M+ gear broke gearing and time between patches

M+ as mechanics are good for game, it gave dungeons longevity and way to get gear for those who dislike raiding

But it really overdid it by a large margin.

Too many limitations are bad, to not having them at all (especially when getting gear is main goal of endgame) is even worse.

There’s no limit on m+, you can farm it all day and get raid level gear. And if you do both - you finish gearing process very fast.

In the past you had to get bis items for months and every item was a gift from the gods. Now you just done in a month. That’s probably why we now have corruptions and had titanforge - to keep gearing for random super procs. Not the same feeling at all.

Sure you could go gearing alts when you get everything for your main… But since essences are not account wide and it takes too much effort and time to re-grind them - not many would bother (grind for gear is fun, grind for essences you already unlocked - not)

Solution? Don’t reward gear for M+ at all. Expand titan residuum shop with all the dungeon items (remove rng tokens while we’re at it), for completion of m+ give currency and set max. weekly amount for that.

weekly chest might stay, i don’t like it, but why not, need to have reward for highest key i guess.

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I don’t dislike raiding but you’re sort of forced to do m+ to join raid teams on a late progression people like me that just comeback after several months have no place to join into raid teams because they are straight doing heroic content and most of them don’t go back to reclear normal by any reason these days.

However I do agree that mythic+ made gearing easy which made raids a complete joke afterwards with enough ilvl and several pulls on your back.

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It’s definitely something that needs looking at. The current model is impossible to balance right now, so long as you can farm it essentially infinitely, there’s no way to balance it against Raiding as a gearing source.

Which invariably leads to the dynamic we’ve got currently, where M+ massively outstrips anything below Mythic Raiding, while Mythic Raiding remains mandatory since it offers higher ilvl.

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Except some of the Raid gear is just better regardless of ilvl and you cant get azerite gear from M+

I like things they way they are right now. Having a BiS item for months is boring. Basically a dead slot. Your ideas are horrible please keep them to yourself.

The raid just opened like a few week ago.

Lots of pugs in LFG

ABSOLUTELY HORRIBLE IDEA.

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and that’s how guild/raid centered mmorpg was turned into session game as service destiny-like

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I would prefer gear received in m+ dungeon to get a stat nerf in raids. And vise versa.

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They can make it like Horrific Vision, where you can only get a gear from specific key level once per week, and up the max key level abit, maybe +20 as max level.

At the moment +15 as the peak is way too forgiving compared to the alternative.

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Mythic+ loot is fine. You have a percent chance to get an item, followed by a percent chance to get the item you want out of the WHOLE dungeon’s pool of gear(minus cloaks now). You don’t want to know how many times I had to run King’s Rest for a 2h on my warrior…

Plus, mythic+ is a huge reason why a good chunk of players even stay subscribed. A lot of people aren’t interested in spending hours straight on raiding… Some people like the smaller “get in, spend 30 minutes, get out” type of content. Personally, lately, I’ve been that type.

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Before I get into the quote , remember WoD? Remember logging in for raid on Tuesday at 7pm, then logging out at 10pm? Remember the following raid night of logging in for raid on Thursday at 7pm and logging out at 10pm then waiting all the way until Tuesday to log in again? Remember downing the boss, rolling for loot, and oh sorry, we’re gonna give that item to the priest, Mr Mage. Then come to find out the officers have zero intention of re-clearing after gaining CE?

As for the quote, I would seriously not be playing had raid been the only source of viable gearing. Raid-gearing incites a mentality of raid logging, the further division of player and community. Besides, people claim M+ is repetitive, you clearly don’t have nightmares of mythic progression while stuck in a group that actually can not do the fight’s mechanics resulting in several hundred wipes due to rng within the fight.

Basically, I’m saying it’s one of those situations where any change results in sub losses, and both ends of the spectrum have their pros and cons.

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Im really confused by this thread. The only m+ loot that competes with mythic raid loot is the piece you get from the weekly chest, since only that scales up to 475. Moreover if you are comparing m+ to heroic raiding, a +15 is much more difficult than heroic raid and it only gives up to 465, which is still below heroic carapace and nzoth loot.

A lot of high end m+ers mythic raid for the raid gear, esp azerite and trinkets.

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Theses days, rather than mythic raiding, I run m+ exclusively. It suites my life. If it were removed or dumbed down I’d just unsubscribe.

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What if… there were really good bonuses on the gear you got from raiding, that could make those pieces of gear more valuable. Perhaps if they were class-specific…

Sorry, had a brief fever-dream there.

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We already have that, it’s called azerite gear. I love being able to make my own sets with their own custom bonuses. I have sets for dps single target and aoe, raid healing or mythic+ healing, dps tanking or solid tanking, etc etc. I’m not pigeon-holed into having one fixed set of bonuses per tier.

In case you didn’t knew pugs for normal Ny’alotha are cancerous these days. Oh you killed three bosses without any problem but made one careless mistake on the fourth? Kicked. Apologies not accepted.

That’ll never work! You am play gods!

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He’s talking about the old set bonuses that used to be on raid gear. Having raid-only set bonuses would be amazing in terms of balance. M+ could even have its own set bonuses as well.

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I think you are massively overestimating people’s ability to do M+ dungeons.

The folks who are pushing keys around 20 or even 15 are a tiny fraction of the player base.

Go look on Wowhead if you don’t believe me. Battle for Azeroth Keystone Master Season 3 was achieved by 3% of people.

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15s are hard for the average player sure, dont get me wrong, but i would bet you see a lot more keystone masters this season than before. In the previous seasons there was little reason to ever push beyond 10 unless you enjoyed it because that was where gear capped out. Now that people want to get 15s in for the weekly chest they will learn to be better at m+. Plus corruption gear and scaling in this patch will make it easier.

S3 didn’t have a hideous mount to unlock.

465 is not 475?