M+ changes in DF are bad

Wanna double check that for me chief?

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IQD is kinda trashy. Raid starting at Sanctum had good trinkets.

But it’s the concept they’re going with, Halondrus/Anduin dropping the same loot as Vigilant Guardian was kinda stupid.

Current system has a major flaw for high key runners.

It hurts no one else, they get their same loot they were already getting at 16.

Then you’ll have no issues filling all your slots with 408s, 411s and then get some Mythic bosses dead for some 415s from raid.

Why run a dungeon that was overtuned for a long time in a end of xpac where its just ment to be fun. But for people who do high keys pretty much all dungeons are ran outside of iron docks from its ultra tight timer

It didn’t drop the same loot. Just the same ilvl.

Guardian didn’t drop tier. Nor could you fill all gear slots just with Guardian. I don’t see an issue here. I think you are just fabricating a problem.

What was the “benefit” of killing Halondrus/Anduin aside from their loot tables? Ability to continue on in the raid.

And the new system is creating significantly more work for anyone who doesn’t enjoy M+.

The people who were regularly clearing 15s in pugs. You are making an assumption at best.

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I’ll be filling most of my slots with 405~ 415M+ gear, as I said.

Raid loot is not abundant for individual raiders. That’s just not how it works, sspecially not with an ML style system returning for guilds, where the most optimal choice will almost always be taken (which naturally prevents getting “lucky” and getting extra items).

If you average out the first 6 weeks, you’d be EXTREMELY lucky to get 2 real upgrades a week from the mythic raid. Realistically, you’ll probably get 1 a week.

There’s only 4 items per boss, 20 people in per kill = 20% of the raid sees a drop if it’s an upgrade, but there’s around 5 people on a bench that need play time so the same 20 won’t be in for every boss, so the distribution is even more spread out than that.

Meanwhile, M+ drops a significantly higher percentage and is infinitely spammable. Raiders will be doing at least 10 keys at the 15-17+ range and it’ll be easy to class/armor stack. It’s impossible to think that until the “high mythic” bosses are on farm that M+ gear won’t be the dominant gearing avenue for raiders, and by the time that becomes a reality the weekly vault, the catalyst, and even crafting will have played a huge role on what you equip

It’s a pretty standard measure that guilds will average 1 new boss kill per week on Mythic, with a 2 to 3 week stall half way through the raid because of a wall boss. Early on, raiding really just isn’t a lot of loot compared to what M+, the vault, and crafting will provide out the gate and Heroic gear becomes redundant very quickly.

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Challenge is fun. Farm is boring.

Especially to “overgear” Heroic Raid, Raiders will be doing M+


Just to have a faster progression.

I think Mythic raids should always have a noticeable ilvl over M+. I’m not trying to act like high level keys are easy, just that it’s much easier to find 5 good players, then it is to fill a raid with good players.
Plus, there are a lot of raid mechanics designed to let one player cause a wipe.

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I agree. Filling a raid group is a whole extra step that should be rewarded

They can’t make the cutoff 30.

You all need to relax. We will be selling 20s in time by like week 3. They can’t and won’t make anything with gear attached to it that is only doable by HOF raiders.

If 20s drop 405 gear then the key will be timeable by pressing w in 400 ilvl gear.

You will just have to grind out each key level for few more dungeons now to get your groups ilvl up.

Literally nothing changes 20s are the 15s relax people

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I’m not the one fabricating it. Blizzard has decided to stick with 2 bosses being harder and thus dropping better ilvl loot than the base, but not as much as the end.

Take up your beef with them, that has nothing to do with Mythic+.

Nope, same work as before if you don’t want to go beyond KSM. You get the same rewards for KSM and can stick to KSM all you want.

They can clear 16s. If you could clear a 15 in pugs, you can clear a 16 in pugs.

Valor is capped. You won’t be able to overgear the Heroic raid with M+ loot for quite a while. Heroic raid gear will actually help you push M+ faster. Especially Heroic tier and Heroic 411s and 408s that will be better than any EoD loot.

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Very bad take.

Except they’re not

Is ksm still around the 15 bracket that’s what I want to know? Screw gear.

I feel like this change is partially to pre-curb key level inflation over the course of the expansion. Bleeding edge keys started out at ~27 iirc in S1, and in S3 people were doing 33-34s.

Eh, for the most part the change is that it goes from “if you mess up you’re probably dead” to “if you mess up, you’re definitely dead”.

Just remove M+ entirely.

Come up with something new. Not fun doing the same thing over and over and over again.
I hope they dont remove M+ then add the exact same thing back and call it something else different and then claim they added something new.

Just remove it. 100% if all of us who wanted to do it have done it already
 more than once too.

They removed Challange Modes, then brought in keys.

And Mythics are 0% Blizzard stuff. Concept was entirely created by Activision. So many games have Mythic challenge this or Mythic that.

No Mythic keys and no keys in DF No need for it. Peopole are already doing mythic 30s now.

Next expac it will be mythic 40s, 50s. Based on our scaling history that is what will happen.

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But there’s something very satisfying about doing +15s and knowing that you will be getting the max possible rewards from the activity.

Would raiders (for example) be happy with doing an easier version of a raid with inferior rewards, because they couldn’t time or couldn’t pass DPS/HPS checks for the raid with superior rewards? (For example, a new Heroic+ difficulty comes out but you have to settle for vanilla Heroic?)

+15s were quite reasonable in SL S4, but in DF S1 the bulk of players are going to be in for quite a shock due to the new spike in scaling past +10 and the lack of power gained from the affix.

So things are going to feel worse psychologically not only because +15s are going to be rougher than we are used to, but also because many players won’t be able to push up to +20s to max out the iLvl on M+ rewards.

This is exactly it.

+15s have been more popular than Heroic or Mythic raiding because they have been hitting a sweet spot for challenge versus rewards.

Hardcore raiders don’t understand this mentality because they are used to challenging content that requires a great deal of patience and coordination. Many M+ players, on the other hand, will hearth out at any sign of a failed mechanic or a mob pull taking too long.

WoW devs just can’t bear the low raiding metrics and and are willing to sacrifice M+’s popularity to appease the player demographic that matters most to them.

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You are getting 405 gear for completing a +19/+20 from the end of dungeon chest which is higher than the low tier bosses of the Heroic Raid.

The next boss tier starts at 408.

So alone with spamming M+ you will make 4 out of 9 raid gear tiers obsolete.

Sure it does, why do you think the GV takes you to that new ilvl as the “max”.

They fabricate problems all the time. Remember “op water striders”? Pepperidge farm remembers.

Except it doesn’t. There is now an entire new tier of player power rewards. That is absolutely not the same. You are either in denial or intentionally being dense.