298 isn’t BiS gear. 298 equivalent, 411, is still KSM upgrade cap for clearing all 15s in Dragonflight too, meaning you’re not forced to put any extra effort.
Again : there’s only 2 of those, one of which is only usable by 2 specs. Meaning realistically speaking, there’s a single 430 item in the raid : the ring.
Some Hunters don’t even have the Sylvannas bow yet after all this time, much less a 311 version of it.
BiS for KSM is just as valid a modifier when your BiS is limited by modifiers. You’re still keeping your 298 BiS in Dragonflight, KSM will give you 411s.
I didnt know what that song was until it was a meme. My dad listened to things like Jim Croce and my mom listed to stuff like simon and garfunkle.
In the 80s I can remember bands like Poison, Motle Crue, aero smith and guns and roses but I cant say Hall and Oats was even a big thing. Obviously remember the 90s much better.
Just the bis items at the highest you can upgrade them to. Normally I do fill vault every week but I got beta invite and also changed mains. So here is where I ended up hehe
298 is very good. You’re not missing much between 298 and 304. I think the weapon is the biggest increase but all the other pieces give you 1 or 2 primary stat and 1 or two secondary stats
I dont mind M+ extending up to +20 as long as gear upgrades in each level is in tune to achieving success up to +20.
I hope +15 loots would help us beat +16, +16/+17 loots would help us beat +18, +17/+18 loots would help us beat +20. If the difficulty is overtuned like you wont beat +16 with full gear loots from +15, that’s something I dont want to happen.
I didnt try much above +15 in current M+ becoz there’s no better loots to seek for above +15.
To an extent but the keys scale way faster than gear. Between a 19 key and a 20 key there is an 80% increase in mob health and damage., meanwhile the gear difference is maybe 1%
I can’t believe anyone might actually believe that games are never better when they’re harder. In fact, I would say the opposite, most games are continue to get better when they’re harder approaching some kind of peak where the game becomes too difficult to be played well “correctly”, such as nonsense like halo all skulls on which is basically just a fiesta of exploits and not actual gameplay.
Some games you don’t even appreciate the game properly if nothing pushes you to plum the depths of the system. It’s actually crazy that someone would argue the opposite. Like, people live in upside down world / perpetually stuck in opposite day or something if they think easy is good.