I couldn’t argue against this because I’ve never tried it. League of legends is not an MMO, but that community is (no pun intended) on a league of it’s own when it comes to toxicity. Unfortunately, Blizzard for whatever reason has their vision set on ESPORTS, but where is that influence coming from? I doubt it’s just their own stubborn selves - it’s most likely related to marketing. ESPORTS games can make $$$ so maybe, over time as the company evolved and the vets that actually designed WoW left, they shifted gears.
The e-sport craze came from Bobby Kotick. These old boomers thought they were inventing the next NFL, but the reality is, no one can make any profit off it.
E-sports have been an utter failure for every company. They were better off as community organized events.
Act-Blizz was just chasing the fad.
M+ scaling pretty quickly outpaces gear scaling.
Well, League of Legends generated $1.75 billion in revenue worldwide in 2020 alone… I wouldn’t call that a failure. I use League because it’s a staple in the ESPORTS genre.
But that’s besides the point. I feel like the community is ironically why WoW is the way it is. People act like Blizzard never listens, because it seems like they don’t, but most of what they give us are things that the community has asked for. So the game, at least in part, has evolved based off of the players playing the game itself.
There is an appeal to vendors just giving out best gear to everyone.
That’s quite a bit different from downscaling items.
Obviously anecdotal, but FF14 is still the only game I’ve played where a group mate has told me to end myself.
I don’t know why people act like the game is this hyper-moderated save space; I was on Balmung and the stuff you’d see in both the sprout chat and other public chats absolutely rivals trade chat on WrA and A52.
But whatever; this stuff is all about perception, and WoW has to be the toxic game (all because of e-sports elitism in M+) and will forever be designated it by the people who don’t even actually do the content (because they’re too scared that it’s toxic).
I apologize on their behalf. Terrible thing to ever tell someone. But yes, those games all have toxicity. A lot of it. More so then when I grew up playing MMOs in the early 2000s.
Revenue is one thing, but making profit is another. Riot hasn’t made any profit from their e-sports. It has been a losing venture for them to date. Maybe that will change, but there isn’t one company in the world that has MADE profit from e-sports.
I think in terms of ROI, LoL Esports is hugely profitable as a marketing ploy.
clueless post form a troll account , flagged
Probably was a WoW refugee lol.
Sorry, but this is a deflection here. I play M+ all the time, and it is a toxic environment when pugging.
This “you don’t play the content” so you shouldn’t have an opinion is such an elitist mindset. Your comment is riddled with logical fallacies.
I get it, people don’t like when people critisize things they like, it is a basic human trait. People will get defensive, especially when it comes to defending video games and the company that makes said video game.
I agree, it is a marketing tool at this point. I don’t think it has been a success for Blizzard as far as marketing goes, like it has been for Riot.
The MDI and Arena events don’t get a ton of views.
I’ve yet to have a single “toxic” run this season. Obviously anecdotal, but like, this toxic environment does not match with my experience of the game.
I said this because one of the commenters in the thread explicitly said they’ve never done M+ because they believe it to be so toxic.
I will get defensive when people’s perception of a system is not accurate, and when they are calling for the removal of the thing that keeps me playing, yeah.
This is literally why I play M+ though. Like, purely because I enjoy it.
I tend to leave first if I deem the group beyond timing. Some people become rather upset about that.
As for in progress runs? very few.
They want to keep WoW alive and now that the game is 15 almost 20 years old, arena and (now M+) dungeons/raids are supposedly all that people really like to do end game wise (most people I should say, not everyone). So of course they are going to market what is the most popular. But because of this, it’s become more and more about competition, and with Esports comes toxicity. But again, I partially blame Blizzard and I would partially blame the community. Blizzard markets their game based of what they think people will want, for the most part obviously.
I think the barrier of entry is much higher.
Games like CS:GO and Valorant are immediately approachable for an average viewer; people understand the goal and win condition, even if the game obviously has many nuances.
League is far more complicated — its heroes and interactions are more complex than WoW, imo — but the goal is, again, much easier to understand; the average viewer can pretty quickly figure out the very basic idea of what’s happening, and it’s easier to tell when a team is doing well or poorly.
Likewise for games like StarCraft (which do have a huge eSports scene! Don’t know why we need to act like blizzard doesn’t have a successful esports game, that’s more or less been core to the whole idea of esports. On top of Overwatch 1!)
WoW is a lot more complicated, and it’s hard, imo, to tell what the goals are and when things are doing well and poorly. I think it applies more to MDI and RWF.
It’s also just, less fun to watch.
This. I would just like to add that it’s a factor of 2 things:
- Blizzard is not as good as Riot when it comes to hosting these events, in my opinion. Riot just seems to be more on point when it comes to having good shoutcasters and individuals to explain things.
- WoW just isn’t as popular. Period. Of course it will have less views.
I don’t think M+ is the reason we get fewer dungeons than we used to. That slowed down a fair amount in Cata (in terms of overall count vs previous xpacks), and then we didn’t get any in patches in MoP/WoD but still had more or less what Cata launched with.
And Legion, which had M+, was actually fairly decent about it (in comparison to anything post-WotLK). We got 2 different regular dungeons added in different patches, + Karazhan as a megadungeon.
Sorry, but you’re trying to marginalize people’s experiences with M+ by using your own anecdotal experiences with M+, trying to pass them off as the norm. Why are your experiences with M+ an accurate interpretation and other people’s experience not accurate?
To pretend that M+ has been nothing but a positive boon to the game without discussing the negatives of the system is being kind of disingenuous.
You don’t have to directly play a piece of content or engage with a system to understand how it works. Streaming, Youtube and player feedback is everywhere. Maybe a person might not have the full picture, but they can get a feel for how a piece of content or system is from external sources.
Great, but stop letting your bias get in the way of discussing the negative effects that M+ has had on the game. Blizzard isn’t going to remove M+, so you need to relax!!!