M+ gear gap widening vs Mythic raiding

This sucks be time for players that don’t like to raid. It is even worse than ever you must raid mythic if you want the best gear to do m+. I wished they had done something like m+ gear scales better in dungeons compared to raid gear or something like that. I am fine with m+ gear not being required for raiding but don’t make it where mythic raid gear is needed for m+

It’s hard to say where it’s “needed” in an infinite scaling system.

It’s about Single-Target DPS and AoE DPS. Scars of Fraternal Strife, Chains of Domination, Cache of Acquired Treasures, The First Sigil are all Raid trinkets… dominating the AoE and very decent on Single Targets. De Other Side’s IQD is a sample of godly on M+, garbage on raid on DPS perspective.

And ? A mastery on use on a 2 minute cd that aligns perfectly with every Trueshot is a god trinket.

It just so happens to be right there, in Iron docks.

Adrenaline Injector. A M+ trinket.

IQD was one of the most used raiding trinkets for the entire expansion what the heck are you talking about lmao.

That’s not true, we saw the shift start with SotFO and tier sets. M+ has not supplemented raiding for BiS loot.

Pvp and m+ we’re funneled into raiding for several weeks because it was the best route to getting set bonuses completed. Gavel is nutty for classes that can use it.

In SoD, The bow and daggers off Sylvanas were both huge throughput options for two different pure dps classes. Old warriors soul was legit insane for DK and warriors alike.

Nathria and SoD both had cheat death trinkets that were impactful to pushing keys for struggling groups. Pvp rogues we’re comboing people with the shrieking trinket for the first month of release.

M+ just offered us higher Ilvl gear more frequently off a loot table that has 100 drops. I’m not saying it didn’t step on raiders toes, I agree with that sentiment. I disagree with the idea that m+ fully supplanted raid loot.

This sets classes like hunter back a good bit because the best weapon forces them to juggle two forms of content to have a chance at the top most tiers of play. One route has a finite life span and number of tries. You could very well go an entire tier without seeing that bow drop. This is why I didn’t like the Sylvanas bow either.

That’s a problem. If you put in the effort and have the skill, you should be able to eventually obtain the reward.l regardless of content. That’s outside the scope of this thread though.

My argument is that people that gravitate to this content have to do other content for top tier play and there is no way to brute force the gear. If the raid is relevant for 6 months you have 64 chances of getting that drop once a week assuming you start clearing that boss on your preferred difficulty week 1. Vault presumably gives you 3 rolls off the whole raid table 64 times assuming full clears on highest difficulty.

So if a weapon has a 5% drop rate you have 24 chances to get it off the boss (assuming you don’t have to compete with anyone for it when it goes to roll). You can statistically never see that item off the boss.

Vault doesn’t math out any better because the loot table is massive.

thats a good point, I’m used to being able to adjust my gear well with how rewarding the valor system is now.

agree. I can’t tell how many times raid was “scheduled” only to be like well we are facing a numbers issue here so call it? time wasted.

Who the hell cares? Most of the season is spent in prog, and for most of prog, most of a CE raider’s gear comes from M+, not from the raid.

Y’all are way too obsessed over a couple ilvl difference on gear that a few people get after it’s not even needed anymore.

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And yet, that gear can and will be used in the rest of the game. So it is a valid discussion.

And since it’s not needed, are you advocating for it’s complete removal?

Other portions of the game are perfectly doable without raid gear. You can do +20 or whatever keys without raid gear, you can do all the open world content without it. But because of the weekly lockout and low drop rates, the same is not true of raiding - you can’t complete the raids on time with that combo working against you.

I don’t give a rat’s behind whether end bosses drop slightly higher ilvl gear, I don’t know any raider who does. You don’t even see that gear until you’ve already cleared everything, and it becomes obsolete the moment the next season starts. It’s completely pointless.

The only people who care are M+ players, who are absolutely OBSESSED over it.

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They are competitive, and apparently you are just phoning it in because lots and lots of guilds seem to complete it “on time” if “on time” is the end of the season.

If that isn’t the case, then the problem seems to be that mythic raids are over-tuned and really has little to do with M+.

12 ilvls + a busted proc on one of the most high profile slots ain’t “a couple”.

Imagine arguing that something like a Gavel ain’t a big deal, when people literally use heroic Gavels.

But that’s not how M+ works. While for you raiders you think of everything as “prog only matters” for M+ the end of the season matters more.

False. It is definitely possible to have cleared M CN without full Mythic gear.

This narrative that “gear only matters for raiders” is total bunk, who do you think actually believes this?

Then get rid of it? I certainly didn’t ask for this to exist. Let’s go back to Castle Nathria itemization.

Find me somebody who progged CE in any season this xpac without doing M+ (nor did the bulk of their team).

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So? The handful of people fighting over the 0.1% mount are a microscopic portion of the playerbase. Designing around them is as pointless as designing around the 2 or 3 RWF guilds. Blizzard should do neither.

Most used doesnt mean highest DPS. Becoz it doesnt always buff DPS buff on raid. They are mediocre. But what does a big bulk of WoW population knows about DPS’in? They dont know anything.

Falls off below the Raid’s Dinar trinkets like the First Sigil, Cache of Acquired Treasures and Chains of Domination. And I need 2 trinkets… Any of the Dinar trinkets would destroy Adrenaline Injector. Dunno about other specs. For MM, it’s always the Raid trinkets… ALWAYS.

Its boring and a lot of people do not enjoy it.

Yes dude. If people use it the most, it’s because it’s probably the best for your spec. People aren’t dumb.

Just because you fail to use a very easy to import Weak Aura to garantee a buff with, doesn’t mean everyone else does.

Only the Mythic versions. 298 Injector is above all those for MM for the Heroic version. 304 Injector is above most of those on Mythic.

Sounds to me like you don’t know what you’re talking about, but what do I know.

Mythic raiders as a whole are a microscopic portion of the player base. I agree, the whole idea of constantly giving bigger and better incentives to a mode that hardly anyone does is silly. The game would be better off just deleting mythic raiding, and putting that effort into the casual players.

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They are. That’s why only few gets AoTC and rare gets CE.

The sims and bloodmallet doesnt agree. Top Dinar Raid Trinkets > M+ Trinkets including the Injector. The Injector is decent but not better than Dinar Trinkets. And the rest of the M+ trinkets below Injector are inferior in general to Raid trinkets.

Mythic raiders (meaning some bosses) are about 20%, with CE being between 5 and 8% depending on tier. Source: API datamining sites.

Meanwhile, the 0.1% of M+ players mount is by definition an absurdly tiny portion of the playerbase.

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Ew. I dunno +15s are frustrating enough for me. O well.

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