M+ gear gap widening vs Mythic raiding

Considering Ion was specifically asked about individual lockouts for bosses (and his response was “So you can sell more lol?” I’m not convinced. The scaling raid size probably wouldn’t work similar to the 10-25 man problems they used to have. It would be impossible to scale properly and would always be gamed by the “right” size depending on the fight.

The numbers for raiding have gotten more and more grim (10-20% of the entire pop raid?)

As it currently stands this change makes it worse for raiders (weekly 15’s are now 18s) at the start of the season and worse for M+ players at the end of the season as the ilevel gap gets worse (though probably similar to S4 with the 3 raids of 311 gear). Neither side should be happy with this datamined data as there isn’t a plus for any group at all.

I mean, it’s mythic content lmfao.

Incentives to re-run the content is part of the fun. People enjoy gearing. Why are you trying to speak for raiders lol? There is a lot of damage to raiding guilds that would be caused by removing the loot from bosses, and it would be weird to do that to appease people that won’t raid either way.

Removing loot from bosses removes linear progression, and the first time you kill a boss would be the last time until you finished the tier. That’s not very fun. Extending lockouts is something guilds only ever want to do at the end, but if you removed loot it’s what you would do from the start

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No, Mythic + was originally created as an alternative gearing method for those that could not raid, the problem is, M+ content is so much easier to do compared to normal raid.

M+ makes getting normal raid level gear so easy that most skip normal raid and just do heroic anymore.

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You think a 15 is easier than normal raiding?

No, im saying taht low level keys that reward gear on par with raiding is Far easier then normal raiding.

But both are joke content. It really doesn’t matter that much.

Thats the point, M+ has made normal pointless to do, and even put heroic raid to shame.
Thats why i say they drop the ilvl even more, make nromal raids meaningful again, Or just collapse normal and heroic into a single difficulty and just make it Normal and Mythic raiding and Mythic + at this point.

People have been saying get rid of normal for years. They won’t do it. We don’t need 4 difficulties.

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I agree its stupid, like just get rid of Heroic or get rid of normal and have it drop heroic levle raid gear across the 2

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That’s what I’ve been saying for years now

like all of shadowlands normal raiding was so pointless, the amount of effort to get like 10-12 people together, and the time it takes to kill all those bosses is WAY outshoulded by M+. Even PVP is better, you can hit 1400 which you can honstly just sneeze and get it, and you out gear normal raid.

I’m sorry, you’re not silencing anyone with that argument.

It would massively hurt those who are running higher keys and took the time to farm CE out of the raid to get the very best gear if they did that.

It would also destroy the entire aspect of M+ being an endgame PvE pillar and turn it into a sort of side game.

I personally think it would make M+ bad.

All the time. We constantly hear complaints, including from you, that mythic+ players are getting too high an ilvl.

But PVP’ers should? And raiders should? So what you’re actually saying is that M+ players deserve scraps, and now even more, we’re getting OLD DUNGEONS with scaled garbage gear. We’re going to be running Halls of Valor and whatever other nonsense they’ve thrown at us I can’t even remember at this point.

While you post on a character sporting GM shoulders, I’m certain you realize how contradictory you’re being.

PVP community is able to fully gear @ 2.1k, and has a respective transmog set every “real” season (S4 being an exception).

They didn’t want PVP’ers using their gear in raids, so they capped IL outside their preferred game mode.

Instead of doing the same for M+, they are attempting at every turn to invalidate our time. Honestly, it is offensive at this point.

I mean, I’m not trying to speak for anyone. I do most of the content, but from what people in here have been going on about Mythic is done for the challenge, no? Same basic principle as going past +15 for the most part, minus teleports.

pretty similar to what it is now.

some m.raid drops are 311 and max m+ is 304.

311-304= 7

you said 6 so the gap is actually shrinking :wink:

So, make M+ more difficult. Have the feeling of +10 “difficulty” be baseline, and each key level scale SIGNIFICANTLY higher in difficulty for each completed.

But do away with “depletion”, and do NOT award gear when your key isn’t timed. Simply rerun it if you want a reward.

I don’t want handouts, but I DO want to be rewarded for my time and effort accordingly.

why can’t the challenge be the main focus but there still be a desire to get upgrades?

doesn’t have to be all or nothing

+15s are different because they’re doable infinitely. raiding you need to schedule and get together, so there has to be incentives to appease 20+ people, not just 5. and, as you can probably understand, 20 people will have varying desires out of a raid.

it’s way easier to find 4 people who have similar goals to you than 19 to 29 others

i agree, i absolutely hate quaking… it’s not fun or challenging, it’s just obnoxious.

when i found out thundering was the new seasonal affix, i kinda decided that I like wont be playing season one of dragonflight.

maybe there’s a chance blizzard reads feedback and changes it just like the otter mount?