Good they need to make the gap more, right now M+ makes normal raiding basically pointless to do anymore.
Sadly, this is the mindset of many M+ only players. I donât even think these people really want to play a MMO anymore.
Makes me sad that Blizzard allowed the Diablo 3 developers bring their crap game systems into WoW. These systems like M+ are geared way more to the players that probably would feel more home in AARPG like Path of Exile, Destiny 2 or Diablo.
Exactly this. Ion hasnât had to look for a guild since he joined Elitist Jerks ten thousand years ago. He doesnât get it. He just assumes anyone who wants to play the game is part of a long-established guild.
You can change raid teams and guild too. People guild hop all the time.
It would perhaps be better for them to split Raids into wings. I think part of what makes raids so unapproachable is theyâre so monolithic. Itâs generally expected that a guild or group does all of the bosses or gets as far as they can from start to finish. Thereâs also too many difficulty levels. As it stands, Normal is just filler content.
Also raids have an advantage that M+ doesânt that Iâm really annoyed isnât talked about more: you can change group comp between pulls. M+ you canât make any changes, so in that sense M+ is more difficult because itâs less dynamic. Itâs also something that hurts raiding: often fillers will drop group after 1 failed pull, so most of your time is spent in the LFG tool anyway. Itâd be a hard sell to remedy that but itâs one of the disadvantages to raiding in modern WoW and is one of the reasons I started caring less about raiding. Too much time waiting. Too much time commitment at once.
To be more clear, itâs an advantage in terms of being able to complete, a disadvantage in terms of overall time spent on a particular clear.
They need to find a new hobby. This poster said they were quitting, so I long for that day when I wonât see their name popping up in every thread I click on arguing with people.
Dude, please just stop lol. Blaming 1 developer for decisions in the game is just dumb at this point. Ion is director, he probably has very little influence on the design of the game these days.
WoW has probably 400+ developers working on the game. Blame the entire team here instead of scapegoating 1 developer that doesnât even design any of the systems anymore.
To be honest the changes to mythic plus donât really bother me as much as the lack of changes to make raiding more accessible when it is clear they are shifting their focus back to raiding. I think we can all agree the more players participating in the highest tiers of content the better the game would be. They need to stop making us fight amongst ourselves and start opening up paths for people to get better individually and find themselves with easier access to simply attempt this content. If lack of player skill prevents them from completing it so be it. Brewa off the top of his head listed some really easy fixes to make it so more people could learn and practice mythic raiding on their own time and schedules and enjoy the most challenging wow content without it being locked behind arbitrary gates. This would convert more mythic plus players to raiders and we wouldnât be arguing like this. Just my opinion though.
I hear you but I think the best approach is treat a new Guild like moving to a new town or getting a new job. You donât jump in and become besties with new people right away. Even the toughest cliques can be cracked by showing up and being cool.
Iâve noticed that a lot of modern gamers lack social skills. Sorry to generalize here, but I think this problem with modern society as a whole. People just tend to be way more anti-social these days.
I mean, I dunno. I donât play those games to any significant extent (have tried, not my cup of tea long-term), but I do enjoy M+ for what it is as content in WoW.
Itâs a great alternative to raiding, and itâs understandable that people are concerned about needing to do raiding to do M+, just as itâs understandable people are concerned about needing to do M+ to do raiding.
People like to do the content they enjoy, not feel forced into content they donât.
Small difference. Mythic raid can be completed with only Mythic raid gear.
Costs you more time.
If you want to push as high as possible in M+, you cannot compete unless you do both.
Itâs actually crazy. Theyâre making raid more hostile to players in fact, and yet somehow they expect people to just hop in because they made the loot better? Itâs nonsense. Open up cross-realm, cut it out with these raid ID locks, and let people have some flex in their raids. Add more skips and overall let people play the way they want. This isnât 2004 - if people canât have it their way theyâll do something else or play something else.
Make all gear better for the environment it was Acquired.
Exactly. This crap just puts arbitrary walls around the content that keeps people from attempting it.
I love mythic plus but I also pug aotc âalmostâ every season and itâs super painful and time consuming but I do it. I would pug mythic raids too if I could, but guess what I canât because you literally canât pug it as the developers wonât allow it. Give us cross realm, flexible lock outs and boss skips. itâs so simple. Iâm not asking for the fights to be made easier Iâm asking for the access to be Easier. If anyone disagrees with this they are truly an elitist and just want to be able to sit in judgment in their ivory towers. Why are there these arbitrary rules for mythic difficulty?
I just wanna be able to login whenever I want find a group to practice or clear a boss and go and try it. Why do we have to live in 2004 and have to interview for raid spots and be on at 8-10 Tuesday and Thursday to play a video game. Thereâs nothing stopping people from still doing that if they want just donât force it on the rest of us who have outgrown it.
I feel like the easiest way Blizzard could just instantly silence 99% of the M+ critics would be to just cap player ilvl in DF S1 dungeons to 418. 421, 424, and 430 gear would scale down to ilvl 418.
This wouldnât solve every problem of course, but most players would be happy with this solution I imagine.
Of course, this doesnât solve the problems that Raid players will be experiencing with M+ itemization (specifically, the fact that Vault gives 418 while most Raiders will be getting 415 drops and probably extending after killing the 5th or 6th boss depending on the structure of the raid which means realistically theyâll be forced to M+), but one step at a type, canât fix everything with one bullet point.
They still get a vault drop on top of that.
How is raiding more hostile to players now? Why do you care if you only do M+?
Raiding is cross-realm.
Raiding has always had lockouts lol.
You can extend a lockout longer, you donât have to refight the same bosses every week.
All of your arguments are exactly what I would expect from someone that doesnât have a clue about raiding.
It is hilarious to me a bunch of anti-guild, M+ only players are trying to âfix raidingâ lol.
You put up your own walls my friend.
Please, Light, please.
?
It is definitely not cross-realm at the start of most patches on Mythic.
Normal? Heroic?
Extending is cringe because it causes people to miss out on chances for loot if they want to keep their progress.
Really? Because this is literally what Brewa has said and Iâm pretty sure he raids.