Right, so you can make an argument to disable it then, but not during the entire encounter.
Was rather unexpected that entangling roots happened during the soak for Iridikron, could heal while stunned at least.
Was fine, lived. Also coulda counterplayed it by staying outside soak area and dipping in just before. Visual appears for like 4 seconds before damage happens.
Disable entangling on Soulbound Goliath.
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Why would you need to do that?
You just stand on edge of shield and move to other side like dragons in VP. Has actual counterplay.
I think anything where the counterplay is to eat a stun needs to go. We can disagree it’s fine though.
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Multiple classes can remove it, the rest can eat it. It’s not a long stun either.
Oh yeah and nerf Deios’ HP by 10%. Please and thank you!!!
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That’s fine that you’re fine with it, I’m not. It needs looked at by the devs to some degree. I’ll stick to that.
You can do that by dropping it down a key level.
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Why would you “BUFF” infinitely scaling content? Just let it be… this is a case of poor development fixing the game into ruination yet again.
Difficulty to rewards ratios should matter.
They don’t to Blizz obviously, with them making mythic+ the joke difficulty end game pillar, but they should.
The same reason why dungeons are tuned instead of being mobs that you can one shot at +60, and actually become a challenge at +600.
Could argue you shouldn’t nerf infinite scaling content either.
Difficulty parity is somewhat desirable though so you don’t have a dead key.
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go down the middle. dinopull is big percent.
I am not dropping 3 damage points for a 3 min cd. Sorry.
Warriors have defensives.
I ran 20 AD twice this week. Once, it went fine. And one, it did not. Not the easiest key, but certainly not the worst one either. I think this change was egregious, given that the entire point of this snooze fest encounter was avoiding complacency and avoiding skittering death bombs.
They should lower Yazmas health to compensate for this change, or reduce the number of add phases or something. This fight feels punitive more the challenging.
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Yeah I haven’t tried yet this week but last week I did an Everbloom 20 completion and it felt way harder than every other 20 I have tried. The bosses do so much damage.
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I have complete faith that blizzard will never fix bad design.
My shadow crashes must always land on at least 3 ceilings.
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I’m just here for the comments…
Yazma (Final Boss in Atal’Dazar) at Base Game Quality : 2(without any custom modifications) AND projecture texture enabled has SOME invisible spiders.
All spiders that i saw were not enrage, but when the spider got enraged, they became INVISIBLE and there was NO WAY for me to know where they were.
I died 3 times, due to that.
Some players could blame my graphic card (and it is quite an old one)
HOWEVER, before getting to the boss, the spiders (not enraged and enraged) were visible all on the stairs.
SO i don’t understand why one type of spider is visible but the other isn’t during the boss fight. (or i suppose i will have to max all settigns to 10 during that fight in fear that the spider won’t be visible)
That pack isnt hard even. Even with it you gotta clear extra