With scheduled weekly maintenance tomorrow, we will make adjustments to several enemies and spells in Mythic+ dungeons.
Data and feedback suggests that Murozond’s Rise, Throne of the Tides, and Atal’Dazar are outliers in terms of difficulty. While Murozond’s Rise and Throne of the Tides are too difficult, Atal’Dazar is proving too easy and may affect player progression through the content in a negative way.
Our adjustments aim to better align overall balance across the Mythic+ dungeon pool for Season 3.
Atal’Dazar
The required enemy forces count for Atal’Dazar has been increased.
Toxic Saurid’s Leaping Thrash no longer triggers Poisoned Claws on the target.
Dazar’ai Juggernaut’s Merciless Assault damage reduced by 25%.
Dazar’al Augur’s Wildfire periodic rate reduced to 1 second (was 2 seconds).
Dinomancer Kish’o’s Deadeye Aim damage reduced by 25%.
T’lonja’s Frenzied Charge is now avoidable but inflicts increased damage.
Monzumi’s Wild Thrash range increased to 100 yards.
Yazma
Yazma’s Wracking Pain can no longer be interrupted and is no longer a curse effect in Mythic Keystone difficulty.
Priestess Alun’za
Corrupted Blood inflicts damage every 2.5 seconds (was 3 seconds).
Spirit of Gold’s health increased by 33%.
Murozond’s Rise
Tyr, the Infinite Keeper
Radiant Barrier damage absorb reduced by 15%.
Radiant Barrier refresh damage reduced by 25%.
Timestream Anomaly’s Untwist damage reduced by 20%.
Time-Displacement reduces the creature’s health by an additional 10%>
Time-Displacement on death damage effect reduced by 50%.
Increased the cooldown of Double Strike and Triple Strike.
Chrono-Lord Deios
Chrono-Lord Deios health reduced by 10%.
Infinite Corruption damage reduced by 20%.
Throne of the Tides
Reduced the total number of Unstable Corruption spawns and Unstable Corruption now spawn more consistently in the Abyssal Halls.
Why are you buffing the Atal Dazar bosses? Right before Tyrannical week?
Making wracking pain unkickable AND undispellable has got to be the worst idea I’ve ever seen come out of you guys in the past like 2 years. That thing does A LOT of damage.
Please just delete the shadow damage taken debuff instead. The debuff is poorly designed for M+. If there is AoE, M+ players want to AoE. Don’t make people stagger pulls and wait and ST while the debuff falls off, (1) this is boring gameplay and (2) some specs literally cannot pure ST in their M+ build.
BM stomp, holy priest aoe holy fire etc
Yeah, I would rather they make only trash adjustments this week or wait till the end of next week and tune everything accordingly. They are not wrong about AD being basically free, but boss tuning before next week is shortsighted.
Bats change in BRH is very welcome. So many fools got deleted in keys this week when tanks would pull all the way up the stairs with no coordinated CC.
It’s always been interruptible. Changing the encounters like this is… strange. (Although not nearly as strange as the Ozumat redesign.)
BTW, Dinner Bell in Waycrest Manor from Banquet Stewards isn’t interruptible, either. Pretty sure it used to be interruptible. Might want to look into that.
These changes seem pretty fine, but this one is totally wild:
Yazma’s Wracking Pain can no longer be interrupted and is no longer a curse effect in Mythic Keystone difficulty.
Coordinated groups gonna coordinate, etc. Yazma isn’t too bad if all 5 players are well-versed in baiting spiders. This is about pugging AD.
Yazma devours PUGs. Yazma eats them for breakfast, for lunch, for dinner. She erases them from existence. They cease to be, buried under layers of shadowy spider corpses.
The moment her HP gets high enough that you have to actively bait & manage the spiders instead of YOLO dodging / running through them with an immune, she bricks keys with astonishing efficiency.
Yazma is mechanically the hardest boss in AD. You buffed Priestess, which is good (she’s the easiest). If you’re convinced that a boss needs buffing right before Tyrannical week, idk buff the other easy boss (Re’zan) instead of the one that already makes the dungeon a terror to PUG?
The initial hit of wracking pain on a tyrannical +20 will be doing about 350k damage initially and ticking for 170k. That will kill most classes in just a couple of seconds.
Healers have to move around and dodge spiders like everyone else so fighting against the dot is gonna be difficult when you’re also having to dodge around, and this ability will be wombo comboing people when it’s paired before or after soulrend. - And if healers are standing in narnia so they can heal the dot, it’s baiting spiders poorly which makes this boss even worse.