So you think once a raid is done, that should be it too then yeah?
There’s a difference between finishing up content and not particularly needing it, and designing it to be largely abandoned. WoW is a big game, but is functionally very small because the large majority of it’s content is just not used. It can be used but in a way that is either out of the way (I consider creating alts to be ‘out of the way’) or damn near impossible until years down the line where you can just power through it.
This game has somewhere in the ballpark of over 50 dungeons, and let’s be real, the vast vast majority of them sit unused outside of a timewalking weekend once a month. New players are funneled through the newest forms of content, and alts as mentioned above is more of an “out of the way” thing that really doesn’t even experience the dungeons properly because they are tuned so badly now.
That’s a question for the ages now isn’t it? Perhaps they don’t see the need to pump out dungeons every patch. Perhaps all their development resources are spent on the raid. In the end I don’t particularly see why it matters, because at least at the moment rotating out the stupid large number of dungeons in each season seems to work enough, and allows them time to create Megadungeons that are split into 2 dungeons later down the line anyway.
The real question I think is why do they only release 1 raid every major patch. Where are the Onyxia’s Lairs or Gruuls? Don’t need only a massive sprawling 13 boss raid. Smaller raids peppered through the patch cycles, like accompanying the Megadungeon would be nice. Hell it could be argued that 1 or 2 boss raids would be easier to make than a full dungeon because you only have to design 1 or 2 encounters.
But why do you refuse to even admit that some people just find M+ fun? You’ve got two people in this thread alone telling you that’s why they run keys.
Is it gonna physically hurt you to grant that, or something? That some people might just genuinely enjoy the thing you don’t like?
You’re being stressed out due to meta, pathing you have to follow, no mistakes allowed, a timer ticking down, and all the while you don’t get anything until the very end.
I’d kill for some Classic-Era dungeoneering, but it’s all dead because this E-Sport dungeoneering took its place.
I just despise pretty much all PvE now, because it’s not chill at all like it used to be.
I play other games like Deep Rock Galactic, because they do a better job a capturing the ‘old feeling’ of delving into a dungeon, better than retail can.
Retail PvE is just not at all like Classic PvE, in the worst ways.
The social elements were huge for me, also gone. I remember when PuGs were alive and well.
Now PuGs are like stepping on eggshells, because everyone assumes they’ll have a group as good as their guild-run groups.
2k is a mix of timed 13s and 14s in DF with the scaling change from 8% to 10% starting at 11s.
There is also a PvP mount from just doing enough games, not tied to rating.
PvP, raiding, and keys all can grant the transmog, but admittedly it’s easiest to get in keys (2500 KSH vs CE vs gladiator). You also can barely even tell so imo it’s kind of useless.