M+ gear gap widening vs Mythic raiding

You completely failed at the barest of logic of reading my post.

I didn’t say Heroic raids invalidate Normal raids.

I said Mythic DUNGEONS invalidate Normal raids. When the rewards at the low end should be on par and both forms should compete with each other.

And that’s not how the game works, that’s actually a new thing that crept up in the last few expansions.

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There’s a ring off boss 6 or 7 that is 430 but isn’t really that good unless you like its specific stat spread. Weird healing effect if you do fire damage which most classes don’t do either.

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Unless they changed the ilvls of gear since last week, I don’t think so?

I agree, and I think they should probably scale M+ harder earlier to help curve this.

You think wrong. Literally log onto the beta, lol.

The gear used to invalidate those raids. Comes from the top end of a gear progression pillar. You are comparing the top of one progression path, to the bottom of another path.

Those people need to raid mythic, and stop crying that M+0’s ruin their progression path in normal dungeons.

I can’t right now, I’m at my job like a normal person :stuck_out_tongue:

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Imagine not doing work-from-home in 2022.

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I think they just need to introduce more deterministic gearing in raids, and allow for more farming.

Like the first raid, you should be loot eligible, but redoing the raid, maybe drop a bit of farmable currency that allows buying items, with a climbing weekly cap like Valor. Don’t put this system in Mythic, just Normal/Heroic.

That would fix the low end.

For the high end, they simply need to add upgrade levels you unlock at higher key levels, beyond KSM. KSH could unlock 421 gear and maybe even higher should unlock 424 gear for instance. That would fix the high end.

But you know, I’m not a 6 figure paid Blizzard developper, so probably I’m not thinking enough in terms of keeping players playing for loot that’s never coming in a endless grind to pad MAUs.

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I see zero reason to keep lockouts on any of the non mythic raid content.

There used to be, Activision (thus Call of Duty) and Mobile games (king) were both multiple times the earnings of Blizzard. Of Blizzard’s earnings mobile was actually highest when I last looked and that was pre D:I which has probably only made that a bigger gap. WoW as best I can tell is considered a legacy product that they may actually be potentially losing money on, but keep around for good will.

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It’s faster to farm than M+ by far. I think the lockout is fair, especially early season Heroic would simply devastate any reason to do anything but raid 24/7.

There just maybe needs to be a reason to repeat raids and spam them a bit to catch up late season, to make it more like M+. A currency does that.

Last night we full cleared 10 bosses in Nathria in 1 hour and 15 minutes. Getting 291 loot and 298 loot off each.

Try that in M+. Spam 10 keys in an hour 15 minutes, to get 291 loot. It’s simply impossible.

Not everyone has that luxury. Imagine thinking that everyone can work from home. This response is extremely telling as to what kind of person you are.

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lol … profit on tokens sales and digital products is through the roof. That is where this game makes all it’s money.

That is not broken out in the statements last I looked.

It somewhat a little imbalance but raiding carries the best trinkets even if its ilevel loots are low. A KSM player raiding on Heroic Raid are being outdps’d easily by raiders becoz of trinkets and better raid items advantage.

Yeah that could certainly help. Raid loot up through Heroic raid is taken too seriously, too strict. I’ve suggested in the past that maybe any of that loot needs to be upgradable by valor. That way if you get a trinket from normal raid you know it’s not you either waiting for it to drop a second time in heroic or a entirely dead trinket eventually.

Personally I’d do 21 = 421, 24 = 424. The couple of rare 430 items like 0.01% of the players will use can be rare. That’s not a problem imo.

What a world it would be to live in that they pad MAUs with content people enjoy.

That’s not been true ever actually. Raid trinkets are often quite poopy in fact.

They seem stuck on this idea that if we “finish” a toon we’ll stop playing.

When what I’ve personally observed in patches where “finishing a toon” is even possible, people tend to go alt crazy.

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Not on my specs. There are M+ trinkets that are godly on M+ but garbage on raid. Of course Raid trinkets cant compete with these godly M+ trinkets on M+.

You’re a hunter right now. BiS comes from WoD dungeons for Marks at the very least.

This isn’t how trinkets work.