What was the point of this thread then? Again, you M+ people complain the most out of any group on these forums.
Then I guess we shouldnât count the first few keys in the 20s either.
The first boss in Eternal Palace ? The fish boss ? The run in a circle guy ?
Which one exactly ?
squeaky wheel gets the grease
Yes.
Look at the forum posts on this forum. Look at who are opening the threads. It is the Andys malding about the loot. You donât see M+ players opening threads gloating, you see Andys malding that other players are going to get ahead of them and wanting to tear down the progression track. Those of us who like M+ are simply excited to have a higher peak to climb and with more appropriate rewards for doing so.
I pulled a No-U because Galabris posted a false flag, projecting his own feelings onto M+ players who are simply looking forward to enjoying the game.
Pick the grass type starter. Thatâs the hard mode.
The season affix isnât as rough/involved this time around but youâll have to do a +20 which is almost a +23 key in Dragonflight to get 421 loot once a week.
Donât you mean fire? I thought Charmander was considered the worst and Bulbasaur was considered the easiest.
Its about the changes not being good. Its in the original post.
Abyssal Commander Sivara, I think thats probably the hardest first mythic boss since mythics were introduced.
Thats gen 1 only. After that, grass was pretty bad iirc
its been too long
We havenât seen what the affix looks like after the nerf but in the current state as of the previous beta build, lol.
Theyâve stated they donât want to make the affix as involved as the only purpose it really served was to make the same 8 dungeons interesting with a new twist. Now it is just a bunch of lightning strikes around the room as you run the dungeon, but yeah they apparently do hit hard.
Didnât you just say you were okay with doing 20s though? Iâm confuzzled here.
Lol no, KSM players wouldnât be complaining (anywhere as much) if 1) their GV iLvl wasnât getting nerfed from -7 to -9, and 2) keys scaling wasnât being buffed.
You +20 chads can have your higher gear. Thereâs nothing wrong with that at all. Blizz couldâve given you your higher progression without touching the KSM group.
Instead Blizz decided to monkey paw things yet again and turned a âhigher key runners want better gearâ into âhigher key runners get better gear, KSM runners get nerfed gear.â And spare me the âitâs still mythic baseline!â drivel. Leaving +15 GV at -7ilvl, just like it was in SL, wouldâve hurt nobody at all, while still letting you guys have your -3ilvl GV for 20s.
Leave it to GD to complain about a loot buff being bad.
That boss is a joke.
We sold that boss with 4 carries.
KSM runners get their same gear they always got at +16. Itâs one extra key level.
Itâs still a baseline Mythic item, equivalent to the current 304s. You keep lying about this but it wonât change the reality of it.
I cant wait to flex on ksm kids.
/s
No, I said I could do them. There is a difference between being capable of something and looking forward to doing that thing.
I dont know, I had a problem on it so thats why I dont count it. Most others I killed in a couple of pulls.
Rubbing the salt into the wounds.
A part of me thinks this is a move to drive more token sales. Boost prices are going to go up due to increased difficulty, and I bet demand is going to go up as well. Itâll be interesting to see how much more Iâm going to be paying in DF compared to SL.
I think a lot of players like yourself donât get the conundrum that M+ has been for Blizzard.
I think they underestimated the amount of people that would engage with this system, so they basically started out in Legion with great rewards for it, only to realize that they probably went overboard for how easy M+ compared to rated PVP and raiding is.
I personally think they have been struggling to find the sweet spot for rewards for M+.
I get why players like yourself are unhappy though, you got used to those easy rewards.
M+ has cannibalized raiding a lot and other aspects of the end game. Blizzard was always in the camp that they want players trying to dabble in all the content. It is why they keep tinkering with PVP gear for years, because they didnât like how a lot of players only PVPed for their end game.
They have a lot of incentive to push players into all the forms of end game content, it keeps people playing longer.
And entry level players yet again get a steeper learning curve.
Well, either Squirtle or Bulbasaur is fine against Brock in the first gym, where Charmander struggles. But itâs more that Grass has seven disadvantage types versus only four for fire and water.