nope out.
Stonevault so far has been ghastly.
Stonevault is just bad because the forge boss is TURBO over tuned.
So aside from a select group of bosses where the mechanics change significantly, Mythic Raiding and M+ treadmill are practically the same increase HP/Damage/Mechanic Amps.
I dunno, throwing stones in glass houses.
Even if the changes are not what you (with a complete lack of practical experience) deem significant, it is still something else that can kill you which doesn’t exist on heroic.
The mechanics in M+ are the exact same in M0 as they are in +12, the only thing different is the damage and HP values.
I’m getting the information straight from the RWF guilds and their strats. Even they say ‘Mythic Urgax doesn’t really change from Heroic’ or ‘Mythic Bloodbound Horror doesn’t really change from Heroic’.
Do they lack the practical experience too? Or are you better than both Method and Liquid at this point?
I agree.
People also don’t stagger shards out on Skar so that’s a skill issue most. def
So, you’re cherry picking the gift bosses they 1shot? Not the last 2 where they’ve spent 99% of the time on mythic so far as better representations of all of mythic?
Like, if Ulgarax and Bloodbound are representative, the race would be over by now.
Same person that does 8 delves in an hour and a half