M+ gilded crest and character growth is a problem

Yeah that’s true, in my opinion the entire system has developed issues. The top end players are suck pushing the 11 bracket, keeping them farming 9’s and 10s to progress. Maybe tweaking tyrannical fixes that issue.

This leaves no wiggle room for players not progressing gear week over week to move into the bracket. A death timer is much more punishing to players with lower gear.

I’m not sure i understand the comparison to “other game modes” - I thought raids have “Severed Strands” on top of the weekly nerfs ? Shouldn’t M+ have a version of that?

The crests are just the low hanging fruit that would solve the immediate problem for a large player base.

1 Like

The rewards were fine unless you were a salty raider who worries about what other people do in the game.

1 Like

Hi Zarlunce,

please let me know your btag and I will add you and we can do some 9s

This post has nothing to do with dungeon difficulty, but rather the underlying rewards and progression structure.

1 Like

They are inextricably linked.

If in your mind that’s what this thread is about then, sure pal, you are genius!

If 10s were as hard as current +2s these threads wouldn’t exist.

It’s core is difficulty/rewards.

I don’t think he’s saying that if 9s and 10s were much easier to do would 100% fix the problem but it would deff make it less painful if capping your aspects and getting your vault slots were much easier. M+ being harder than before is deff adding to this.

I see it as being much more nuanced than that. It’s not just about being difficult or easy, it’s about having a scaling system and equally scaled rewards, which is what we seem to have lost. Of course, you can make the argument that if every key was as easy as +2s the problem would disappear, but that’s not a realistic point to stand on and that was never the case for prior m+ seasons.

Don’t think anybody is implying that or making that argument regarding making everything as easy as a +2.

I know you’re not :), but the yahoo above you was lol. Usually, I don’t read replies because it’s just people looking to argue and troll but I was curious where most of the community landed on this.

I post on here from time to time because I know how much I value honest feedback in my line of work, so I hope Blizzard Devs seek the same. Probably a shot in the dark at this point but hey, I love WoW, so mind as well try.

Okay, so what population should we target for gilded crests, and have we hit that?

How does it compare to other seasons as is?

1 Like

To me it’s a decent parallel to how later raid bosses drop the same track gear yet they are harder.

Is this even a good faith argument or are you trolling? I mean, if you actually thought about it for ten seconds on your own you could probably come up with the answer.

It’s about onramping, allowing people to work towards goals. Let’s say you couldn’t do 16s in Dragonflight, it was a much more manageable goal to push towards than a 19, and the gear you got from the previous keys WAS enough to help you push into 16s. The gear you got from 16s and 17s could push you into 18s, where you got myth track started, and from there you could push into 20s. There was a ladder of progression.

We don’t have that right now. We have a wall. People with gear you can get from +6 right now need to do +9 to improve their ilvl. They will struggle to find groups unless they’re pushing their own key, and realistically even then it’s gonna be rough. And then the wall of difficulty that is a +10, for nerfed bottom of the barrel myth track? It’s ridiculous they thought putting fortified and tyrannical together was a good idea.

M+ difficulty should be a curve, not a wall.

2 Likes

Yes, they bumped the difficulty because keys were potato brain dead content for their gear rewards before.

Glad we agree.

But others are able to push into 9s/10s under current structure. Why does it need changing again?

There always was a wall, the real question was which side you were on. M0 by deleting the first 8 key levels erected a wall in DF S4.

And even without considering that, some aren’t good enough to get the best gear in the game.

1 Like

Increasing max vault and gating crests at this level might have been the most stupid decision blizz ever made

1 Like

It’s rewarding people for doing harder difficulties. Are you against that as a concept? It’s fine if you are.

1 Like

9 is awkward number but they couldn’t come up with a better alternate solution.

They should have bumped it to 8 but capped it in mythic plus or doubled the crests that mythic bosses dropped.

Note this is predominantly an issue with those who are in the lower tier of mythic raiding or upper crust of heroic raiding.

There’s nothing inherently wrong with 9, and it prevents deadkey 19.

Heroic raid / mythic raid dropping more crests is a win.